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Partial-illithid

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Minthara and default Dark Urge as partial-illithids

A partial-illithid is a character who has undergone a transformation and become a partial mind flayer, gaining the passive Partial Ceremorphosis Partial Ceremorphosis. Partial-illithids gain access to elite illithid powers, but also experience a physical change.

Becoming partial-illithid[edit | edit source]

After completing Act Two and travelling to the outskirts of Baldur's Gate, the party will be attacked by Githyanki Monks upon long resting. After the fight, The Emperor will offer the player the Astral-Touched Tadpole.

The player character may use the astral tadpole immediately, however other characters have to be Persuaded, except Minthara Minthara, who wants to use the tadpole, but she must be spoken to for the option to become available. A character can then choose to open their mind to the tadpole (or eat it) to undergo partial ceremorphosis. If any character chooses to eat the tadpole, others will not be able to use it.

When being given the astral tadpole, the Wisdom DC to resist it is variable based on how many tadpoles the character has used. [Needs Verification] A character, who has not used any tadpoles does not have to pass any skill check.

Partial-illithid powers[edit | edit source]

A partial-illithid gains access to the outer tier of elite illithid powers, which can now be unlocked with Mind Flayer Parasite Specimens:

As well, they immediately obtain the following powers (any regular tadpoles the character might have already spent to unlock these abilities will be refunded):

Gallery[edit | edit source]

Notes[edit | edit source]

  • During the partial ceremorphosis scene, some of the character's teeth may fall out. However, a full set of teeth can be seen in later scenes with the character.
  • Non-party NPCs will not make any comments about transformed characters.
  • Becoming partial-illithid changes only the character's appearance, access to illithid powers, and a small set of companion comments. It does not consequentially affect story choices.