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Strength: Difference between revisions

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===Increases Strength "to"===
===Increases Strength "to"===


{{div col | style = column-width: 22em; list-style-type: none;column-count: 2}}
*{{RarityItem|Elixir of Hill Giant Strength|40}} sets {{Ability|Strength|20}} to 21
*{{RarityItem|Elixir of Hill Giant Strength|40}} sets {{Ability|Strength|20}} to 21
*{{RarityItem|Elixir of Cloud Giant Strength|40}} sets {{Ability|Strength|20}} to 27
*{{RarityItem|Elixir of Cloud Giant Strength|40}} sets {{Ability|Strength|20}} to 27
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*{{RarityItem|Handmaiden's Mace|40}} sets {{Ability|Strength|20}} to 18
*{{RarityItem|Handmaiden's Mace|40}} sets {{Ability|Strength|20}} to 18
*{{RarityItem|Gauntlets of Hill Giant Strength|40}} sets {{Ability|Strength|20}} to 23
*{{RarityItem|Gauntlets of Hill Giant Strength|40}} sets {{Ability|Strength|20}} to 23
{{div col end}}


===Increases Strength "by"===
===Increases Strength "by"===
*{{RarityItem|The Mighty Cloth|40}} increases {{Ability|Strength}} by +2 ''(up to 20)''
*{{RarityItem|The Mighty Cloth|40}} increases {{Ability|Strength}} by +2 ''(up to 20)''
*{{RarityItem|Harmonium Halberd|40}} increases {{Ability|Strength}} by +2 ''(up to 23)''
*{{RarityItem|Harmonium Halberd|40}} increases {{Ability|Strength}} by +2 ''(up to 23)''
*{{RarityItem|Potion of Everlasting Vigour|40}} permanently increases {{Ability|Strength}} by +2
*{{RarityItem|Potion of Everlasting Vigour|40}} permanently increases {{Ability|Strength}} by +2


===+1 to Saving Throws===
===+1 to Saving Throws===
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
*{{RarityItem|Ring Mail Armour|40}}
*{{RarityItem|Ring Mail Armour|40}}
*{{RarityItem|Metallic Gloves|40}}
*{{RarityItem|Metallic Gloves|40}}
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*{{RarityItem|Gloves of Succour|40}}
*{{RarityItem|Gloves of Succour|40}}
*{{RarityItem|Hellrider's Pride|40}}
*{{RarityItem|Hellrider's Pride|40}}
*{{RarityItem|Dwarven Splintmail|40}} '''Body Aid'''
*{{RarityItem|Dwarven Splintmail|40}}
*{{RarityItem|Ring Mail Armour +2|40}} '''Body Aid'''
*{{RarityItem|Ring Mail Armour +2|40}}  
*{{RarityItem|Splint Armour +2|40}} '''Body Aid'''
*{{RarityItem|Splint Armour +2|40}}
*{{RarityItem|Dark Justiciar Gauntlets (Rare)|40}}
*{{RarityItem|Dark Justiciar Gauntlets (Rare)|40}}
*{{RarityItem|Cerebral Citadel Gloves|40}}
*{{RarityItem|Cerebral Citadel Gloves|40}}
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*{{RarityItem|Legacy of the Masters|40}}
*{{RarityItem|Legacy of the Masters|40}}
*{{RarityItem|The Reviving Hands|40}}
*{{RarityItem|The Reviving Hands|40}}
{{div col end}}


===Advantage on Saving Throws===
===Advantage on Saving Throws===
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*{{RarityItem|Balduran's Giantslayer|40}} '''Giantslayer:''' ''[...] double the damage from your [[Strength]] Modifier.''
*{{RarityItem|Balduran's Giantslayer|40}} '''Giantslayer:''' ''[...] double the damage from your [[Strength]] Modifier.''
*{{RarityItem|Hr'a'cknir Bracers|40}} ''Can cast {{SmIconLink|Telekinesis Icon.png|Telekinesis}} [...] using [[Strength]] as the [[Spells#Spellcasting_Ability_and_Proficiency|spellcasting ability]]. {{Recharge|Short Rest}}
*{{RarityItem|Hr'a'cknir Bracers|40}} ''Can cast {{SmIconLink|Telekinesis Icon.png|Telekinesis}} [...] using [[Strength]] as the [[Spells#Spellcasting_Ability_and_Proficiency|spellcasting ability]]. {{Recharge|Short Rest}}
{{NavGameplay/Character}}
{{NavGameplay/Character}}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
[[Category:Ability Scores]]
[[Category:Ability Scores]]

Revision as of 10:40, 4 December 2023

Template:Up to date
Muscles and physical power.
Strength Score Icon.png
Strength is an Ability Score and the primary ability of Barbarian, Fighter, Paladin.

Strength affects your Athletics skill and Attack Rolls so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).

Strength Modifier Chart

Baldur's Gate 3 uses the Point Buy ruleset.

Strength Scores and Modifiers
Score Modifier Jump Distance Carrying Capacity Throwable Weight
1 - 5
2 - 3 - 4
4 - 5 - 3
6 - 7 - 2
8 - 9 - 1 4.5 m / 15 ft 80-90 kg / 160-180 lbs 12.8 - 16.2 kg
10 - 11 + 0 4.5 m / 15 ft 100-110 kg / 200-220 lbs 20 - 24.2 kg
12 - 13 + 1 5.5 m / 18.3 ft 120-130 kg / 240-260 lbs 28.8 - 33.8 kg
14 - 15 + 2 6.5 m / 21.6 ft 140-150 kg / 280-300 lbs 39.2 - 45 kg
16 - 17 + 3 7.5 m / 25 ft 160-170 kg / 320-340 lbs 51.2 - 57.8 kg
18 - 19 + 4 8.5 m / 28.3 ft 180-190 kg / 360-380 lbs 64.8 - 72.2 kg
20 - 21 + 5 9.5 m / 31.6 ft 200-210 kg / 400-420 lbs 80 - 88.2 kg
22 - 23 + 6 10.5 m / 35 ft 220-230 kg / 440-460 lbs 96.8 - 105.8 kg
24 - 25 + 7 11.5 m / 38.3 ft 240-250 kg / 480-500 lbs 115.2 - 125 kg
26 - 27 + 8 12.5 m / 41.6 ft 260-270 kg / 520-540 lbs 135.2 - 145.8 kg
28 - 29 + 9 13.5 m / 45 ft 280-290 kg / 560-580 lbs 156.8 - 168.2 kg
30 + 10 14.5 m / 48.3 ft 300 kg / 600 lbs 180 kg

Exceeding 70% of carrying capacity results in becoming Encumbered, and exceeding 90% results in becoming Heavily Encumbered.

Encumbered Encumbered
  • Carrying too much weight.
  • Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.
Heavily Encumbered Heavily Encumbered

Related Items

Increases Strength "to"

Increases Strength "by"


+1 to Saving Throws

Advantage on Saving Throws

  • None

Other