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Drilldown: weapons
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- weapons (417)
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uid:
1d12 (3) ·
1d12 + 1 (3) ·
1d12 + 2 (4) ·
1d4 (17) ·
1d4 + 1 (9) ·
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1d6 (20) ·
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2d8 (1)
weapon passives:
Showing below up to 125 results in range #1 to #125.
A
B
- Blightbringer
- Blooded Greataxe
- BOOOAL's Arms
- Bow of Awareness
- Bow of the Banshee
- Brewing Ladle
- Broken Club
C
- Cemetery-Blue Torch
- Chaos Flail
- Cleaver
- Club
- Club +1
- Club of Hill Giant Strength
- Comeback Handaxe
- Corrosive Flail
- Crimson Mischief
- Cultist Brand
D
- Dad's Axe
- Darkfire Shortbow
- Deep Delver
- Defender Flail
- Defender Greataxe
- Doom Axe
- Dragon's Grasp
- Drunk-Purple Torch
- Duellist's Prerogative
E
F
- Firestoker
- Flail
- Flail
- Flail +1
- Flail +2
- Flail of Ages
- Flail of Dread Skulls
- Flail of Myrkul
- Flail of the Vortex
- Fleshrender
G
H
- Hand Crossbow
- Hand Crossbow (Yurgir)
- Hand Crossbow +1
- Hand Crossbow +2
- Handaxe
- Handaxe +1
- Harmonic Dueller
- Harper Blade
- Hellfire Greataxe
- Hellfire Hand Crossbow
- Hoppy
- Hunting Shortbow
I
J
K
L
M
N
P
R
S
- Salami
- Sanguine Blade
- Sethan
- Shadow Blade (weapon)
- Shadow Lantern
- Shining Staver-of-Skulls
- Shortbow
- Shortbow +1
- Shortsword
- Shortsword (Yurgir)
- Shortsword +1
- Shortsword +2
- Shortsword of First Blood
- Sickle
- Sickle (Redcap)
- Sickle of BOOOAL
- Skybreaker
- Slicing Shortsword
- Steelforged Sword
- Sussur Sickle
- Sword of Clutching Umbra
- Sword of Life Stealing
- Sword of Screams