User:Toancaro/List of 4th level spells

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Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Banishment Banishment Abjuration Abjuration Cleric Cleric
Paladin Paladin
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action Concentration CHA 18m Temporarily Banished Banish your target to another plane of existence.
Death Ward Death Ward Abjuration Abjuration Cleric Cleric
Paladin Paladin
Action 1.5m Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
Freedom of Movement Freedom of Movement Abjuration Abjuration Bard Bard
Cleric Cleric
Druid Druid
Action 1.5m Snap an ally out of any Stunned Stun. Difficult Terrain Difficult Terrain can't slow them down, and they can't be magically Paralysed Paralysed or Restrained Restrained.
Stoneskin Stoneskin Abjuration Abjuration Druid Druid
Sorcerer Sorcerer
Wizard Wizard
Action Concentration 1.5m Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Conjure Minor Elemental Conjure Minor Elemental Conjuration Conjuration Druid Druid
Wizard Wizard
Action 18m Conjure a minor elemental to fight alongside you.
Conjure Woodland Being Conjure Woodland Being Conjuration Conjuration Druid Druid Action 18m Conjure a Dryad to fight alongside you. She can use Nature's Step Nature's Step, Entangle Entangle enemies, and summon a Wood Woad Wood Woad.
Dimension Door Dimension Door Conjuration Conjuration Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action 2m Teleport yourself and up to one adjacent ally to a place you can see. The ally cannot be larger than Medium.
Evard's Black Tentacles Evard's Black Tentacles Conjuration Conjuration Wizard Wizard Action Concentration STR 18m 6m Damage Types Tentacles sprout from the ground, turning the area into Difficult Terrain Difficult Terrain, attacking and Black Tentacles Smothering creatures within.
Grasping Vine Grasping Vine Conjuration Conjuration Druid Druid Bonus Action 9m Summon a giant vine capable of dragging creatures toward itself. Duration: 10 turns
Guardian of Faith Guardian of Faith Conjuration Conjuration Cleric Cleric Action 9m Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points. Lasts 10 turns. The guardian is stationary. When an enemy is in range, it uses an attack called "Strike of the Guardian". It has a range of 3m and deals 20 Radiant damage. On a DEX save, enemies still take half damage. It has 60 Hit Points.

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Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Fire Shield Fire Shield Evocation Evocation Wizard Wizard Action 0 Wreathe your body in flames that shed light in a 3 m / 10 ft radius, provide Resistance to Damage TypesFire or Damage TypesCold damage, and retaliate against melee attacks.
Ice Storm Ice Storm Evocation Evocation Druid Druid
Sorcerer Sorcerer
Wizard Wizard
Action 18m 6m Damage Types Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Damage TypesBludgeoning and Damage TypesCold damage. It also creates an Ice Surface that lasts 2 turns.
Otiluke's Resilient Sphere Otiluke's Resilient Sphere Evocation Evocation Wizard Wizard Action Concentration DEX 9m Enclose a target in a sphere of shimmering force, reducing its movement speed by half, and blocking all incoming and spell effects.
Wall of Fire Wall of Fire Evocation Evocation Druid Druid
Sorcerer Sorcerer
Wizard Wizard
Action Concentration 18m Damage Types Create a blazing wall of fire, Burning Burning anyone who dares stand too close. Deals Damage TypesFire to anything that moves into or starts it's turn in the area.

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