Drilldown: spells
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spells > spell school :
Abjuration or
Transmutation
& action type :
action or
movement
& recharge:
None
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name:
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None (81) ·
10 (2) ·
10d6+40 (1) ·
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5 (1) ·
5d8 (5) ·
weapon (3)
None (81) ·
Acid (1) ·
Cold (1) ·
Fire (2) ·
Force (2) ·
Healing (3) ·
Lightning (2) ·
Piercing (3) ·
Thunder (1) ·
Weapon (3)
Showing below up to 99 results in range #1 to #99.
A
B
- Banishing Smite
- Banishing Smite (Melee)
- Banishing Smite (Ranged)
- Banishment
- Barkskin
- Beacon of Hope
- Bear's Endurance
- Blade Ward
- Blink
- Bull's Strength
C
D
- Darkvision (spell)
- Death Ward
- Destroy Water
- Disintegrate
- Dispel Evil and Good
- Dispel Evil And Good: Break Enchantment
- Dispel Magic
- Draconic Elemental Weapon
- Draconic Elemental Weapon: Acid
- Draconic Elemental Weapon: Cold
- Draconic Elemental Weapon: Fire
- Draconic Elemental Weapon: Lightning
- Draconic Elemental Weapon: Thunder
E
- Elemental Weapon
- Elemental Weapon: Acid
- Elemental Weapon: Cold
- Elemental Weapon: Fire
- Elemental Weapon: Lightning
- Elemental Weapon: Thunder
- Enhance Ability
- Enhance Leap
- Enlarge
- Enlarge/Reduce
F
G
- Gaseous Form
- Globe of Invulnerability
- Glyph of Warding
- Glyph of Warding: Acid
- Glyph of Warding: Cold
- Glyph of Warding: Detonation
- Glyph of Warding: Fire
- Glyph of Warding: Lightning
- Glyph of Warding: Sleep
- Glyph of Warding: Thunder
- Goodberry
- Grant Flight
- Greater Restoration
H
K
L
M
O
P
- Pass Without Trace
- Planar Binding
- Plant Growth
- Polymorph
- Power Word: Ruin
- Protection from Energy
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire
- Protection from Energy: Lightning
- Protection from Energy: Thunder
- Protection from Evil and Good
- Protection from Missiles
- Protection from Poison
- Pulling Web