The Frost set is a set of equipment that helps the user do Cold damage and inflict the conditions Encrusted with Frost or Wet. It consists of the following pieces :
Cold Set
Name
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Type
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Effect
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Cold Snap
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Weapon (Dagger)
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- Deal an additional 1d4Cold damage.
Off-Hand Only
- Chilling Counter
- When a creature misses you with an attack, it becomes Chilled for 2 turns.
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Mourning Frost
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Weapon (Quarterstaff)
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- Deal an additional 1d4Cold damage.
- Heart of Ice
- When dealing Cold damage, the wielder deals an additional 1Cold.
- Insidious Cold
- Dealing Cold damage with a spell possibly inflicts Chilled upon the target.
- Ray of Frost ()
- Cast as a cantrip at will.
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Wavemother's Sickle
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Weapon (Sickle)
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- Deal an additional 1d4Cold damage.
- Watery Guidance
- This weapon has Advantage against Wet creatures.
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Trident of the Depths
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Weapon (Trident)
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- Exploit only.
- Deal an additional 1d6Cold damage.
- Hiemal Strike ()
Pierce a creature with your frost-rimed trident and Chill it.
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Trident of the Waves
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Weapon (Trident)
|
- The Water Caller
- On a hit, inflict Wet and create a 2 m / 7 ft Water surface centred around the target.
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Absolute's Protector
|
Shield
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- Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw.
- Fire Shield: Chill ()
- Cast as a level 4 spell ( Recharge: Long rest.)
- Absolute's Aegis
- If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.
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Coldbrim Hat
|
Headwear (Non-Armour)
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- Coldbrim Chill
- Once per turn, any spell condition inflicted on a target also applies 2 turns of Encrusted with Frost.
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Icebite Robe
|
Clothing
|
- Resistance to Cold damage.
- Armour of Agathys ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Robe of Summer
|
Clothing
|
- Resistance to Cold damage.
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Wavemother's Robe
|
Clothing
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- Create or Destroy Water ()
- Cast as a level 4 spell ( Recharge: Short rest.)
- Temperature Adjustment
- You have Resistance to Fire and Cold Damage.
- Watery Rejuvenation
- If the wearer is standing in a Water surface at the start of their turn, they heal 1d4hit points.
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Emblazoned Plate of the Marshal
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Armour ( Heavy armour)
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- Fire Shield ()
- Cast as a level 4 spell ( Recharge: Long rest.)
- Magical Plate
- All incoming damage is reduced by 2.
- Endurance by Fire
- You have Resistance to Fire damage and a +2 bonus to Saving throws.
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Snow-Dusted Monastery Gloves
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Handwear (Non-Armour)
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- Ice Knife ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Chilling Strike
- Your unarmed attacks deal an additional 1d4Cold damage.
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Winter's Clutches
|
Handwear (Non-Armour)
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- Winter's Clutches
- When the wearer deals Cold damage, inflict 2 turns of Encrusted with Frost upon the target(s).
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Hoarfrost Boots
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Footwear (Non-Armour)
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- Hoarfrost Balance
- You cannot fall Prone while traversing Icy terrain.
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Frost Prince
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Amulet
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- Ice Knife ()
- Cast as a level 1 spell ( Recharge: Long rest.)
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Snowburst Ring
|
Ring
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- Snowburst
- When the wearer deals Cold damage, they also create a 4.5 m / 15 ft circle of Ice around the target(s).
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