Nature Domain: Difference between revisions
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| image = Nature_Domain_Icon.png | | image = Nature_Domain_Icon.png | ||
}} | }} | ||
[[Category:Subclasses]] | [[Category:Subclasses]] | ||
{{ | {{q|You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.|image=Nature_Domain_Icon.png}} | ||
'''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. | '''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. | ||
== Subclass Features == | == Subclass Features == | ||
{{SubclassNote|Cleric}} | {{SubclassNote|Cleric}} | ||
{{ | {{Level header|1}} | ||
* Gain {{HeavyArmour}} Proficiency | * Gain {{HeavyArmour}} Proficiency | ||
Line 36: | Line 34: | ||
:* {{SAI|Animal Friendship}} | :* {{SAI|Animal Friendship}} | ||
{{ | {{Level header|2}} | ||
; {{SAI|Charm Animals and Plants|w=40}} | ; {{SAI|Charm Animals and Plants|w=40}} | ||
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:: Channel fey magic to {{Cond|Charmed|Charm}} nearby beasts and plants for 10 turns. | :: Channel fey magic to {{Cond|Charmed|Charm}} nearby beasts and plants for 10 turns. | ||
{{ | {{Level header|3}} | ||
; Domain Spells | ; Domain Spells | ||
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:* {{SAI|Spike Growth|c=16}} | :* {{SAI|Spike Growth|c=16}} | ||
{{ | {{Level header|5}} | ||
; Domain Spells | ; Domain Spells | ||
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:* {{SAI|Sleet Storm|c=16}} | :* {{SAI|Sleet Storm|c=16}} | ||
{{ | {{Level header|6}} | ||
; {{SAI|Dampen Elements|w=40}} | ; {{SAI|Dampen Elements|w=40}} | ||
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:: When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage. | :: When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage. | ||
{{ | {{Level header|7}} | ||
; Domain Spells | ; Domain Spells | ||
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:* {{SAI|Grasping Vine|c=16}} | :* {{SAI|Grasping Vine|c=16}} | ||
{{ | {{Level header|8}} | ||
; {{SAI|Divine Strike: Elemental Fury|w=40}} | ; {{SAI|Divine Strike: Elemental Fury|w=40}} | ||
: Once per turn, deal additional damage in addition to your weapon's | : Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations: | ||
:{{table list| | :{{table list| | ||
:; {{SAI|Divine Strike: Cold|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage. | :; {{SAI|Divine Strike: Cold (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage on a melee weapon attack. | ||
:; {{SAI|Divine Strike: Fire|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage. | :; {{SAI|Divine Strike: Cold (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage on a ranged weapon attack. | ||
:; {{SAI|Divine Strike: Lightning|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage. | :; {{SAI|Divine Strike: Fire (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage on a melee weapon attack. | ||
:; {{SAI|Divine Strike: Fire (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage on a ranged weapon attack. | |||
:; {{SAI|Divine Strike: Lightning (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage on a melee weapon attack. | |||
:; {{SAI|Divine Strike: Lightning (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage on a ranged weapon attack. | |||
}} | }} | ||
{{ | {{Level header|9}} | ||
; Domain Spells | ; Domain Spells |
Latest revision as of 17:10, 23 June 2024
“ | You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury. |
„ |
Nature Domain is one of the Subclasses of Cleric.
Subclass Features[edit | edit source]
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain Heavy armour Proficiency
- Choose one skill proficiency between the following:
- Choose one cantrip to learn from the Druid cantrip list:
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
-
- Channel Divinity Action
- Channel fey magic to nearby beasts and plants for 10 turns.
Level 3
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 6
Level 7
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 8
- Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
- Deal an additional 1d8Cold damage on a melee weapon attack.
- Deal an additional 1d8Cold damage on a ranged weapon attack.
- Deal an additional 1d8Fire damage on a melee weapon attack.
- Deal an additional 1d8Fire damage on a ranged weapon attack.
- Deal an additional 1d8Lightning damage on a melee weapon attack.
- Deal an additional 1d8Lightning damage on a ranged weapon attack.
Level 9
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.