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Not to be confused with Glut

Priestess Gut, also known as True Soul Gut, is a goblin True Soul and follower of The Absolute stationed at the Goblin Camp in Act One.
Hells. We need to fish that thing out before it eats any important parts of your brain.
Gut on removing the tadpole from the player character

Overview edit

Background edit

Priestess Gut is one of the spiritual leaders of the cult. She is one of three leaders at the Shattered Sanctum, alongside MintharaMinthara and Dror RagzlinDror Ragzlin.

Involvement edit

Act One edit

Gut can be found in the main hall of the Shattered Sanctum. She offers all party members the Brand of the Absolute, which can grant permanent bonuses.

The player character can follow her to the chapel and attack her or comply with her wishes. If complying, she gives them a potion to make them fall asleep, and they wake up imprisoned. If the player character drinks the potion as an elf, drow or half-elf, their Fey AncestryFey Ancestry prevents the potion's effects, which causes Gut to attack immediately. Additionally, a paladin's resolve enables a Constitution Ability check to resist the effects of the potion.

If the player character is imprisoned, they find themselves chained up in the prison inside the chapel. If the player character fails the checks or chooses to preserve their strength, they are rescued by a dwarven warlock named KorrillaKorrilla at the service of RaphaelRaphael, who kills Gut and PolmaPolma instantly.

Gut can be killed to complete the quest Defeat the Goblins. The quest can also be completed while ignoring her. To do so, HalsinHalsin must be first freed in the Worg Pens but left there. Then, after agreeing with MintharaMinthara to seize the grove, the party must talk to Halsin in the Worg Pens and immediately travel to the Emerald Grove. All this must be done without a long rest. At the Emerald Grove the party must side with the Tiefling defenders. If the goblin forces are defeated and Minthara is killed or knocked out, then Rescue the Druid HalsinRescue the Druid Halsin, Save the First DruidSave the First Druid and Defeat the Goblins are completed without killing Dror Ragzlin and Gut.

Speak with Dead edit

Gut can be spoken to with Speak with DeadSpeak with Dead.

  • Who are you?
    • True Soul Gut
      True Soul... Gut
  • What happened to you?
    • True Soul Gut
      Murdered... infidel...
  • Where do you keep your valuables?
    • True Soul Gut
      Chapel... locked tight...
  • Who killed you?
    • True Soul Gut
      Heretic... filth...
  • Where are you from?
    • True Soul Gut
      My mother's... swollen... gut.
  • What is your purpose here?
    • True Soul Gut
      Absolute's... priestess...
      • Who is the Absolute?
        • True Soul Gut
          God... everything... everyone...

Combat edit

Attacks and abilities edit

AidAid (Action + Level 2 Spell Slot)   –  Absolute's Talisman
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
Range: Self Range: Self
Call for HelpCall for Help
Gut calls for help!
Recharge: Per combat Recharge: Per combat
ShieldShield (Reaction + Level 1 Spell Slot)
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
Range: Self Range: Self
Shocking GraspShocking Grasp (Action)
Damage: 1~8
1d8LightningLightning

The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Shield of FaithShield of Faith (Bonus Action)
Surround a creature with a shimmering field of magic that increases its Armour Class Armour Class by 2.
Range: 18 m / 60 ft Range: 18 m / 60 ft
The Absolute's WillThe Absolute's Will (Bonus Action)
Use telekinesis to pull targets closer.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Recharge: Per turn Recharge: Per turn

Allies edit

(If fought in the main room)

(If Gut uses Call for HelpCall for Help in her chapel)

(If the fight gets too close to them)

Encounter details edit

Priestess Gut can be fought in one of two locations: in the main hall where the party first meets her or in her private chapel after the party has chosen certain dialogue options. In her chapel, Gut will be completely alone; however, if alive on her first turn in combat she uses Call for HelpCall for Help for backup from the other goblins.

Tactics edit

Gut can be defeated easily in several ways. If the party has high damage and initiative, they can kill Gut before she uses Call for HelpCall for Help. She may attempt to use ShieldShield to survive, but the party can force her to use her reaction on an opportunity attack before they attack her themselves.

Alternatively, the party can cast SilenceSilence around Gut to prevent her from calling reinforcements. Although She may still flee from the spell's area, the party can group up around her, forcing multiple opportunity attacks if she attempts to leave.

Notable loot edit

Related literature edit

Related quests edit

Notes edit

Gallery edit

External links edit