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{{PageSeo
{{PageSeo
|description = True Soul Nere is a potential boss in Baldur's Gate 3. He can be found at Grymforge, trapped inside a room that suffered a cave-in. He's a pivotal character for the Free True Soul Nere and Deliver Nere's Head quests.
|description = True Soul Nere is a potential boss in Baldur's Gate 3. He can be found at Grymforge, trapped inside a room that suffered a cave-in. He's a pivotal character for the Free True Soul Nere and Deliver Nere's Head quests.
|image = [[File:Nere-face.jpg]]
|image = [[File:Nere-face.jpg]]
}}
}}
{{Spoiler warning}}
{{Infobox creature
{{Infobox character
| name = Nere
| name = Nere
| image = Nere-face.jpg
| identity = Male
| imagesize = 0.8
| image = <gallery>
| voice = Joseph Capp
Nere-face.jpg|In-game
| titles = True Soul of the Absolute
Portrait Nere.png|Portrait
| race = [[Lolth-sworn drow]]
</gallery>
| title = True Soul of the Absolute
| va = Joseph Capp
| race = [[Lolth-Sworn Drow]]
| size = [[Medium]]
| type = [[Humanoid]]
| ac = 12
| e hp = 54
| hp = 78
| t hp = 101
| movement m = 9
| weight kg = 60
| level = 5
| str = 17
| dex = 15
| con = 15
| int = 18
| wis = 13
| cha = 18
| str save prof = yes
| con save prof = yes
| h conditions = Legendary Action: Psionic Visage
| resistances = psychic resistant full
| passives = Darkvision, Extra Attack, Fey Ancestry, Muscular, Opportunity Attack, Sunlight Sensitivity
| h passives = Darkvision, Extra Attack, Fey Ancestry, Legendary Action: Psionic Visage, Muscular, Opportunity Attack, Sunlight Sensitivity
}}
}}
'''Nere''', also known as '''True Soul Nere''', is a [[True Soul]] of the [[Cult of the Absolute|Absolute]], and potential boss in ''[[Baldur's Gate 3]]''. In [[Act One]] he can be found at [[Grymforge]], trapped inside a room that suffered a cave-in. He is a pivotal character for the quests [[Free True Soul Nere]] and [[Deliver Nere's Head]].
'''Nere''', also known as '''True Soul Nere''', is a [[True Soul]] of the [[Cult of the Absolute|Absolute]], and potential boss in ''[[Baldur's Gate 3]]''. In [[Act One]] he can be found at [[Grymforge]], trapped inside a room that suffered a cave-in. He is a pivotal character for the quests {{Quest|Free True Soul Nere}} and {{Quest|Deliver Nere's Head}}.
 
{{DiQ|Heretics. Let Nere be your end.|Nere}}


== Involvement ==
== Involvement ==
A group of enslaved [[Gnome|deep gnomes]] under the whip of [[Duergar]] are trying to free a True Soul from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell you to go find [[Philomeen]], a runaway gnome in possession of an explosive capable of destroying the rubble.  
=== Act One ===
{{Main|Free True Soul Nere}}
A group of enslaved [[Gnome|Deep Gnomes]] are trying to free Nere from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell the party to find {{CharLink|Philomeen}}, a runaway gnome in possession of an explosive capable of destroying the rubble.
 
''Warning:'' Fast traveling or long resting more than once causes Nere to die.


''Warning:'' having two full rests after discovering that Nere is trapped will cause his death and the death of those who are trapped with him.
After freeing him, the party can decide to kill him and his mercenaries to save the gnome slaves. The party may also complete the quest {{Quest|Blind the Absolute}} - convincing {{CharLink|Brithvar|Elder Brithvar}} to side against Nere, which will make the fight much easier.  


After freeing him, the player can decide to kill him and his mercenaries to save the slave gnomes. The player may also convince [[Elder Brithvar]] and his companion, another duergar at the entrance of the main room, to side against Nere, making the fight easier. Alternatively, you can betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.   
Alternatively, it's possible to betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.   


It is also possible to lock yourself out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and [[Sergeant Thrinn]] immediately after he is freed from the rubble.  He will then demand that you help him kill the rest of the cultists and duergar mercenaries; this will make all NPCs except for Nere hostile during the battle.  
It is also possible to lock the party out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and {{CharLink|Elenna Thrinn|Sergeant Thrinn}} immediately after he is freed from the rubble.  He will then demand that the party help him to kill the rest of the cultists and duergar mercenaries; this will turn all NPCs except Nere hostile an start a combat.  


If you choose to defy Nere when he kills the gnome slaves, or when he demands that you kill the other cultists, and you don't have a deal with Elder Brithvar, you will be forced to fight Nere and all of the duergar at the same time. If, however, you do have a deal with Elder Brithvar, you can interrupt him from killing the gnome slaves and still side with him once Elder Brithvar attacks him, leading to an option of saving the gnomes while Nere is still alive.   
If defying Nere when he kills the gnome slaves, or when he demands that the party kill the other cultists, and not having a deal with Elder Brithvar, then the party will be forced to fight Nere and all of the duergar at the same time. If, however, having a deal with Elder Brithvar, it's possible to interrupt Nere from killing the gnome slaves and still side with him once Elder Brithvar attacks him, leading to an option of saving the gnomes while Nere is still alive.   


Should the player decide to fight his mercenaries before freeing him, an option to convince him that the [[Absolute]] is a group of cultists will appear once freed.  
Should the party decide to fight his mercenaries before freeing him, an option to convince him that the [[Absolute]] is a group of cultists will appear once freed. That will result in Nere abandoning the Cult of the Absolute and leaving Grymforge for good.


After defeating Nere, the player can remove his head to bring it to either [[Spaw]] or [[Glut]].  You can also remove his head if he dies off-screen, presumably from either a revolt or poisoning.  
If Nere is defeated or died off-screen from either a revolt or poisoning, it's possible to remove his head to bring it to either {{CharLink|Spaw}} or {{CharLink|Glut}} to complete the quest {{Quest|Deliver Nere's Head}}.


Regardless of his status, the player will receive a {{SmIconLink|Broken Moonlantern Icon.png|Broken Moonlantern}}, a precursor to a crucial item needed to travel through the [[Shadow-Cursed Lands]] in order to get to [[Moonrise Towers]]. Unfortunately there is no way to fix this lantern before going to the Moonrise Towers, rendering this item useless, as you will find a working moonlantern before you get a chance to fix this one.
Regardless of his status, the party will receive a {{SmRarityItem|Broken Moonlantern}}, a precursor to a crucial item needed to travel through the [[Shadow-Cursed Lands]] in order to get to [[Moonrise Towers]]. There is no way to fix this lantern, rendering this item useless, but the the party will have several options to find a working moonlantern later.


If you manage to keep Nere alive in the Grymforge and loyal to the Absolute, he will appear briefly in Act 2 as a zombie servant to [[Balthazar]]
=== Act Two ===
If Nere is kept alive in Grymforge and loyal to the Absolute, he will appear briefly in Act 2 as a zombie servant to {{CharLink|Balthazar}}.


== Combat ==
== Speak with Dead ==
{{Infobox statistics
Nere can be spoken to with {{SAI|Speak with Dead}}.
| name = Nere
| race = Lolth-sworn drow
| size = Medium
| type = Humanoid
| armour_class = 12
| hit_points = 78
| hit_points_tactician = 101
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 60
| weight_lb = 120
| level = 5
| str = 17
| dex = 15
| con = 15
| int = 18
| wis = 13
| cha = 18
| str_save_proficiency = yes
| con_save_proficiency = yes
| resistant1 = Psychic


| feature1_name = Darkvision
{{Dialogue start}}
| feature1_description = Can attack nearby creatures in the dark without disadvantage.
'''Party member:''' Who are you?
| feature2_name = Sunlight Sensitivity
* '''Nere:''' True Soul... Nere...
| feature2_description = Has disadvantage on attack rolls and Perception checks while in sunlight.
| feature3_name = Fey Ancestry
| feature3_description = Immunity to sleep and advantage on saves against Charmed.
| feature4_name = Extra Attack
| feature4_description = Make an additional free attack after an unarmed or melee attack.
| feature5_name = Opportunity Attack
| feature5_description = Make a melee attack against an enemy moving out of range.
| feature6_name = Muscular
| feature6_description = Has advantage on ability checks and saving throws using Athletics.
| feature7_name = Legendary Action: Psionic Visage
| feature7_mode = Honour
| feature7_description = After being hit, Nere can cast Psionic Visage to protect himself.
}}
=== Spells and abilities ===
{{Feature box|name=Shield of Screams
|Recall the voices of all who scorned you - and how they screamed in the end. They form a shield around you.


Your [[Armour Class]] increases by 3, and anyone who hits you with a melee attack takes {{DamageText|2d6|Psychic}} damage.
'''Party member:''' How did you get trapped?
}}
* '''Nere:''' Corridor... triggered old trap... cave-in...


{{Feature box|name=Dissonant Whispers
'''Party member:''' What were you doing here?
|{{DamageInfo|3d6|Psychic}}
* '''Nere:''' Find... path to temple... orders of {{CharLink|Ketheric Thorm|General}}...
{{Cond|Frightened|Frighten}} a creature: it will be easier to hit and cannot move.
** Party member: What about this temple is so important?
*** '''Nere:''' General's necromancer... {{CharLink|Balthazar}}...
** Party member: Tell me more about this General.
*** '''Nere:''' Absolute's Chosen... Moonrise Towers...


On a successful {{SavingThrow|Wisdom}}, the creature only takes half damage.
'''Party member:''' Where did you come from?
}}
* '''Nere:''' Moonrise... Towers...
** Party member: How can I get to Moonrise Towers?
*** '''Nere:''' {{CharLink|Minthara}} in goblin camp... safe passage... Moonlantern... drider...


{{Feature box|name=Wicked Coercion
'''Party member:''' Did you come here with the duergar?
|{{DamageInfo|2d4|Psychic}}
* '''Nere:''' Mercenaries... Absolute unites...
Invade an enemy's mind and force them to join your side. They also take {{DamageText|2d4|Psychic}} immediately, and {{DamageText|1d6|Psychic}} per turn.
{{Dialogue end}}
}}


== Combat ==
=== Attacks and abilities ===
{{Feature box|Dissonant Whispers}}
{{Feature box|Main Hand Attack|item=Sword of Screams}}
{{Feature box|Shield of Screams}}
{{Feature box|Wicked Coercion}}
====Honour mode====
====Honour mode====
{{Feature box|name=Psionic Visage|image name=Legendary Action Utility.webp
{{Feature box|Psionic Visage}}
|Psionic Visage is a legendary reaction available to Nere in [[Honour mode]]. When attacked, Nere can cast Psionic Visage to protect himself from Physical damage with 3 psionic copies of himself. When he is struck, the visage will [[#Shatter Visage|detonate]] directly over the attacker.
{{Feature box|Shatter Visage}}
}}
 
===Allies===
{{div col}}
* {{MdCharLink|Dalthar}}
* {{MdCharLink|Drar}}
* {{MdCharLink|Dunnol}}
* {{MdCharLink|Fonmara}}
* {{MdCharLink|Greymon}}
* {{MdCharLink|Murmath|Murmath}}*
** {{MdCharLink|Lur Fu}}* (conditional)
** {{MdCharLink|Lur Jox}}* (conditional)
** {{MdCharLink|Lur Otan}}* (conditional)
** {{MdCharLink|Lur Xanta}}* (conditional)
* {{MdCharLink|Elenna Thrinn|Thrinn}}
{{div col end}}
 
If the party did not complete {{Quest|Blind the Absolute}}, then additional allies will side with Nere:
{{div col}}
* {{MdCharLink|Brithvar}}
* {{MdCharLink|Danna}}*
* {{MdCharLink|Gergerann}}*
* {{MdCharLink|Grundril}}*
* {{MdCharLink|Kith}}*
* {{MdCharLink|Kur}}*
* {{MdCharLink|Magmar}}*
* {{MdCharLink|Mirthis}}*
* {{MdCharLink|Morghal}}*
* {{MdCharLink|Morgya}}*
* {{MdCharLink|Pistle}}*
* {{MdCharLink|Orgarth}}*
* {{MdCharLink|Thudd}}
* {{MdCharLink|Scrying Eye}}
* {{MdCharLink|Skarjall}}*
{{div col end}}
 
{{em|'''*'''}} = Will not join the fight until it gets close to them


{{Feature box|name=Shatter Visage|image name=Generic Psychic.webp
=== Encounter details ===
|Detonate a psionic visage, striking the attacker with a psychic wave that pushes it back 3 m / 10 ft.
If the party completed {{Quest|Blind the Absolute}} then many enemies will choose to ally with them against Nere, significantly reducing the difficulty of the fight.


{{DamageInfo|2d6|Psychic}}
Multiple enemies have spells that can control the minds of the party members. Nere will use {{SAI|Wicked Coercion}}, and both [[Dunnol|Mind Master Dunnol]] and [[Fonmara|Mind Master Fonmara]] will use {{SAI|Mind Mastery}} to force the party to waste actions fighting each other.


{{AOE | radius | m = 6 | ft = 20 }}
This battle also occurs next to {{Area|Lava}} which will quickly {{Cond|Melting|melt}} anyone who falls into it. Many enemies have ways of pushing the party backwards into the lava, such as {{SAI|Shove}}, Thrinn's {{SAI|Thunderwave}}, or Nere's {{SAI|Shatter Visage}} on Honour mode. Nere has an abnormally high [[Athletics]] bonus of +9 and the {{SAI|Muscular}} passive making him very difficult to successfully shove (DC is 24), though he does not actually possess the Shove ability himself.
}}


=== Tactics ===
=== Tactics ===
The fight against Nere is made easier if you first complete [[Blind the Absolute]], as there are more allies and fewer enemies in this fight.
It is most important to take out the enemies that can mind control your characters first. Start with the Mind Masters because they have fewer hit points and then switch focus to Nere once they've been taken care of.


It is highly recommended that you keep away from the lava as well, because it is possible to get shoved into it, easily taking out one of your allies.
It is highly recommended to keep away from the lava as well, as it will almost certainly kill anyone who falls inside. However, this can be used to your advantage if you can knock enemies into it using effects such as {{SAI|Shove}}, {{SAI|Pushing Attack (Melee)}}, {{SAI|Flurry of Blows: Push}}, {{SAI|Thunderwave}}, or {{SmRarityItem|Arrow of Roaring Thunder}}.  


Be sure to take out the Mind Masters as soon as possible, as they can cast [[Mind Mastery]], which would rob an ally of their action. After those, you can focus on taking out Nere.  
Bringing a {{SmRarityItem|Sussur Bloom}} to the fight can greatly reduce the amount of magic being cast, thanks to its [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]]. This is particularly effective against Nere himself since his spells are far more dangerous than his physical attacks. Failing that, the party can try to use either the {{SmRarityItem|Sussur Greatsword}} or {{SmRarityItem|Sussur Dagger}} to {{Cond|Silenced|Silence}} him if he fails the saving throw.


Bringing a [[Sussur Bloom]] to the fight can greatly reduce the amount of magic being cast, thanks to its [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] .{{clear}}
In Honor Mode, it is important to note that his legendary action, whilst stating that it triggers when Nere is attacked, will in fact trigger on many offensive actions that do not require an attack roll. Even spells that do no damage, and require no save, such as {{SAI|Create Water|Create Water}} will trigger it. {{Cond|Silenced|Silencing}} him does not impact his ability to trigger this action, but {{Cond|Incapacitated|Incapacitating}} him will prevent him from using it.
 
Also, the {{SAI|Shatter Visage|Detonations}} triggered by attacking Nere while {{SAI|Psionic Visage|Psionic Visages}} are active are centered on the character that triggered the {{SAI|Shatter Visage|Detonation}}, rather than on Nere.


=== Loot ===
=== Loot ===
'''At Grymforge:'''
{{div col}}
{{div col}}
* {{MdRarityItem|Gold|alias=1402 Gold}}
* {{MdRarityItem|Amethyst Ring}}
* {{MdRarityItem|Broken Moonlantern}}
* {{MdRarityItem|Dagger +1}}
* {{MdRarityItem|Disintegrating Night Walkers}}
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Nere's Head}}
* {{MdRarityItem|Nere's Head}}
* {{MdRarityItem|Broken Moonlantern}}
* {{MdRarityItem|Disintegrating Night Walkers}}
* {{MdRarityItem|Dagger +1}}
* {{MdRarityItem|Sword of Screams}}
* {{MdRarityItem|Potion of Healing}}
* {{MdRarityItem|Potion of Healing}}
* {{MdRarityItem|Silver necklace}}
* {{MdRarityItem|Silver necklace}}
* {{MdRarityItem|Simple Robe}}
* {{MdRarityItem|Simple Robe}}
* {{MdRarityItem|Amethyst Ring}}
* {{MdRarityItem|Gold|alias=1402 Gold}}
* {{MdRarityItem|Spider's Lyre}}
* {{MdRarityItem|Spider's Lyre}}
* {{MdRarityItem|Sword of Screams}}
{{div col end}}
{{div col end}}
It's possible to get both {{SmRarityItem|Gift from the Absolute}} and {{SmRarityItem|Mind Flayer Parasite Specimen}} by first completing {{Quest|Free True Soul Nere}} then killing Nere later.
== Related quests ==
* {{Quest|Deliver Nere's Head}}
* {{Quest|Find the Explosives}}
* {{Quest|Free True Soul Nere}}
* {{Quest|Save the Grymforge Gnomes}}


== Gallery ==
== Gallery ==
<gallery heights="200px" mode="packed">
<gallery heights="250px" mode="packed">
Nere_Model.png|Nere's model
Nere-appearance.jpg|Nere in early access
Nere-appearance.jpg|Nere in early access
Nere_Model.png|Nere's model
</gallery>
</gallery>


== Notes ==
== Notes ==
 
{{notebegin}}
* Looting Nere's corpse is considered a crime by any remaining Duergar and Deep Gnomes and they will turn hostile if they catch the party looting. The dwarves and gnomes will leave after a [[Long Rest]], allowing the party to loot to their heart's content.
* Grants 90 experience when killed.
{{noteend}}


== External links ==
== External links ==
* {{FRWiki|Nere|long}}
* {{FRWiki|Nere|long}}


[[Category: Drow]]
{{Grymforge}}
[[Category:Drow]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in Grymforge]]
[[Category:Characters in Act One]]
[[Category: Bosses]]
[[Category: Bosses]]
[[Category: Followers of the Absolute]]
[[Category: Followers of the Absolute]]
{{NavUnderdark}}
[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]

Latest revision as of 18:56, 22 November 2024

Nere, also known as True Soul Nere, is a True Soul of the Absolute, and potential boss in Baldur's Gate 3. In Act One he can be found at Grymforge, trapped inside a room that suffered a cave-in. He is a pivotal character for the quests Free True Soul Nere Free True Soul Nere and Deliver Nere's Head Deliver Nere's Head.


Portrait Nere.png
Heretics. Let Nere be your end.
Nere

Involvement[edit | edit source]

Act One[edit | edit source]

Main article: Free True Soul Nere

A group of enslaved Deep Gnomes are trying to free Nere from a cave-in near the main room of the Grymforge. To save him, the gnomes tell the party to find Philomeen Philomeen, a runaway gnome in possession of an explosive capable of destroying the rubble.

Warning: Fast traveling or long resting more than once causes Nere to die.

After freeing him, the party can decide to kill him and his mercenaries to save the gnome slaves. The party may also complete the quest Blind the Absolute Blind the Absolute - convincing Brithvar Elder Brithvar to side against Nere, which will make the fight much easier.

Alternatively, it's possible to betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.

It is also possible to lock the party out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and Elenna Thrinn Sergeant Thrinn immediately after he is freed from the rubble. He will then demand that the party help him to kill the rest of the cultists and duergar mercenaries; this will turn all NPCs except Nere hostile an start a combat.

If defying Nere when he kills the gnome slaves, or when he demands that the party kill the other cultists, and not having a deal with Elder Brithvar, then the party will be forced to fight Nere and all of the duergar at the same time. If, however, having a deal with Elder Brithvar, it's possible to interrupt Nere from killing the gnome slaves and still side with him once Elder Brithvar attacks him, leading to an option of saving the gnomes while Nere is still alive.

Should the party decide to fight his mercenaries before freeing him, an option to convince him that the Absolute is a group of cultists will appear once freed. That will result in Nere abandoning the Cult of the Absolute and leaving Grymforge for good.

If Nere is defeated or died off-screen from either a revolt or poisoning, it's possible to remove his head to bring it to either Spaw Spaw or Glut Glut to complete the quest Deliver Nere's Head Deliver Nere's Head.

Regardless of his status, the party will receive a Broken Moonlantern, a precursor to a crucial item needed to travel through the Shadow-Cursed Lands in order to get to Moonrise Towers. There is no way to fix this lantern, rendering this item useless, but the the party will have several options to find a working moonlantern later.

Act Two[edit | edit source]

If Nere is kept alive in Grymforge and loyal to the Absolute, he will appear briefly in Act 2 as a zombie servant to Balthazar Balthazar.

Speak with Dead[edit | edit source]

Nere can be spoken to with Speak with Dead Speak with Dead.

Party member: Who are you?

  • Nere: True Soul... Nere...

Party member: How did you get trapped?

  • Nere: Corridor... triggered old trap... cave-in...

Party member: What were you doing here?

  • Nere: Find... path to temple... orders of Ketheric Thorm General...
    • Party member: What about this temple is so important?
    • Party member: Tell me more about this General.
      • Nere: Absolute's Chosen... Moonrise Towers...

Party member: Where did you come from?

  • Nere: Moonrise... Towers...
    • Party member: How can I get to Moonrise Towers?
      • Nere: Minthara Minthara in goblin camp... safe passage... Moonlantern... drider...

Party member: Did you come here with the duergar?

  • Nere: Mercenaries... Absolute unites...

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Dissonant Whispers.webp
Dissonant Whispers Dissonant Whispers ()
D6 Psychic.png 3d6 (3~18) Damage TypesPsychic

Frighten Frighten a creature: they'll have Disadvantage Icon.png Disadvantage on Ability checks and Attack rolls and they cannot move.

WIS Save
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Sword of Screams
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Control.webp
Shield of Screams Shield of Screams ()
D6 Psychic.png 2d6 (2~12) Damage TypesPsychic

Recall the voices of all who scorned you - and how they screamed in the end. They form a shield around you.

Your Armour Class increases by 3, and anyone who hits you with a melee attack takes 2d6Damage TypesPsychic damage.

 Range: 18 m / 60 ft
Generic Psychic.webp
Wicked Coercion Wicked Coercion ()
D4 Psychic.png 2d4 (2~8) Damage TypesPsychic

Invade an enemy's mind and force them to join your side. They also take 2d4Damage TypesPsychic immediately, and 1d6Damage TypesPsychic per turn.

WIS Save
 Range: 16 m / 52 ft

Honour mode[edit | edit source]

Legendary Action Utility.webp
Psionic Visage Psionic Visage

Summon 3 psychic copies of yourself to protect you. As long as one of those copies remain, you are immune to Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage.

When the caster is struck, a Psionic Visage will Detonate Detonate.

 Range: Self
Recharge: Per turn
Generic Psychic.webp
Shatter Visage Shatter Visage
D6 Psychic.png 2d6 (2~12) Damage TypesPsychic

Detonate a psionic visage, striking the attacker with a psychic wave that pushes it back 3 m / 10 ft.

AoE: 6 m / 20 ft (Radius)

Allies[edit | edit source]

If the party did not complete Blind the Absolute Blind the Absolute, then additional allies will side with Nere:

* = Will not join the fight until it gets close to them

Encounter details[edit | edit source]

If the party completed Blind the Absolute Blind the Absolute then many enemies will choose to ally with them against Nere, significantly reducing the difficulty of the fight.

Multiple enemies have spells that can control the minds of the party members. Nere will use Wicked Coercion Wicked Coercion, and both Mind Master Dunnol and Mind Master Fonmara will use Mind Mastery Mind Mastery to force the party to waste actions fighting each other.

This battle also occurs next to Lava Lava which will quickly melt melt anyone who falls into it. Many enemies have ways of pushing the party backwards into the lava, such as Shove Shove, Thrinn's Thunderwave Thunderwave, or Nere's Shatter Visage Shatter Visage on Honour mode. Nere has an abnormally high Athletics bonus of +9 and the Muscular Muscular passive making him very difficult to successfully shove (DC is 24), though he does not actually possess the Shove ability himself.

Tactics[edit | edit source]

It is most important to take out the enemies that can mind control your characters first. Start with the Mind Masters because they have fewer hit points and then switch focus to Nere once they've been taken care of.

It is highly recommended to keep away from the lava as well, as it will almost certainly kill anyone who falls inside. However, this can be used to your advantage if you can knock enemies into it using effects such as Shove Shove, Pushing Attack (Melee) Pushing Attack (Melee), Flurry of Blows: Push Flurry of Blows: Push, Thunderwave Thunderwave, or Arrow of Roaring Thunder.

Bringing a Sussur Bloom to the fight can greatly reduce the amount of magic being cast, thanks to its Sussur Flower Antimagic Field. This is particularly effective against Nere himself since his spells are far more dangerous than his physical attacks. Failing that, the party can try to use either the Sussur Greatsword or Sussur Dagger to Silence Silence him if he fails the saving throw.

In Honor Mode, it is important to note that his legendary action, whilst stating that it triggers when Nere is attacked, will in fact trigger on many offensive actions that do not require an attack roll. Even spells that do no damage, and require no save, such as Create Water Create Water will trigger it. Silencing Silencing him does not impact his ability to trigger this action, but Incapacitating Incapacitating him will prevent him from using it.

Also, the Detonations Detonations triggered by attacking Nere while Psionic Visages Psionic Visages are active are centered on the character that triggered the Detonation Detonation, rather than on Nere.

Loot[edit | edit source]

It's possible to get both Gift from the Absolute and Mind Flayer Parasite Specimen by first completing Free True Soul Nere Free True Soul Nere then killing Nere later.

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Grants 90 experience when killed.

External links[edit | edit source]