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Grush

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Lookout Grush is a goblin stationed at the Shattered Sanctum in Act One. He and Torturer SpikeTorturer Spike are interrogating LiamLiam next to the Bloodied Shrine.
Keep yer mitts off the prisoner. 'E's mine. MINE
Grush

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

When a party member approaches, a cutscene plays out where Spike tortures Liam and asks them to join him. The party member can take over the interrogation, force Grush and Spike to leave using their Illithid tadpole, or deceive them to into believing they have been relieved of their duties.

If the party member tortures Liam into revealing the Emerald Grove's location, Grush informs MintharaMinthara, who prepares an assault on the Grove. After informing Minthara, Grush moves to where AbdirakAbdirak is and loiters there.

If Spike witnesses a party member undergo the pain ritual with Abdirak, he exclaims that he needs to "see it again" and commands Grush to undergo the ritual as well. The party can then watch as Grush takes hit after hit, eventually succumbing and getting Knocked OutKnocked Out.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

FlourishFlourish (Bonus Action)   –  Goblin Scimitar
Damage: 1~4

Feint an attack to possibly throw your opponent Off BalanceOff Balance.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Goblin Scimitar
Damage: 2~7
1d6 + 1SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Goblin Scimitar
Damage: 2~7
1d6 + 1SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Menacing Attack (Melee)Menacing Attack (Melee) (Action + Superiority Die)   –  Goblin Scimitar
Damage: 2~7 + modifiers

Possibly FrightenFrighten your target. They'll have DisadvantageDisadvantage on Ability CheckAbility Checks and Attack RollAttack Rolls and be unable to move.

WIS SaveWIS Save
Range: Normal weapon range Range: Normal weapon range
Throw StoneThrow Stone (Action)
Damage: 2~5
1d4 + 1BludgeoningBludgeoning

Throws a sharp stone at a foe.

Range: 9 m (30 ft) Range: 9 m (30 ft)

Loot[edit section | visual editor]