Dexterity: Difference between revisions

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{{quote|Agility, reflexes, and balance.}}
{{quote|Agility, reflexes, and balance.}}
[[Category:Gameplay Mechanics]][[Category:Ability Scores]]
[[File:Dexterity Score Icon.png|frameless|left|150px]] '''Dexterity''' is an [[Character Creation#Ability Scores|Ability Score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk|Monks]] and other wielders of [[Finesse]] weapons.


Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[Attack Rolls]] for ranged weapons and [[Finesse]] weapons. It also affects your [[Initiative]] and [[Armour Class]].
[[File:Dexterity Score Icon.png|frameless|left|150px]]
 
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.
 
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
 
{{clear}}
{{clear}}


== Dexterity Modifier Chart ==
{{TOC|limit=3}}
'''Baldur's Gate 3''' uses the [[Point Buy]] ruleset.
 
== Dexterity modifier chart ==
 
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
 
{{AbilityScoreModifierTable}}
 
== Ways to increase ==
 
The following items/entities can be consumed/used for a permanent bonus to Dexterity:
 
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
 
The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20:
 
* [[Resilient]]: +1 to any chosen ability
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Lightly Armoured]] +1 to either Strength or Dexterity
* [[Weapon Master]] +1 to either Strength or Dexterity
 
== Related items ==
 
=== Affecting Dexterity ===
 
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
 
{{list style none |
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
}}
 
The following items increase Dexterity while equipped:
 
{{list style none |
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
}}
 
=== Affecting saving throws ===
 
The following items add a +1 to Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* {{RarityItem|Frayed Drow Hood|40}}
* {{RarityItem|Leather Helmet|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Covert Cowl|40}}
* {{RarityItem|Helmet of Arcane Acuity|40}}
* {{RarityItem|Breastplate +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Hide Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
* {{RarityItem|Slinging Shoes|40}}
* {{RarityItem|Helmet of Grit|40}}
* {{RarityItem|Boots of Persistence|40}}
* {{RarityItem|Boots of Psionic Movement|40}}
{{div col end}}
 
The following items provide [[advantage]] on Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Elven Chain|40}}
* {{RarityItem|Acrobat Shoes|40}}
* {{RarityItem|Ketheric's Shield|40}}
{{div col end}}
 
The following item causes disadvantage on Dexterity saving throws:
 
{{list style none |
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
}}


{| class="wikitable" style="min-width:300px; text-align:center;"
=== Affecting Dexterity checks ===
|+ Dexterity Scores and Modifiers
|-
! style="width: 100pt;" | Score
! style="width: 150pt;" | Modifier
|-
| 1 || - 5
|-
| 2 - 3 || - 4
|-
| 4 - 5 || - 3
|-
| 6 - 7 || - 2
|-
| 8 - 9 || - 1
|-
| 10 - 11 || + 0
|-
| 12 - 13 || + 1
|-
| 14 - 15 || + 2
|-
| 16 - 17 || + 3
|-
| 18 - 19 || + 4
|-
| 20 - 21 || + 5
|-
| 22 - 23 || + 6
|-
| 24 - 25 || + 7
|-
| 26 - 27 || + 8
|-
| 28 - 29 || + 9
|-
| 30 || + 10
|}


==Related Items==
The following items grant the passive feature [[Balance]], which grants a +1 bonus to Dexterity ability checks:
===Increases Dexterity "to"===
*{{IconLink|Gloves of Dexterity Icon.png|Gloves of Dexterity}} sets {{Ability|Dexterity}} to 18


===Increases Dexterity "by"===
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
*{{IconLink|The Graceful Cloth Icon.png|The Graceful Cloth}} increases {{Ability|Dexterity}} by +2 ''(up to 20)''
* {{RarityItem|Hedge Wanderer Armour|40}}
*{{IconLink|Nimblefinger Gloves Icon.png|Nimblefinger Gloves}} '''''Nimblefinger''': Grants Gnomes +2 {{Ability|Dexterity}}, Halflings / Dwarves +1{{Ability|Dexterity}}.'' No cap.
* {{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Breastplate +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Hide Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
{{div col end}}


===+1 to Saving Throws===
The following item provides [[advantage]] on Dexterity ability checks:
*{{IconLink|Frayed Drow Hood Icon.png|Frayed Drow Hood}}
*{{IconLink|Leather Helmet Icon.png|Leather Helmet}}
*{{IconLink|Frayed Drow Hood Icon.png|Covert Cowl}}
*{{IconLink|Helmet of Arcane Acuity Icon.png|Helmet of Arcane Acuity}}
*{{IconLink|Helmet of Grit Icon.png|Helmet of Grit}}
*{{IconLink|Slinging Shoes Icon.png|Slinging Shoes}}
*{{IconLink|Boots of Persistence Icon.png|Boots of Persistence}}
*{{IconLink|Boots of Psionic Movement Icon.png|Boots of Psionic Movement}}
*{{IconLink|Hide Armour PlusOne Icon.png|Hedge Wanderer Armour}}
*{{IconLink|Breastplate PlusTwo Icon.png|Breastplate +2}}
*{{IconLink|Chain Shirt +2 Icon.png|Chain Shirt +2}}
*{{IconLink|Hide Armour +2 Icon.png|Hide Armour +2}}


===Advantage on Saving Throws===
{{list style none |
*{{IconLink|Elven Chain Icon.png|Elven Chain}} {{Advantage}} to {{Ability|Dexterity}} [[Saving Throws]]
* {{RarityItem|The Graceful Cloth|40}}
*{{IconLink|Acrobat Shoes Icon.png|Acrobat Shoes}} {{Advantage}} to {{Ability|Dexterity}} [[Saving Throws]]
}}


=== Exotic Material ===
=== Benefiting from Dexterity ===


The following pieces of [[Armour|Medium Armour]] let you add your full [[Ability Score Modifier|Dexterity Modifier]] to your [[Armour Class]]:
The following pieces of [[Armour|medium armour]] have the [[Exotic Material]] feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour:


* {{IconLink|Yuan-Ti Scale Mail Icon.png|Yuan-Ti Scale Mail}} '''Exotic Material'''
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{IconLink|Armour of Agility Icon.png|Armour of Agility}} '''Exotic Material'''
* {{RarityItem|Sharpened Snare Cuirass|40}}
* {{IconLink|Sharpened Snare Cuirass Icon.png|Sharpened Snare Cuirass}} '''Exotic Material'''
* {{RarityItem|Yuan-Ti Scale Mail|40}}
* {{RarityItem|Unwanted Masterwork Scalemail|40}}
* {{RarityItem|Armour of Agility|40}}
{{div col end}}


===Other===
{{NavGameplay/Character}}
*{{IconLink|Reaper's Embrace Icon.png|Reaper's Embrace}} '''''Reaper's Rigidity:''''' {{Disadvantage}} to {{Ability|Dexterity}} [[Saving Throws]]
*{{IconLink|Leather Armour +2 Icon.png|Leather Armour +2}} +1 to {{Ability|Dexterity}} [[Checks]]
*{{IconLink|The Jolty Vest Icon.png|The Jolty Vest}} '''Countershock'''
*{{IconLink|Gloves of Missile Snaring Icon.png|Gloves of Missile Snaring}} '''Missile Snaring'''


{{Template:Gameplay}}
[[Category:Gameplay mechanics]]
[[Category:Ability Scores]]

Latest revision as of 23:25, 8 April 2024

Agility, reflexes, and balance.
Dexterity Score Icon.png

Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.

Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.

Dexterity modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Dexterity:

The following feats can increase Dexterity up to a base value of 20:

Related items[edit | edit source]

Affecting Dexterity[edit | edit source]

The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:

The following items increase Dexterity while equipped:

Affecting saving throws[edit | edit source]

The following items add a +1 to Dexterity saving throws:

The following items provide advantage on Dexterity saving throws:

The following item causes disadvantage on Dexterity saving throws:

Affecting Dexterity checks[edit | edit source]

The following items grant the passive feature Balance, which grants a +1 bonus to Dexterity ability checks:

The following item provides advantage on Dexterity ability checks:

Benefiting from Dexterity[edit | edit source]

The following pieces of medium armour have the Exotic Material feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour: