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Strength
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Muscles and physical power.Strength is an Ability Score and the primary ability of Barbarian, Fighter, Paladin.
Strength affects your Athletics skill and Attack Rolls so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).
Strength Modifier Chart
Baldur's Gate 3 uses the Point Buy ruleset.
Score | Modifier | Jump Distance | Carrying Capacity | Throwable Weight |
---|---|---|---|---|
1 | - 5 | |||
2 - 3 | - 4 | |||
4 - 5 | - 3 | |||
6 - 7 | - 2 | |||
8 - 9 | - 1 | 4.5 m / 15 ft | 80-90 kg / 160-180 lbs | 12.8 - 16.2 kg |
10 - 11 | + 0 | 4.5 m / 15 ft | 100-110 kg / 200-220 lbs | 20 - 24.2 kg |
12 - 13 | + 1 | 5.5 m / 18.3 ft | 120-130 kg / 240-260 lbs | 28.8 - 33.8 kg |
14 - 15 | + 2 | 6.5 m / 21.6 ft | 140-150 kg / 280-300 lbs | 39.2 - 45 kg |
16 - 17 | + 3 | 7.5 m / 25 ft | 160-170 kg / 320-340 lbs | 51.2 - 57.8 kg |
18 - 19 | + 4 | 8.5 m / 28.3 ft | 180-190 kg / 360-380 lbs | 64.8 - 72.2 kg |
20 - 21 | + 5 | 9.5 m / 31.6 ft | 200-210 kg / 400-420 lbs | 80 - 88.2 kg |
22 - 23 | + 6 | 10.5 m / 35 ft | 220-230 kg / 440-460 lbs | 96.8 - 105.8 kg |
24 - 25 | + 7 | 11.5 m / 38.3 ft | 240-250 kg / 480-500 lbs | 115.2 - 125 kg |
26 - 27 | + 8 | 12.5 m / 41.6 ft | 260-270 kg / 520-540 lbs | 135.2 - 145.8 kg |
28 - 29 | + 9 | 13.5 m / 45 ft | 280-290 kg / 560-580 lbs | 156.8 - 168.2 kg |
30 | + 10 | 14.5 m / 48.3 ft | 300 kg / 600 lbs | 180 kg |
Exceeding 70% of carrying capacity results in becoming Encumbered, and exceeding 90% results in becoming Heavily Encumbered.
- Carrying too much weight.
- Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.
- Carrying far too much weight.
- Movement Speed heavily reduced, and you can no longer climb or Jump. You also have Disadvantage on Ability Checks and Attack Rolls, as well as Strength, Dexterity, and Constitution Saving Throws.
Related Items
Increases Strength "to"
- Elixir of Hill Giant Strength sets to 21
- Elixir of Cloud Giant Strength sets to 27
- Club of Hill Giant Strength sets to 19
- Handmaiden's Mace sets to 18
- Gauntlets of Hill Giant Strength sets to 23
Increases Strength "by"
- The Mighty Cloth increases by +2 (up to 20)
- Harmonium Halberd increases by +2 (up to 23)
- Potion of Everlasting Vigour permanently increases by +2
+1 to Saving Throws
- Ring Mail Armour
- Metallic Gloves
- Dark Justiciar Gauntlets (Uncommon)
- Gloves of Heroism
- Gloves of the Growling Underdog
- Luminous Gloves
- Gloves of Succour
- Hellrider's Pride
- Dwarven Splintmail
- Ring Mail Armour +2
- Splint Armour +2
- Dark Justiciar Gauntlets (Rare)
- Cerebral Citadel Gloves
- Craterflesh Gloves
- Flawed Helldusk Gloves
- Gloves of Battlemage's Power
- Blackguard's Gauntlets
- Unwanted Masterwork Gauntlets
- Gauntlets of Hill Giant Strength
- Helldusk Gloves
- Hr'a'cknir Bracers
- Legacy of the Masters
- The Reviving Hands
Advantage on Saving Throws
- None
Other
- Dwarven Splintmail Body Aid: +1 to Strength checks
- Ring Mail Armour +2 Body Aid: +1 to Strength checks
- Splint Armour +2 Body Aid: +1 to Strength checks
- Titanstring Bow Titan Weapon: [...] deals additional damage equal to your Strength Modifier.
- Balduran's Giantslayer Giantslayer: [...] double the damage from your Strength Modifier.
- Hr'a'cknir Bracers Can cast [...] using Strength as the spellcasting ability. Recharge: Short rest