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Acolyte of the Absolute: Difference between revisions

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* {{MdRarityItem|Leather Armour}}
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== Known acolytes of the Absolute ==
== Known acolytes of the Absolute ==
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{{Archetypes}}
{{Archetypes}}
[[Category:Followers of the Absolute]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Archetypes]]
[[Category:Archetypes]]
[[Category:Clerics]]

Latest revision as of 13:14, 4 September 2024

Acolyte of the Absolute is an archetype of enemy that serves The Absolute, based off of a Cleric.

They can be encountered in Moonrise Towers.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Light Crossbow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Light Crossbow
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft
Cure Wounds.webp
Cure Wounds Cure Wounds ()
Heal a creature you can touch.
 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft

Loot[edit | edit source]

Known acolytes of the Absolute[edit | edit source]

Notes[edit | edit source]

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.