Subclass | Feature | Description |
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Your devotion empowers your healing Spells. When casting a healing spell, the target regains additional hit points equal to 2 + the spell's level![]() |
User:Toancaro/Ranger
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Subclass features
Spells
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Animal Friendship | ![]() |
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18m | Convince a beast not to attack you. | ||||||
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Cure Wounds | ![]() |
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1.5m | ![]() |
Heal a creature you can touch. | |||||
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Enhance Leap | ![]() |
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1.5m | Triple a creature's Jumping distance. | |||||
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Ensnaring Strike | ![]() |
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Your attack summons thorny vines that possibly your target. | |||
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Fog Cloud | ![]() |
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18 m | 5m | Create a cloud of dense fog to and creatures within. | ||||
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Goodberry | ![]() |
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1.5m | Conjure four magical berries for yourself or a companion. Creatures who eat a berry regain 1d4![]() Each berry counts as one |
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Hail of Thorns | ![]() |
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18m | 2m | Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10![]() |
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Hunter's Mark | ![]() |
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18m | ![]() |
Mark a creature as your quarry to deal an additional 1d6![]() |
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Longstrider | ![]() |
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1.5m | Increase a creature's Movement Speed by ![]() |
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Speak with Animals | ![]() |
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0 | Gain the ability to comprehend and communicate with beasts. |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Barkskin | ![]() |
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1.5m | Touch a willing creature to toughen its skin and increase its ![]() |
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Darkvision | ![]() |
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1.5m | Grant a creature the ability to see in the dark out to a range of {12 m / 40 ft. | ||||||
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Lesser Restoration | ![]() |
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1.5m | Cure a creature from ![]() ![]() ![]() |
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Pass Without Trace | ![]() |
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0 | 9m | Call forth a veil of shadow and silence that gives you and nearby allies a +10 bonus to ![]() |
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Protection from Poison | ![]() |
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1.5m | Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. | ||||||
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Silence | ![]() |
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18 m | Create a sound-proof sphere. All within are and Immune to ![]() |
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Spike Growth | ![]() |
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18m | ![]() |
Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Conjure Barrage | ![]() |
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0 | 9m | Channel your weapon's essence into a destructive, widespread volley. | |||||
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Daylight | ![]() |
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18m | Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. | ||||||
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Lightning Arrow | ![]() |
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18m | 3m | ![]() |
After the arrow hits, smaller bolts snake out from the target towards nearby creatures. | |||
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Plant Growth | ![]() |
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18m | Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered. | ||||||
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Protection from Energy | ![]() |
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1.5m | Touch a creature to grant it Resistance to ![]() ![]() ![]() ![]() ![]() |
Self notes
Good spells