Condition |
Effects
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Ability Drain: Dexterity
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Ability Drain: Strength
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Alcohol
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Ambushing
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- Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.
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Ansur's Ire
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- A storm of vicious lightning is soon to erupt - striking all standing in the open.
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Arcane Ward
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- Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.
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Astral Gravity
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- Gravity on the Astral Plane is different than on Faerûn.
- The affected entity is Immune to Falling damage and its Jump distance is tripled.
- Carrying capacity is tripled.
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Chilled
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Clear Area
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- Hiding in an unobscured area. Will be caught on sight.
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Clinging Shadows
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Covert Critical
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- As long as the affected entity remains obscured, the number it needs to Attack roll a Critical Hit while attacking is reduced by 1. This effect can stack.
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Darkveil Precision
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- As long as it remains obscured, the affected entity has a +1d4 bonus to ranged Attack rolls.
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Difficult Terrain: Vines
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Drenched
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- Your melee attacks inflict Wet on the target.
- Applies Wet to the affected entity.
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Explosive Hoard
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- This mound of coins is primed to explode.
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Fear Aura
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- Can possibly Frighten nearby beasts and humanoids with its fey presence.
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Firewine Belly
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Green Bed Regeneration
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Hag Pregnancy
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The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.
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Heartform Mapped
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Heavily Obscured
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- Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.
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Hungover
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You have Disadvantage on Dexterity and Charisma Checks.
You tell yourself 'I'm never drinking again'. You're a liar.
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Ironwood Harmony
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- Deals an additional 1d4Bludgeoning while imbued with the druidic magic of Shillelagh.
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Just Look At Those Cheekbones!
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- Gazing upon this depiction of themselves will bless the owner of this statue once per Long Rest.
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Lethal Concealment
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- Deal an additional 1d6Necrotic while Hidden.
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Lightly Obscured
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- Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.
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Lunar Radiance
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- Affected entity has -2 to Attack Rolls. It also sheds bright light in an area surrounding it.
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Luring Song
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Marshalled Undead
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- The affected entity has Advantage against being Turned while within 18 m / 60 ft of the spellcaster.
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Martial Exertion
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- Affected entity has pushed past its physical limits, taking 6d6Piercing damage per turn to perform an additional attack per turn and to double its movement speed.
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Mobile Flourish
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Grants:
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Moonshield
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Nightbringer's Beloved
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Regain 7d8 (7~56) hit points every time you use your Channel Divinity.
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Paid the Price
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Permanent Mind Sanctuary
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- While in combat, Mind Flayers can use actions and bonus actions interchangeably.
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Phantasmal Force
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Haunted by an echo of the last thing that attacked them.
- Takes 1d6Psychic damage each turn.
- When the target takes damage from another source, Phantasmal Force changes to that damage type.
- At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.
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Pinned
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Pixie Blessing
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- The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.
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Plant Growth
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- The ground is covered with plants and weeds. Movement Speed is quartered.
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Projected Image
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- This magical projection cannot be targeted or attacked.
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Quickly Ticking Mine
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- This grenade will explode on the end of its turn!
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Rapport Spores
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- Affected creatures can communicate telepathically with one another. Does not have a mechanical effect.
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Recast Speak with Dead
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- Can recast Speak with Dead without expending a spell slot.
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Selûne's Ire
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- As a reaction, the Sliver can deal 12~144Radiant damage to an attacker. It can use Selûne's Ire again after its next turn.
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Shadow Curse
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- Without a light source, you will take 2d4Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse.
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Shar's Blessing: Barrier of Darkness
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Skilled Skullduggery
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- While hidden, the number the affected entity needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
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Sneaking
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- Hiding in an unobscured area. Will be caught on sight.
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Spore Servant
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- The animating spores of a myconid sovereign have taken over this dead creature's body, moving it according to the sovereign's will.
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Stealthier
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- As long as affected entity remains obscured, it has a +3 bonus to Stealth Checks.
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Sussur Flower Antimagic Field
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- A sussur tree flower is draining the character of its magical energy, preventing it from casting spells.
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Temporarily Hostile
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- If you knock out this entity or flee from combat it may harbour some resentment towards you, but will not remain hostile.
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Threatened
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Umbral Tremor
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- The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes.
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Unmovable
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- While concentrating on a spell, you can't be knocked Prone or moved against your will.
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Venomous Revenge
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- Affected entity has been recently healed, and its weapon attacks deal an additional 1d6Poison.
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Water Layer Protection
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Weapon Dropped!
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- An enemy has made you drop your weapon to the ground.
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Weapon Stolen!
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- An enemy has taken your weapon.
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Witch Bolt
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- The spellcaster can use an Action each turn to activate the arc linking it to this creature to automatically deal 1d12Lightning damage.
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Within the Mind Sanctuary
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- Affected entity can take actions and bonus actions interchangeably, as long as it stays within the mind sanctuary.
- After using both action and bonus action, this condition ends and you gain the Mind Sanctuary: Depleted condition.
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