Stealth
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Stealth is a Dexterity-based Skill.
The higher a creature's Dexterity Score, the more likely they will succeed on Stealth Checks to stay hidden from enemies or other NPCs.
Proficiency edit
Characters who are proficient in Stealth can add their Proficiency Bonus when making Ability checks.
The following backgrounds grant proficiency in Stealth:
The following races are proficient in Stealth:
The following races have advantage in Stealth:
The following classes can choose to select Stealth as a proficient skill at Level 1:
Uses edit
- Used to Hide out of sight of NPCs.
- If a hiding character enters a creature's line-of-sight cone and is:
- In a Clear Area, they are spotted immediately, without a Stealth check.
- Lightly Obscured, a Stealth check is made every turn (approximately every 6 seconds when outside of combat or turn-based mode). The DC for this check varies based on the creature(s) whom the character is attempting to sneak past (see passive perception).
- Heavily Obscured, a Stealth check is not made unless they get close to that creature.
- When hiding within the range of a creature's Darkvision or Superior Darkvision:
- Heavily Obscured creatures count as being Lightly Obscured instead.
- Lightly Obscured creatures count as being in a Clear Area instead.
- Hiding characters who do not enter any creature's line-of-sight cone are never spotted, regardless of their Stealth skill; Stealth checks are not made until entering a line-of-sight cone.
- A Critical Fail on Skill Check (1d20) does not count as a 1 in the calculation against passive perception but instead causes the character to be spotted immediately.
- If a hiding character enters a creature's line-of-sight cone and is:
- Used to maintain Greater Invisibility when performing an action while under its effect. The DC for this check begins at 15, then 17, then increases by 1 for each subsequent check.
Related Items edit
+1 to Skill Checks edit
+2 to Skill Checks edit
+3 to Skill Checks edit
- Penumbral Armour while Obscured
+10 to Skill Checks edit
- Ring of Shadows (via the spell Pass Without Trace)
+1d4 to All Skill Checks edit
- Shapeshifter's Boon Ring while Shapeshifted or Disguised
Advantage on Skill Checks edit
Advantage on Skill Checks (bugged) edit
These items are described in-game as providing Advantage on stealth checks while the wearer is Obscured, but are currently bugged; they always apply their bonus without any obscurity level checks, even if in a Clear Area:
Advantage on All Dexterity Checks edit
Disadvantage on Skill Checks edit
With the exception of the following items, all Heavy Armour and all variations of Scale Mail and Half Plate Armour provide Disadvantage on Stealth checks.
Related Spells edit
- Astral Knowledge - grants Proficiency in all Skills of a chosen Ability
- Bardic Inspiration - grants a
+1d6 /
+1d8 /
+1d10 bonus on the next Skill Check - Bend Luck: Ability Check Bonus - grants a
+1d4 bonus on all Skill Checks - Bend Luck: Ability Check Penalty - grants a
+1d4 penalty on all Skill Checks - Bolstering Magic: Boon - grants a
+1d4 bonus on all Skill Checks - Cat's Grace - grants Advantage on all Dexterity Checks
- Cosmic Omen: Ability Check - grants a
+1d6 bonus on all Skill Checks - Greater Invisibility - requires a succesful Stealth Check to remain Invisible after acting
- Guidance - grants a
+1d4 bonus on all Skill Checks - Hex (Dexterity) - grants Disadvantage on all Dexterity Checks
- Knowledge of the Ages: Dexterity - grants Proficiency in all Dexterity Skills
- Pass Without Trace - grants a +10 bonus to Stealth Checks