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Perception

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Perception is a Wisdom-based Skill.

The higher a creature's Wisdom Score, the more likely it will succeed on Perception Checks to spot hidden objects or creatures.

Proficiency[edit | edit source]

Characters who are proficient in Perception can add their Proficiency Bonus when making Ability checkAbility checks.

The following classes can choose to select Perception as a proficient skill at Level 1:

The following races are proficient in Perception:

Uses[edit | edit source]

World perception[edit | edit source]

World or environment perception checks are used to determine whether a player character successfully detects traps, hidden containers or mechanisms, ambushes, or other details in their environment. These are regular skill checks that are performed automatically when the player character is close enough to the thing that can be detected.

Characters with Dungeon Delver: PerceptionDungeon Delver: Perception from the Dungeon Delver feat have AdvantageAdvantage on these checks.

Note: These are sometimes erroneously referred to as passive perception checks, which they typically are in D&D tabletop, but in Baldur's Gate 3 they are instead implemented as automatic rolls. In the game engine, they are referred to as KnowledgeCheck.

When a roll of this nature is made, a dice roll audio effect is played and a small indicator in the corner of the screen displays success or failure.

Passive perception[edit | edit source]

Passive checks are ability or skill checks that don't involve an active d20 roll. Instead, the result is determined directly by a formula. In the case of passive Perception checks:

10 + Wisdom modifier + proficiency bonus (if proficient) + advantage modifier + (any other modifiers)

In Baldur's Gate 3, passive perception is mostly used by non-player creatures to determine the Difficulty Class of the Stealth check that a player character needs to make to remain hidden. The roll made by the player character is listed as a Hiding Check in the combat log.

Many creatures also have unlisted flat bonuses to their perception. For example, owlbears have a +5 bonus and worgs have a +4 bonus. However, since skills are not shown when inspecting an enemy, this information is not readily available in game.

Stealth perception[edit | edit source]

When a player character performs a stealth attack, they roll a Stealth check to remain undetected. Though not shown explicitly, the Difficulty Class of the Stealth Check displayed in the combat log is determined by an active Perception check made by the target or a witness. The creature-specific flat bonuses mentioned in the previous section apply.

Related Items[edit | edit source]

+2 to Skill Checks[edit | edit source]

+1d4 to All Skill Checks[edit | edit source]

Advantage on Skill Checks[edit | edit source]

Related Spells[edit | edit source]