Dexterity: Difference between revisions

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{{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{quote|Agility, reflexes, and balance.}}
{{quote|Agility, reflexes, and balance.}}
[[File:Dexterity Score Icon.png|frameless|left|150px]] '''Dexterity''' is an [[Character Creation#Ability Scores|Ability Score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk|Monks]] and other wielders of [[Finesse]] weapons.
 
[[File:Dexterity Score Icon.png|frameless|left|150px]]
 
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.
 
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].


Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[Attack Rolls]] for ranged weapons and [[Finesse]] weapons. It also affects your [[Initiative]] and [[Armour Class]].
{{clear}}
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== Dexterity Modifier Chart ==
{{TOC|limit=3}}
'''Baldur's Gate 3''' uses the [[Point Buy]] ruleset.
 
== Dexterity modifier chart ==
 
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
 
{{AbilityScoreModifierTable}}
{{AbilityScoreModifierTable}}


==Related Items==
== Ways to increase ==
===Increases Dexterity "to"===
 
*{{RarityItem|Gloves of Dexterity|40}}: ''sets Dexterity to 18''
The following items/entities can be consumed/used for a permanent bonus to Dexterity:
 
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
 
The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20:
 
* [[Resilient]]: +1 to any chosen ability
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Lightly Armoured]] +1 to either Strength or Dexterity
* [[Weapon Master]] +1 to either Strength or Dexterity


===Increases Dexterity "by"===
== Related items ==
*{{RarityItem|The Graceful Cloth|40}} ''Increases Dexterity by +2 (up to 20), grants {{Advantage}} to {{Ability check|Dexterity}}.''
*{{RarityItem|Nimblefinger Gloves|40}}: ''+2 Dexterity for [[gnome]]s, +1 dexterity for [[halfling]]s and [[dwarves]]. No limit.''


===+1 to Saving Throws===
=== Affecting Dexterity ===
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
 
*{{RarityItem|Frayed Drow Hood|40}}
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
*{{RarityItem|Leather Helmet|40}}
 
*{{RarityItem|Hedge Wanderer Armour|40}}
{{list style none |
*{{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
*{{RarityItem|Covert Cowl|40}}
}}
*{{RarityItem|Helmet of Arcane Acuity|40}}
 
*{{RarityItem|Breastplate +2|40}}
The following items increase Dexterity while equipped:
*{{RarityItem|Chain Shirt +2|40}}
 
*{{RarityItem|Hide Armour +2|40}}  
{{list style none |
*{{RarityItem|Leather Armour +2|40}}
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
*{{RarityItem|Slinging Shoes|40}}
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
*{{RarityItem|Helmet of Grit|40}}
}}
*{{RarityItem|Boots of Persistence|40}}
 
*{{RarityItem|Boots of Psionic Movement|40}}
=== Affecting saving throws ===
 
The following items add a +1 to Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* {{RarityItem|Frayed Drow Hood|40}}
* {{RarityItem|Leather Helmet|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Covert Cowl|40}}
* {{RarityItem|Helmet of Arcane Acuity|40}}
* {{RarityItem|Breastplate +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Hide Armour +2|40}}  
* {{RarityItem|Leather Armour +2|40}}
* {{RarityItem|Slinging Shoes|40}}
* {{RarityItem|Helmet of Grit|40}}
* {{RarityItem|Boots of Persistence|40}}
* {{RarityItem|Boots of Psionic Movement|40}}
{{div col end}}
{{div col end}}


===Advantage on Saving Throws===
The following items provide [[advantage]] on Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
*{{RarityItem|Elven Chain|40}}
* {{RarityItem|Elven Chain|40}}
*{{RarityItem|Acrobat Shoes|40}}
* {{RarityItem|Acrobat Shoes|40}}
*{{RarityItem|Ketheric's Shield|40}}
* {{RarityItem|Ketheric's Shield|40}}
{{div col end}}
{{div col end}}
=== Exotic Material ===


The following pieces of [[Armour|Medium Armour]] let you add your full [[Ability Score Modifier|Dexterity Modifier]] to your [[Armour Class]]:
The following item causes disadvantage on Dexterity saving throws:
 
{{list style none |
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
}}
 
=== Affecting Dexterity checks ===
 
The following items grant the passive feature [[Balance]], which grants a +1 bonus to Dexterity ability checks:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
*{{RarityItem|Sharpened Snare Cuirass|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
*{{RarityItem|Yuan-Ti Scale Mail|40}}
* {{RarityItem|Hide Armour +1|40}}
*{{RarityItem|Unwanted Masterwork Scalemail|40}}
* {{RarityItem|Breastplate +2|40}}
*{{RarityItem|Armour of Agility|40}}
* {{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Hide Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
{{div col end}}
{{div col end}}


===Other===
The following item provides [[advantage]] on Dexterity ability checks:
* +1 to {{ability check|Dexterity}}s
 
{{list style none |
* {{RarityItem|The Graceful Cloth|40}}
}}
 
=== Benefiting from Dexterity ===
 
The following pieces of [[Armour|medium armour]] have the [[Exotic Material]] feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
:{{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Sharpened Snare Cuirass|40}}
:{{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Yuan-Ti Scale Mail|40}}
:{{RarityItem|Breastplate +2|40}}
* {{RarityItem|Unwanted Masterwork Scalemail|40}}
:{{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Armour of Agility|40}}
:{{RarityItem|Hide Armour +2|40}}
:{{RarityItem|Leather Armour +2|40}}
{{div col end}}
{{div col end}}
<br>
*{{RarityItem|Reaper's Embrace|40}}: {{Disadvantage}} to {{saving throw|dexterity}}s


{{NavGameplay/Character}}
{{NavGameplay/Character}}

Latest revision as of 23:25, 8 April 2024

Agility, reflexes, and balance.
Dexterity Score Icon.png

Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.

Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.

Dexterity modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Dexterity:

The following feats can increase Dexterity up to a base value of 20:

Related items[edit | edit source]

Affecting Dexterity[edit | edit source]

The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:

The following items increase Dexterity while equipped:

Affecting saving throws[edit | edit source]

The following items add a +1 to Dexterity saving throws:

The following items provide advantage on Dexterity saving throws:

The following item causes disadvantage on Dexterity saving throws:

Affecting Dexterity checks[edit | edit source]

The following items grant the passive feature Balance, which grants a +1 bonus to Dexterity ability checks:

The following item provides advantage on Dexterity ability checks:

Benefiting from Dexterity[edit | edit source]

The following pieces of medium armour have the Exotic Material feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour: