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'''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]].
The player-selectable [[Deities|deities]] directly associated with this domain are [[Deities#Eilistraee|Eilistraee]] and [[Deities#Mielikki|Mielikki]].


{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Quote class|{{PAGENAME}}}}


[[Category:Subclasses]]
== Subclass features ==
{{SubclassQuote|quote=You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.|image=Nature_Domain_Icon.png}}
'''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]].
== Subclass Features ==
{{SubclassNote|Cleric}}
{{SubclassNote|Cleric}}


=== Level 1 ===
{{Level header|1}}


* Gain {{HeavyArmour}} Proficiency
* Gain {{HeavyArmour}} Proficiency
* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Speak with Animals|r=16}}
** {{SAI|Animal Friendship}}


==== {{SAI|Acolyte of Nature|w=40}} ====
{{HorizontalRuleImage}}
* You learn a [[Druid]] cantrip, and become [[Proficiency|Proficient]] in [[Animal Handling]], [[Nature]], or [[Survival]].
 
* Available Druid cantrips:
{{Passive|Acolyte of Nature}}
** {{SAI|Poison Spray}}
 
** {{SAI|Produce Flame}}
{{HorizontalRuleImage}}
** {{SAI|Shillelagh}}
 
** {{SAI|Thorn Whip}}
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Speak with Animals|r=16}}
:* {{SAI|Animal Friendship}}


=== Level 2 ===
{{Level header|2}}


==== {{SAI|Charm Animals and Plants|w=40}} ====
{{Spell action|Charm Animals and Plants}}
* {{R|chadiv|icononly=yes}} '''Channel Divinity Action:''' Channel fey magic to [[Charmed (Condition)|Charm]] nearby beasts and plants for 10 turns.


=== Level 3 ===
{{Level header|3}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Barkskin|c=16}}
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Spike Growth|c=16}}
:* {{SAI|Barkskin|c=16}}
:* {{SAI|Spike Growth|c=16}}


=== Level 5 ===
{{Level header|5}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Plant Growth}}
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Sleet Storm|c=16}}
:* {{SAI|Plant Growth}}
:* {{SAI|Sleet Storm|c=16}}


=== Level 6 ===
{{Level header|6}}


==== {{SAI|Dampen Elements|w=40}} ====
{{Spell action|Dampen Elements}}
* {{R|chadiv|icononly=yes}} '''Channel Divinity Action:''' When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage.


=== Level 7 ===
{{Level header|7}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Dominate Beast|c=16}}
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Grasping Vine|c=16}}
:* {{SAI|Dominate Beast|c=16}}
:* {{SAI|Grasping Vine|c=16}}


=== Level 8 ===
{{Level header|8}}


==== {{SAI|Divine Strike: Elemental Fury|w=40}} ====
{{Spell action|Divine Strike: Elemental Fury}}
* Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations:
** '''{{SAI|Divine Strike: Cold}}:''' Deal an additional {{DamageText|1d8|Cold}} damage.
** '''{{SAI|Divine Strike: Fire}}:''' Deal an additional {{DamageText|1d8|Fire}} damage.
** '''{{SAI|Divine Strike: Lightning}}:''' Deal an additional {{DamageText|1d8|Lightning}} damage.


=== Level 9 ===
{{Level header|9}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** {{SAI|Insect Plague|c=16}}
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Wall of Stone|c=16}}
:* {{SAI|Insect Plague|c=16}}
:* {{SAI|Wall of Stone|c=16}}


== External Links ==
== External links ==
* {{FRWiki|Nature domain|long}}
* {{FRWiki|Nature domain|long}}


[[Category:Subclasses]]
{{ClericNavbox}}
{{ClericNavbox}}

Latest revision as of 09:06, 20 February 2025

Nature Domain is one of the Subclasses of Cleric.

The player-selectable deities directly associated with this domain are Eilistraee and Mielikki.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1

Bg3 content hr.png
Acolyte of Nature Acolyte of Nature
Learn one of the following Druid cantrips: Get one of the following proficiencies:
Bg3 content hr.png
Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 2

Charm Animals and Plants Charm Animals and Plants ( + )
Channel fey magic to Charm Charm nearby beasts and plants.

Level 3

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 5

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 6

Dampen Elements Dampen Elements ()
When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.

Level 7

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 8

Divine Strike: Elemental Fury Divine Strike: Elemental Fury ()
Once per turn deal 1d8Damage TypesCold, 1d8Damage TypesFire or 1d8Damage TypesLightning in addition to your weapon's damage when you make a melee attack. ( Recharge: Per turn.)

Level 9

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

External links[edit | edit source]