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Greymon: Difference between revisions
(I can never remember the name of the weapon in a chest on his boat, and there doesn't seem to be a dedicated page about that encounter) |
m (Moved note to main body of the page, corrected resistances) |
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| str save prof = yes | | str save prof = yes | ||
| con save prof = yes | | con save prof = yes | ||
| resistances = Poison resistance | | resistances = Poison resistance full | ||
| passives = Sunlight Sensitivity, Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Superior Darkvision | | passives = Sunlight Sensitivity, Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Superior Darkvision | ||
}} | }} | ||
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== Involvement == | == Involvement == | ||
=== Act One === | === Act One === | ||
After boarding the boat from the [[Underdark]] beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew. Passing a {{Ability Check|Athletics|15}} to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea, while initiating combat with the surviving Duergar; this will also garner approval from [[Lae'zel]] and [[Astarion]]. | After boarding the boat from the [[Underdark]] beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew. Passing a {{Ability Check|Athletics|15}} to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea, while initiating combat with the surviving Duergar; this will also garner approval from [[Lae'zel]] and [[Astarion]]. In a chest aboard Greymon's skiff is the {{SmRarityItem|Intransigent Warhammer}}. | ||
If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. | If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of [[the Absolute]], he will side with Nere if the party chooses to fight him. | ||
== Store == | == Store == | ||
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{{Feature box|Enlarge (Duergar)}} | {{Feature box|Enlarge (Duergar)}} | ||
{{Feature box|Disarming Attack (Melee)}} | {{Feature box|Disarming Attack (Melee)}} | ||
{{Grymforge}} | {{Grymforge}} |
Revision as of 09:38, 16 July 2024
Involvement
Act One
After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew. Passing a DC 15 Athletics check to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea, while initiating combat with the surviving Duergar; this will also garner approval from Lae'zel and Astarion. In a chest aboard Greymon's skiff is the
Intransigent Warhammer.
If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of the Absolute, he will side with Nere if the party chooses to fight him.
Store
Corresponds to UND_KC_Trader_Weapons
.