Dexterity: Difference between revisions

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{{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{quote|Agility, reflexes, and balance.}}
{{quote|Agility, reflexes, and balance.}}
[[File:Dexterity Score Icon.png|frameless|left|150px]] '''Dexterity''' is an [[Character Creation#Ability Scores|Ability Score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk|Monks]] and other wielders of [[Finesse]] weapons.
 
[[File:Dexterity Score Icon.png|frameless|left|150px]]
 
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.
 
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].


Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[Attack Rolls]] for ranged weapons and [[Finesse]] weapons. It also affects your [[Initiative]] and [[Armour Class]].
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== Dexterity Modifier Chart ==
{{TOC|limit=3}}
'''Baldur's Gate 3''' uses the [[Point Buy]] ruleset.
 
== Dexterity modifier chart ==
 
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
 
{{AbilityScoreModifierTable}}
{{AbilityScoreModifierTable}}


==Related Items==
== Ways to increase ==
===Increases Dexterity "to"===
 
*{{RarityItem|Gloves of Dexterity|40}} sets {{Ability|Dexterity}} to 18
The following items/entities can be consumed/used for a permanent bonus to Dexterity:
 
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
 
The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20:
 
* [[Resilient]]: +1 to any chosen ability
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Lightly Armoured]] +1 to either Strength or Dexterity
* [[Weapon Master]] +1 to either Strength or Dexterity
 
== Related items ==
 
=== Affecting Dexterity ===
 
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
 
{{list style none |
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
}}
 
The following items increase Dexterity while equipped:
 
{{list style none |
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
}}
 
=== Affecting saving throws ===
 
The following items add a +1 to Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* {{RarityItem|Frayed Drow Hood|40}}
* {{RarityItem|Leather Helmet|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Covert Cowl|40}}
* {{RarityItem|Helmet of Arcane Acuity|40}}
* {{RarityItem|Breastplate +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Hide Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
* {{RarityItem|Slinging Shoes|40}}
* {{RarityItem|Helmet of Grit|40}}
* {{RarityItem|Boots of Persistence|40}}
* {{RarityItem|Boots of Psionic Movement|40}}
{{div col end}}
 
The following items provide [[advantage]] on Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Elven Chain|40}}
* {{RarityItem|Acrobat Shoes|40}}
* {{RarityItem|Ketheric's Shield|40}}
{{div col end}}
 
The following item causes disadvantage on Dexterity saving throws:
 
{{list style none |
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
}}
 
=== Affecting Dexterity checks ===


===Increases Dexterity "by"===
The following items grant the passive feature [[Balance]], which grants a +1 bonus to Dexterity ability checks:
*{{RarityItem|The Graceful Cloth|40}} increases {{Ability|Dexterity}} by +2 ''(up to 20)''
*{{RarityItem|Nimblefinger Gloves|40}} '''''Nimblefinger''': Grants Gnomes +2 {{Ability|Dexterity}}, Halflings / Dwarves +1{{Ability|Dexterity}}.'' No cap.


===+1 to Saving Throws===
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
*{{RarityItem|Frayed Drow Hood|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
*{{RarityItem|Leather Helmet|40}}
* {{RarityItem|Hide Armour +1|40}}
*{{RarityItem|Hedge Wanderer Armour|40}} '''Balance'''
* {{RarityItem|Breastplate +2|40}}
*{{RarityItem|Hide Armour +1|40}} '''Balance'''
* {{RarityItem|Chain Shirt +2|40}}
*{{RarityItem|Covert Cowl|40}}
* {{RarityItem|Hide Armour +2|40}}
*{{RarityItem|Helmet of Arcane Acuity|40}}
* {{RarityItem|Leather Armour +2|40}}
*{{RarityItem|Breastplate +2|40}} '''Balance'''
{{div col end}}
*{{RarityItem|Chain Shirt +2|40}} '''Balance'''
*{{RarityItem|Hide Armour +2|40}} '''Balance'''
*{{RarityItem|Leather Armour +2|40}} '''Balance'''
*{{RarityItem|Slinging Shoes|40}}
*{{RarityItem|Helmet of Grit|40}}
*{{RarityItem|Boots of Persistence|40}}
*{{RarityItem|Boots of Psionic Movement|40}}


===Advantage on Saving Throws===
The following item provides [[advantage]] on Dexterity ability checks:
*{{RarityItem|Elven Chain|40}}
*{{RarityItem|Acrobat Shoes|40}}
*{{RarityItem|Ketheric's Shield|40}}


=== Exotic Material ===
{{list style none |
* {{RarityItem|The Graceful Cloth|40}}
}}


The following pieces of [[Armour|Medium Armour]] let you add your full [[Ability Score Modifier|Dexterity Modifier]] to your [[Armour Class]]:
=== Benefiting from Dexterity ===


*{{RarityItem|Sharpened Snare Cuirass|40}} '''Exotic Material'''
The following pieces of [[Armour|medium armour]] have the [[Exotic Material]] feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour:
*{{RarityItem|Yuan-Ti Scale Mail|40}} '''Exotic Material'''
*{{RarityItem|Unwanted Masterwork Scalemail|40}} '''Exotic Material'''
*{{RarityItem|Armour of Agility|40}} '''Exotic Material'''


===Other===
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
*{{RarityItem|Hedge Wanderer Armour|40}} +1 to {{Ability|Dexterity}} [[Ability Check|checks]]
* {{RarityItem|Sharpened Snare Cuirass|40}}
*{{RarityItem|Hide Armour +1|40}} +1 to {{Ability|Dexterity}} [[Ability Check|checks]]
* {{RarityItem|Yuan-Ti Scale Mail|40}}
*{{RarityItem|Leather Armour +2|40}} +1 to {{Ability|Dexterity}} [[Ability Check|checks]]
* {{RarityItem|Unwanted Masterwork Scalemail|40}}
*{{RarityItem|Gloves of Missile Snaring|40}} '''Missile Snaring'''
* {{RarityItem|Armour of Agility|40}}
*{{RarityItem|Reaper's Embrace|40}} '''''Reaper's Rigidity:''''' {{Disadvantage}} to {{Ability|Dexterity}} [[Saving Throw]]s
{{div col end}}


{{NavGameplay}}
{{NavGameplay/Character}}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
[[Category:Ability Scores]]
[[Category:Ability Scores]]

Latest revision as of 23:25, 8 April 2024

Agility, reflexes, and balance.
Dexterity Score Icon.png

Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.

Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.

Dexterity modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Dexterity:

The following feats can increase Dexterity up to a base value of 20:

Related items[edit | edit source]

Affecting Dexterity[edit | edit source]

The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:

The following items increase Dexterity while equipped:

Affecting saving throws[edit | edit source]

The following items add a +1 to Dexterity saving throws:

The following items provide advantage on Dexterity saving throws:

The following item causes disadvantage on Dexterity saving throws:

Affecting Dexterity checks[edit | edit source]

The following items grant the passive feature Balance, which grants a +1 bonus to Dexterity ability checks:

The following item provides advantage on Dexterity ability checks:

Benefiting from Dexterity[edit | edit source]

The following pieces of medium armour have the Exotic Material feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour: