Ad placeholder
Strength
Jump to navigation
Jump to search
Template:Up to date
Muscles and physical power.Strength is an Ability Score and the primary ability of Barbarian, Fighter, Paladin.
Strength affects your Athletics skill and Attack Rolls so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).
Strength Modifier Chart
Baldur's Gate 3 uses the Point Buy ruleset.
Score | Modifier | Jump Distance | Carrying Capacity | Throwable Weight |
---|---|---|---|---|
1 | - 5 | |||
2 - 3 | - 4 | |||
4 - 5 | - 3 | |||
6 - 7 | - 2 | |||
8 - 9 | - 1 | 4.5 m / 15 ft | 80-90 kg / 160-180 lbs | 12.8 - 16.2 kg |
10 - 11 | + 0 | 4.5 m / 15 ft | 100-110 kg / 200-220 lbs | 20 - 24.2 kg |
12 - 13 | + 1 | 5.5 m / 18.3 ft | 120-130 kg / 240-260 lbs | 28.8 - 33.8 kg |
14 - 15 | + 2 | 6.5 m / 21.6 ft | 140-150 kg / 280-300 lbs | 39.2 - 45 kg |
16 - 17 | + 3 | 7.5 m / 25 ft | 160-170 kg / 320-340 lbs | 51.2 - 57.8 kg |
18 - 19 | + 4 | 8.5 m / 28.3 ft | 180-190 kg / 360-380 lbs | 64.8 - 72.2 kg |
20 - 21 | + 5 | 9.5 m / 31.6 ft | 200-210 kg / 400-420 lbs | 80 - 88.2 kg |
22 - 23 | + 6 | 10.5 m / 35 ft | 220-230 kg / 440-460 lbs | 96.8 - 105.8 kg |
24 - 25 | + 7 | 11.5 m / 38.3 ft | 240-250 kg / 480-500 lbs | 115.2 - 125 kg |
26 - 27 | + 8 | 12.5 m / 41.6 ft | 260-270 kg / 520-540 lbs | 135.2 - 145.8 kg |
28 - 29 | + 9 | 13.5 m / 45 ft | 280-290 kg / 560-580 lbs | 156.8 - 168.2 kg |
30 | + 10 | 14.5 m / 48.3 ft | 300 kg / 600 lbs | 180 kg |
Exceeding 70% of carrying capacity results in becoming Encumbered, and exceeding 90% results in becoming Heavily Encumbered.
- Carrying too much weight.
- Movement Speed reduced by
3 m / 10 ft, and Jump distance is halved.
- Carrying far too much weight.
- Movement Speed heavily reduced, and you can no longer climb or Jump. You also have
Disadvantage on Ability Checks and Attack Rolls, as well as Strength, Dexterity, and Constitution Saving Throws.
Related Items
Increases Strength "to"
Elixir of Hill Giant Strength sets to 21
Elixir of Cloud Giant Strength sets to 27
Club of Hill Giant Strength sets to 19
Handmaiden's Mace sets to 18
Gauntlets of Hill Giant Strength sets to 23
Increases Strength "by"
The Mighty Cloth increases by +2 (up to 20)
Harmonium Halberd increases by +2 (up to 23)
Potion of Everlasting Vigour permanently increases by +2
+1 to Saving Throws
Ring Mail Armour
Metallic Gloves
Dark Justiciar Gauntlets (Uncommon)
Gloves of Heroism
Gloves of the Growling Underdog
Luminous Gloves
Gloves of Succour
Hellrider's Pride
Dwarven Splintmail
Ring Mail Armour +2
Splint Armour +2
Dark Justiciar Gauntlets (Rare)
Cerebral Citadel Gloves
Craterflesh Gloves
Flawed Helldusk Gloves
Gloves of Battlemage's Power
Blackguard's Gauntlets
Unwanted Masterwork Gauntlets
Gauntlets of Hill Giant Strength
Helldusk Gloves
Hr'a'cknir Bracers
Legacy of the Masters
The Reviving Hands
Advantage on Saving Throws
- None
Other
Dwarven Splintmail Body Aid: +1 to Strength checks
Ring Mail Armour +2 Body Aid: +1 to Strength checks
Splint Armour +2 Body Aid: +1 to Strength checks
Titanstring Bow Titan Weapon: [...] deals additional damage equal to your Strength Modifier.
Balduran's Giantslayer Giantslayer: [...] double the damage from your Strength Modifier.
Hr'a'cknir Bracers Can cast [...] using Strength as the spellcasting ability.
Recharge: Short rest