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User:Toancaro/List of 5th level spells

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Banishing Smite Banishing Smite Abjuration Abjuration Bard Bard Action Concentration Attack roll Weapon Range Damage Types Possibly Banish Banish your target to another plane of existence.
Dispel Evil and Good Dispel Evil and Good Abjuration Abjuration Cleric Cleric Action Concentration 0 Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage Icon.png Disadvantage on Attack rolls against you.
Greater Restoration Greater Restoration Abjuration Abjuration Bard Bard
Cleric Cleric
Druid Druid
Action 1.5m Touch a creature and negate any Charm Charm, Petrification Petrification, Stun Stun, or Condition Type Icon.pngCursed.
Planar Binding Planar Binding Abjuration Abjuration Bard Bard
Cleric Cleric
Druid Druid
Wizard Wizard
Action Concentration 18m Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Cloudkill Cloudkill Conjuration Conjuration Sorcerer Sorcerer
Wizard Wizard
Action Concentration 18m Damage Types Craft a large cloud that inflicts 5d8Damage TypesPoison damage per turn. You can reposition the cloud every turn.
Conjure Elemental Conjure Elemental Conjuration Conjuration Druid Druid
Wizard Wizard
Action 18m Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
Insect Plague Insect Plague Conjuration Conjuration Cleric Cleric
Druid Druid
Sorcerer Sorcerer
Action Concentration 18m 6m Damage Types Locusts attack everyone within range, make the area Difficult Terrain, and impose Disadvantage Icon.png Disadvantage on Perception Checks.

No results

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Cone of Cold Cone of Cold Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action 0 9m Damage Types Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.
Destructive Wave Destructive Wave Evocation Evocation Cleric Cleric
Paladin Paladin
Action CON 9m Damage Types Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them Prone Prone.
Flame Strike Flame Strike Evocation Evocation Cleric Cleric Action 18m 3m Damage Types Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.
Mass Cure Wounds Mass Cure Wounds Evocation Evocation Bard Bard
Cleric Cleric
Druid Druid
Action 18m Unleash a soothing hum of energy that heals you and nearby allies.
Wall of Stone Wall of Stone Evocation Evocation Druid Druid
Sorcerer Sorcerer
Wizard Wizard
Action Concentration 18m Raise a wall of non-magical, solid stone. The wall can be created between any two points within range as long as there is a clear path between them. It is made up of Stone Pillars with 30 HP each, immune to Damage TypesPsychic and vulnerable to Damage TypesForce and Damage TypesThunder damage. Pillars block movement and line of sight.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Contagion Contagion Necromancy Necromancy Cleric Cleric
Druid Druid
Action Attack roll 1.5m Poison a target and possibly afflict them with a disease of your choice. Once infected, the target will roll a Constitution Saving throw each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the Disease chosen by the spellcaster.

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