User:Iflem/Sandbox: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Created page with "==Flat Increases to Spell DC== {| class="wikitable sortable" |- ! Equipment !! Slot !! DC Increase !! Notes !! Found in Act |- | {{MdRarityItem|Melf's First Staff}} || Weapons - {{WeaponProperty|Versatile|icon=Handedness Icon.png|link=Versatile}} || +1 || Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls || 1 |- | {{MdRarityItem|Caitiff Staff}} || Weapons - {{WeaponPropert...")
 
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 2: Line 2:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Equipment !! Slot !! DC Increase !! Notes !! Found in Act
! Equipment !! Slot !! DC Increase !! Spell DC Stat-line !! Found in Act
|-
|-
| {{MdRarityItem|Melf's First Staff}} || [[Weapons]] - {{WeaponProperty|Versatile|icon=Handedness Icon.png|link=Versatile}} || +1 || [[Arcane Enchantment (+1)]] - [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]] and [[Spell]] [[Attack Roll|attack roll]]s || 1
| {{MdRarityItem|Melf's First Staff}} || [[Weapons]] - {{WeaponProperty|Versatile|icon=Handedness Icon.png|link=Versatile}} || +1 || [[Arcane Enchantment (+1)]] - [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]] and [[Spell]] [[Attack Roll|attack roll]]s || 1
Line 35: Line 35:
|-
|-
| {{MdRarityItem|Hood of the Weave}} || [[Headwear]] || +2 || [[Arcane Enchantment (+2)]] - [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]] and [[Spell]] [[Attack Roll|attack roll]]s || 3
| {{MdRarityItem|Hood of the Weave}} || [[Headwear]] || +2 || [[Arcane Enchantment (+2)]] - [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]] and [[Spell]] [[Attack Roll|attack roll]]s || 3
|-
| {{MdRarityItem|Cloak of the Weave}} || [[Cloaks]] || +1 || [[Arcane Enchantment (+1)]] - [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]] and [[Spell]] [[Attack Roll|attack roll]]s || 3
|-
| {{MdRarityItem|Gauntlet of the Tyrant}} || [[Gloves]] || +1 || [[High Spellcasting (+1)]] - [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]] || 3
|-
| {{MdRarityItem|Helldusk Gloves}} || [[Gloves]] || +1 || [[Infernal Acuity]] - [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]] and [[Spell]] [[Attack Roll|attack roll]]s || 3
|-
| {{MdRarityItem|Amulet of the Devout}} || [[Amulets]] || +2 || [[High Spellcasting (+2)]] - [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]] || 3
|-
|-
|}
|}
Line 41: Line 49:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Equipment !! Slot !! Maximum DC Increase !! Notes !! Found in Act
! Equipment !! Slot !! Maximum DC Increase !! Spell DC Stat-line !! Found in Act
|-
|-
| {{MdRarityItem|Rhapsody}} || [[Weapons]] - {{WeaponProperty|Light|icon=Handedness Icon.png|link=Light_(Weapon_Property)}} || +3 || [[Scarlet Remittance]] - +1 bonus to {{Attack Roll}}s, damage, and [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]] for every foe you slay, up to a maximum of +3. || 3
| {{MdRarityItem|Rhapsody}} || [[Weapons]] - {{WeaponProperty|Light|icon=Handedness Icon.png|link=Light_(Weapon_Property)}} || +3 || [[Scarlet Remittance]] - +1 bonus to {{Attack Roll}}s, damage, and [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]] for every foe you slay, up to a maximum of +3. || 3
Line 54: Line 62:
|-
|-
| {{MdRarityItem|Helmet of Arcane Acuity}} || [[Headwear]] - {{SmallIcon|Light Armour Icon.png}} [[Armour#Light_Armour|Light]] || +10 || [[Battle Acuity]] - Whenever you deal damage with a weapon attack, you gain {{Cond|Arcane Acuity}} for 2 turns. || 2
| {{MdRarityItem|Helmet of Arcane Acuity}} || [[Headwear]] - {{SmallIcon|Light Armour Icon.png}} [[Armour#Light_Armour|Light]] || +10 || [[Battle Acuity]] - Whenever you deal damage with a weapon attack, you gain {{Cond|Arcane Acuity}} for 2 turns. || 2
|-
| {{MdRarityItem|Hat of Fire Acuity}} || [[Headwear]] || +10 || [[Fire Acuity]] - grants the wearer {{Cond|Arcane Acuity}} whenever they deal {{DamageType|Fire}} damage.|| 2
|-
| {{MdRarityItem|Hat of Fire Acuity}} || [[Headwear]] || +10 || [[Thunderous Acuity]] - grants {{Cond|Arcane Acuity}} whenever the wearer deals {{DamageType|Thunder}} damage.|| 2
|-
| {{MdRarityItem|Gloves of Battlemage's Power}} || [[Gloves]] || +10 || [[Battlemage's Power]] - Whenever your Weapon {{Attack Roll}} inflicts a condition, you gain {{Cond|Arcane Acuity}} || 2
|-
|-
|}
|}
Line 60: Line 74:
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Equipment !! Slot !! Potential DC Increase !! Notes !! Found in Act
! Equipment !! Slot !! Spell DC Stat-line !! Found in Act
|-
| {{MdRarityItem|Birthright}} || [[Headwear]] || [[Charisma]] +2, up to a maximum of 22. || 3
|-
| {{MdRarityItem|Duke Ravengard's Longsword}} ||  [[Weapons]] - {{WeaponProperty|Versatile|icon=Handedness Icon.png|link=Versatile}} ||  [[Charisma]] +2 || 3
|-
| {{MdRarityItem|Hollow's Staff}} || [[Weapons]] - {{WeaponProperty|Versatile|icon=Handedness Icon.png|link=Versatile}}  || {{Passive|Heightened Necromancy}} || 3
|-
| {{MdRarityItem|Staff of Cherished Necromancy}} || [[Weapons]] - {{WeaponProperty|Versatile|icon=Handedness Icon.png|link=Versatile}} ||  {{Passive|Heightened Necromancy}} || 3
|-
| {{MdRarityItem|Gloves of Belligerent Skies}} || [[Gloves]] || [[Thunderous Conversion]] -  When the wearer deals {{DamageType|Thunder}}, {{DamageType|Lightning}}, or {{DamageType|Radiant}} damage, inflict 2 turns of {{Cond|Reverberation}} upon the target(s) || 2
|-
| {{MdRarityItem|Braindrain Gloves}} || [[Gloves]] || [[Mental Interference]] - When you deal {{DamageType|Psychic}} damage, you also inflict {{Cond|Mental Fatigue}} for 2 turns. || 2
|-
| {{MdRarityItem|Boots of Stormy Clamour}} || [[Footwear|Boots]] || [[Arcane Echomalefaction]] -  When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}} || 1
|-
| {{MdRarityItem|Spineshudder Amulet}} || [[Amulets]] || [[Crackling Resonance]] -  When the wearer deals damage with a ranged [[Spell Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s) || 2
|-
| {{MdRarityItem|Khalid's Gift}} || [[Amulets]] || {{Ability|Wisdom}} +1 (up to 21) || 3
|-
| {{MdRarityItem|Ring of Spiteful Thunder}} || [[Rings]] ||  When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a {{SavingThrow|Constitution}} || 2
|-
|-
| {{MdRarityItem|Birthright}} || [[Headwear]] || +1 (CHA Casters) || [[Charisma]] +2, up to a maximum of 22. || 3
| {{MdRarityItem|Ring of Mental Inhibition}} || [[Rings]] || When a foe fails a {{Saving Throw}} against one of your spells or actions, they gain {{cond|Mental Fatigue}} for 2 turns. || 2
|-
|-
|}
|}

Latest revision as of 21:27, 8 January 2024

Flat Increases to Spell DC[edit | edit source]

Equipment Slot DC Increase Spell DC Stat-line Found in Act
Melf's First Staff Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 1
Caitiff Staff Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Despair of Athkatla Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Staff of the Emperor Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3 (Technically between 2 and 3]])
Infernal Rapier Weapons - One-Handed One-Handed +1 High Spellcasting (+1) - Spell Save DC 2
Staff of Spellpower Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Woe Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Markoheshkir Weapons - Versatile Versatile +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Armour of Landfall Armour - Light +1 High Spellcasting (+1) - Spell Save DC 3
Armour of the Sporekeeper Armour - Light +1 Malefic Funghi - The wearer gains a +1 bonus to Spell Save DC and when dealing Damage TypesNecrotic damage, they deal an additional 1Damage TypesNecrotic Damage. 3
Robe of Exquisite Focus Clothing - +1 High Spellcasting (+1) - Spell Save DC 2
The Protecty Sparkswall Clothing - +1 High Spellcasting (+1) - Spell Save DC 1
Robe of the Weave Clothing - +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Ketheric's Shield Shield - +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 2
Fistbreaker Helm Headwear +1 High Spellcasting (+1) - Spell Save DC 2
Hood of the Weave Headwear +2 Arcane Enchantment (+2) - Spell Save DC and Spell attack rolls 3
Cloak of the Weave Cloaks +1 Arcane Enchantment (+1) - Spell Save DC and Spell attack rolls 3
Gauntlet of the Tyrant Gloves +1 High Spellcasting (+1) - Spell Save DC 3
Helldusk Gloves Gloves +1 Infernal Acuity - Spell Save DC and Spell attack rolls 3
Amulet of the Devout Amulets +2 High Spellcasting (+2) - Spell Save DC 3

Conditional Increases to Spell DC[edit | edit source]

Equipment Slot Maximum DC Increase Spell DC Stat-line Found in Act
Rhapsody Weapons - Light_(Weapon_Property) Light +3 Scarlet Remittance - +1 bonus to Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3. 3
Browbeaten Circlet Headwear +1 Browbeaten - The wearer gains a +1 bonus to spell save DC while Threatened Threatened 1
The Shadespell Circlet Headwear +1 Shadespell - While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC 1
Hat of Uninhibited Kushigo Headwear +1 Lay Bare Their Weakness - After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn. 2
Hat of Uninhibited Kushigo Headwear +1 Lay Bare Their Weakness - After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn. 2
Helmet of Arcane Acuity Headwear - Light +10 Battle Acuity - Whenever you deal damage with a weapon attack, you gain Arcane Acuity Arcane Acuity for 2 turns. 2
Hat of Fire Acuity Headwear +10 Fire Acuity - grants the wearer Arcane Acuity Arcane Acuity whenever they deal Damage TypesFire damage. 2
Hat of Fire Acuity Headwear +10 Thunderous Acuity - grants Arcane Acuity Arcane Acuity whenever the wearer deals Damage TypesThunder damage. 2
Gloves of Battlemage's Power Gloves +10 Battlemage's Power - Whenever your Weapon Attack roll inflicts a condition, you gain Arcane Acuity Arcane Acuity 2

Indirect Increases to Spell DC[edit | edit source]

Equipment Slot Spell DC Stat-line Found in Act
Birthright Headwear Charisma +2, up to a maximum of 22. 3
Duke Ravengard's Longsword Weapons - Versatile Versatile Charisma +2 3
Hollow's Staff Weapons - Versatile Versatile
Heightened Necromancy
Creatures have Disadvantage Icon.png Disadvantage on Saving throws against your necromancy spells. || 3
Staff of Cherished Necromancy Weapons - Versatile Versatile
Heightened Necromancy
Creatures have Disadvantage Icon.png Disadvantage on Saving throws against your necromancy spells. || 3
Gloves of Belligerent Skies Gloves Thunderous Conversion - When the wearer deals Damage TypesThunder, Damage TypesLightning, or Damage TypesRadiant damage, inflict 2 turns of Reverberation Reverberation upon the target(s) 2
Braindrain Gloves Gloves Mental Interference - When you deal Damage TypesPsychic damage, you also inflict Mental Fatigue Mental Fatigue for 2 turns. 2
Boots of Stormy Clamour Boots Arcane Echomalefaction - When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation Reverberation 1
Spineshudder Amulet Amulets Crackling Resonance - When the wearer deals damage with a ranged Spell Attack, inflict 2 turns of Reverberation Reverberation on the target(s) 2
Khalid's Gift Amulets Wisdom Wisdom +1 (up to 21) 3
Ring of Spiteful Thunder Rings When the wearer deals Damage TypesThunder damage to a Reverberating Reverberating creature, it becomes Dazed Dazed unless it succeeds a Constitution saving throw 2
Ring of Mental Inhibition Rings When a foe fails a Saving throw against one of your spells or actions, they gain Mental Fatigue Mental Fatigue for 2 turns. 2