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Difficult Terrain

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Revision as of 17:42, 27 July 2024 by 67.252.82.216 (talk) (deep water)
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Difficult Terrain halves the Movement Speed of creatures moving through it; that is, a creature must spend 2 m / 7 ft of movement to move 1 m / 3 ft through an area of difficult terrain.

Examples of difficult terrain include:

The extra expenditure for movement also applies to Jumping. Furthermore, Weapon actions that require expending movement will not function while the character is effected by Difficult Terrain. These include Brace (Ranged) Brace (Ranged), Brace (Melee) Brace (Melee), and Prepare Prepare.

See Also