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Argram

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Revision as of 08:40, 12 September 2024 by HiddenDragon (talk | contribs) (Created page with "{{PageSeo | description = Alchemist Argram is a Duergar alchemist who is a part of Corsair Greymon's crew in the Underdark. | image = Portrait Argram.png }} {{Infobox creature | name = Alchemist Argram | image = <gallery> Portrait Argram.png|Portrait </gallery> | title = Novice of the Absolute | class = Fighter | race = Duergar | role = | faction = Cult of the Absolute | size = Medium | type = Humanoid | level = 5 | e hp = 30 | hp = 44 | t hp = 57 | ac =...")
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Alchemist Argram is a Duergar alchemist who is a part of Greymon Corsair Greymon's crew in the Underdark.

Involvement

Act One

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check to convince him to let you through to Grymforge. If the party is unable to pass the check, or they choose violence, Greymon will attack and Argram will join the battle.

Combat

Attacks and abilities

Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire
Hurl a mote of fire.
 Range: 18 m / 60 ft
Invisibility.webp
Invisibility Invisibility ()
Become Invisible.
 Range: Self
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  War Pick
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Notable loot

External links