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Savage Seawind: Difference between revisions

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'''Savage Seawind''' are a type of [[Umberlee]] follower encountered in the [[Water Queen's House]] in the [[Lower City]] of [[Baldur's Gate]]. It is one of the senior titles granted to followers of the Church of Umberlee.
'''Savage Seawind''' are a type of [[Umberlee]] follower encountered in the [[Water Queen's House]] in the [[Lower City]] of [[Baldur's Gate]]. It is one of the senior titles granted to followers of the Church of Umberlee.


== Attacks and abilities ==
==Combat==
=== Attacks and abilities ===
{{Feature box|Ice Knife}}
{{Feature box|Ice Knife}}
{{Feature box|Ray of Frost}}
{{Feature box|Ray of Frost}}
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* {{CharLink|Tinsy Ralpp|Seawind Tinsy Ralpp}}
* {{CharLink|Tinsy Ralpp|Seawind Tinsy Ralpp}}


{{Creatures}}
{{Archetypes}}
[[Category:Humans]]
[[Category:Humans]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Archetypes]]
[[Category:Archetypes]]
[[Category:Members of the Church of Umberlee]]
[[Category:Members of the Church of Umberlee]]

Revision as of 00:29, 7 July 2024

Savage Seawind are a type of Umberlee follower encountered in the Water Queen's House in the Lower City of Baldur's Gate. It is one of the senior titles granted to followers of the Church of Umberlee.

Combat

Attacks and abilities

Ice Knife.webp
Ice Knife Ice Knife ()
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing
+
D6 Cold.png 2d6 (2~12) Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Ray of Frost.webp
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Entangle.webp
Entangle Entangle ()

Vines sprout from the ground, turning it into Difficult Terrain Difficult Terrain and possibly Entangling Entangling creatures within.

Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

Known savage seawinds