Dror Ragzlin: Difference between revisions

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| description = Dror Ragzlin is a Hobgoblin Barbarian follower of the Absolute. He can be found at the Shattered Sanctum inside the Goblin Camp, trying to cast Speak with Dead on a Mind Flayer.
| description = Dror Ragzlin is a Hobgoblin Barbarian follower of the Absolute. He can be found at the Shattered Sanctum inside the Goblin Camp, trying to cast Speak with Dead on a Mind Flayer.
| image = Ragzlin.png
| image = Ragzlin.png
}}{{CharacterInfo
|title =
|name = Dror Ragzlin
|image=[[File:Ragzlin.png|350px]]
|STR=18
|DEX=12
|CON=16
|INT=12
|WIS=10
|CHA=15
|level=3
|race=[[Hobgoblin]]
|type=Humanoid
|HP=60
|AC=14
|speed=9m / 30ft
|size=Medium
|weight=50kg / 100lbs
|proficiency=2
|initiative=+1
|class = [[Barbarian]]
|background=
|location = [[Shattered Sanctum]]
|allies = [[Minthara]], [[Gut]]
|enemies =
}}
}}
{{Spoiler warning|act=1}}
{{Infobox character
| name = Dror Ragzlin
| class = [[Barbarian]]
| race = [[Hobgoblin]]
| hometown = [[Shattered Sanctum]]
| image = Dror Ragzlin Quest.webp
| voice = Adam Diggle
| level = 5


'''Dror Ragzlin''' is a [[Hobgoblin]] [[Barbarian]] and a follower of the [[Absolute]] in [https://baldursgate3.game/ Baldur's Gate 3]. He is a potential antagonist and can be found at the [[Shattered Sanctum]] inside the [[Goblin Camp]], trying to cast [[Speak with Dead]] on a [[Mind Flayer]].
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| type = Humanoid
| armour_class = 14
| hit_points = 75
| hit_points_tactician = 97
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 50
| weight_lb = 100
| hiddenlevel = 5
| str = 18
| dex = 12
| con = 16
| int = 12
| wis = 10
| cha = 15
| cha_save_proficiency = yes
| str_save_proficiency = yes
| con_save_proficiency = yes
| int_save_proficiency = yes
| wis_save_proficiency = yes
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
| feature3_name = Unarmoured Defence (Barbarian)
| feature3_description = While unarmoured, add your CON modifier to your AC.
| feature4_name = Martial Advantage
| feature4_description = Can deal +2d6 physical damage with a weapon attack once per turn.
| feature5_name = Danger Sense
| feature5_description = While not Blinded or Incapacitated; advantage on DEX saving throws against traps, spells and surfaces.
| feature6_name = Fast Movement
| feature6_description = Movement increases by 3m (10ft) while not heavily armoured.
| feature7_name = Extra Attack
| feature7_description = Make an additional free attack after making an unarmed or weapon attack.
| feature7_mode =
| feature8_name = Legendary Action: Devoted Galvanism
| feature8_description = When an enemy targets their ally with an ability, Galvanise nearby Absolutists and grant them Action Surge.
| feature8_mode = Honour
}}
}}'''Dror Ragzlin''' is one of the three bosses at the [[Goblin Camp|goblin camp]] working for the [[Cult of the Absolute]], threatening the [[Emerald Grove]] and the [[Tiefling Refugees]]. As a [[True Soul]] of the [[Absolute]], he commands the goblin forces together with [[Minthara]] and [[Gut]] and, depending on player choices, might serve as one of the antagonists of the early portions of [[Act 1]].
{{q|With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!|Renowned scholar, Volothamp Geddarm}}
 
==Overview==
=== Background ===
Blessed by the [[Absolute]] and granted the status of [[True Soul]], Dror commands the goblin forces in the [[Wilderness]] near the [[Emerald Grove]]. Instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a [[Mysterious Artefact]]. Found by the party attempting to speak with the corpse of a [[Mind Flayer]], depending on player choices, Ragzlin may be an ally or an enemy throughout Act 1. Ragzlin, along with Minthara and Gut, may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, he will need to be killed.
 
===Gameplay===
* Dror Ragzlin is a [[Hobgoblin]] and a [[True Soul]] of the Absolute
* He can be encountered during Act 1 and briefly during Act 2
* In combat, he functions as a [[Barbarian]]
* Choices made by the player determine if he's hostile or not
 
===Quests===
* [[Defeat the Goblins]]
* [[Save the First Druid]]
* [[Save the Refugees]]


== Act 1 ==
== History ==
Ragzlin will be first seen during the cutscene intro to [[Chapter One]] alongside [[Minthara]], observing the [[Nautiloid]]'s crash. You will find out soon that he is the leader of the [[Goblin]] at the Goblin Camp, and a [[True Soul]] of the Absolute.
Not much is known about Dror Ragzlin's life before coming into service of the Absolute. At some point prior to the events of ''Baldur's Gate 3'', he was infected with a Tadpole and granted command over a large group of goblins.


The player will meet him later, inside the Goblin Camp, while he is trying to speak with a dead Mindflayer. He will connect with the player in the same manner other True Soul characters do, and ask for help. The player can then force Ragzlin to ask their question, in order to avoid being recognized by the deceased Illithid as an escaped True Soul.
Tasked by the Absolute to find a mysterious object, he attempted to interrogate a dead mind flayer before running into the party.  


He needs to be killed if the player wants to help the [[Tiefling]] at the [[Druid Grove]]. Should the player kill him, the whole camp will fall into chaos and be instantly hostile. If the player aids the goblins instead, they won't be able to return, since Ragzlin and the remaining goblins will try to kill them.
== Involvement ==
===Act One===
Ragzlin will be first seen during the cutscene intro to [[Act One]] alongside [[Minthara]], observing the [[Nautiloid]]'s crash.
 
====Shattered Sanctum====
The first proper encounter with him is during Act 1 in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast [[Speak with Dead]] on a dead Mind Flayer. There, you may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate your party to Minthara while he deliberates his next move.
 
Party choices can make a foe or ally out of Ragzlin.
 
===Act Two===
====Mind Flayer Colony====
In Act 2, if you allow [[Balthazar]] to take the [[Nightsong]], you will be tasked with abducting [[Isobel]]. Letting her get killed or knocked out will grant the player an audience with [[Ketheric Thorm]] who will allow you to pray at the altar of the [[Absolute]]. Doing so will result in you being imprisoned in a pod in the [[Mind Flayer Colony]] where [[Balthazar]] will try to recycle you and your party into zombies.  
 
In the fight that ensues you will find [[Zombie Dror Ragzlin]] (unless he survived [[Act One]]) and [[Zombie Minthara]] (if she died in [[Act One]] or if you didn't rescue her from her prison in [[Act Two]]).
 
== Combat ==
 
In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat
 
The encounter with Ragzlin and his allies might be the first big battle you might have depending on the order you complete Act 1 in. The arena provides ample opportunities to space party members out and rafters near the ceiling provide high ground for casters to rain down spells on.
 
With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him.
 
=== Skills and Abilities ===
{{Feature box|name=Leadership
|* Bolster nearby allies with a supernatural resolve. Their attacks deal an additional {{DamageText|1d4|Force}}.
* Non-branded creatures within 6m/20ft are marked as [[Absolute's Enemy (Condition)|Absolute's Enemies]].{{Tactician}}}}
 
{{Feature box|name=Absolute Power
|{{DamageInfo|1d10+5|Bludgeoning}}
:+ {{DamageInfo|1d6|Force}}
* A surge of Divine energy accompanies your swing. It deals an additional {{DamageText|1d6|Force}} damage and possibly pushes your target back {{distance | m = 5 | ft = 16 }}.
}}
 
{{Feature box|name=Repulsor|link=Repulsor (Dror Ragzlin)|image name=Generic Control.webp
|{{DamageInfo|1d6|Force}}
* Unleash the Absolute's power to harm and push anything and anyone back {{Distance|m=6|ft=20}}.
}}
 
{{Feature box|name=Action Surge
|* Immediately gain an extra [[action]] to use this turn.
}}
 
=== Honour Mode ===
{{Feature box|name=Galvanise|image name=Legendary Action Galvanise.webp
|* Bestow all allies within {{distance|m=5|ft=17}} with an {{cond|Action Surge}} they can spend.
}}


== Passive Features ==
=== Loot ===
* {{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]]
* {{MdRarityItem|Faithbreaker}}
* {{SmallIcon|Darkvision Icon 2.png}} [[Darkvision (Passive Feature)|Darkvision]]
* {{MdRarityItem|Dror Ragzlin's Key}}
* {{SmallIcon|Unarmoured Defense Icon 64px.png}} [[Unarmoured Defence]]
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* [[Martial Advantage]]


== Loot ==
==Gallery==
<gallery heights="200">
Ragzlin.png|A smiling Ragzlin.
Dror Ragzlin Model.png|Ragzlin's model.
</gallery>


=== At the Shattered Sanctum ===
== External links ==
* [[Faithbreaker]]
* {{FRWiki|Dror Ragzlin|long}}
* [[Dror Ragzlin's Key]]


{{NavGoblinCamp}}
[[Category: Hobgoblins]]
[[Category: Hobgoblins]]
[[Category: Barbarians]]
[[Category: Bosses]]
[[Category: Bosses]]
[[Category: Followers of the Absolute]]
[[Category: Followers of the Absolute]]
[[Category: Characters in Act 1]]
[[Category: Available to Speak with Dead]]

Revision as of 08:03, 26 March 2024

Dror Ragzlin is one of the three bosses at the goblin camp working for the Cult of the Absolute, threatening the Emerald Grove and the Tiefling Refugees. As a True Soul of the Absolute, he commands the goblin forces together with Minthara and Gut and, depending on player choices, might serve as one of the antagonists of the early portions of Act 1.
With fragulous crown, and with sceptre abrade, Dror Ragzlin short work of the innkeeper made!
— Renowned scholar, Volothamp Geddarm

Overview

Background

Blessed by the Absolute and granted the status of True Soul, Dror commands the goblin forces in the Wilderness near the Emerald Grove. Instructed by the Absolute to scour the wrecked remains of the Nautiloid and find a Mysterious Artefact. Found by the party attempting to speak with the corpse of a Mind Flayer, depending on player choices, Ragzlin may be an ally or an enemy throughout Act 1. Ragzlin, along with Minthara and Gut, may also be the first True Souls the party can run into. Should the party decide to save the druid grove and the tieflings, he will need to be killed.

Gameplay

  • Dror Ragzlin is a Hobgoblin and a True Soul of the Absolute
  • He can be encountered during Act 1 and briefly during Act 2
  • In combat, he functions as a Barbarian
  • Choices made by the player determine if he's hostile or not

Quests

History

Not much is known about Dror Ragzlin's life before coming into service of the Absolute. At some point prior to the events of Baldur's Gate 3, he was infected with a Tadpole and granted command over a large group of goblins.

Tasked by the Absolute to find a mysterious object, he attempted to interrogate a dead mind flayer before running into the party.

Involvement

Act One

Ragzlin will be first seen during the cutscene intro to Act One alongside Minthara, observing the Nautiloid's crash.

Shattered Sanctum

The first proper encounter with him is during Act 1 in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast Speak with Dead on a dead Mind Flayer. There, you may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate your party to Minthara while he deliberates his next move.

Party choices can make a foe or ally out of Ragzlin.

Act Two

Mind Flayer Colony

In Act 2, if you allow Balthazar to take the Nightsong, you will be tasked with abducting Isobel. Letting her get killed or knocked out will grant the player an audience with Ketheric Thorm who will allow you to pray at the altar of the Absolute. Doing so will result in you being imprisoned in a pod in the Mind Flayer Colony where Balthazar will try to recycle you and your party into zombies.

In the fight that ensues you will find Zombie Dror Ragzlin (unless he survived Act One) and Zombie Minthara (if she died in Act One or if you didn't rescue her from her prison in Act Two).

Combat

In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat

The encounter with Ragzlin and his allies might be the first big battle you might have depending on the order you complete Act 1 in. The arena provides ample opportunities to space party members out and rafters near the ceiling provide high ground for casters to rain down spells on.

With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like Darkness, Grease or Hunger of Hadar, can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him.

Skills and Abilities

Leadership.webp

Bolster nearby allies with a supernatural resolve. Their attacks deal an additional 1d4Damage TypesForce.
 Range: Self
AoE: 6 m / 20 ft (Radius)
Absolute Power.webp
Normal weapon damage
+
Strength Damage TypesWeapon damage

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.
STR Save
 Range: Normal weapon range
Generic Control.webp
Repulsor Repulsor ()
D6 Force.png 1d6 (1~6) Damage TypesForce damage

Unleash the Absolute's power to harm and push anything and anyone back 6 m / 20 ft.
STR Save
 Range: 6 m / 30 ft
AoE: 6 m / 20 ft (Radius)
Action Surge.webp

Immediately gain an extra action to use this turn.
 Range: Self

Honour Mode

Legendary Action Galvanise.webp

Bestow all allies within 5 m / 17 ft with an Action Surge Action Surge they can spend.
 Range: Self
AoE: 5 m / 17 ft (Radius)

Loot

Gallery

External links