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Secret Chamber: Difference between revisions

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== Notes ==
== Notes ==
 
{{notebegin}}
* If [[Crèche Y'llek]] becomes hostile, this location does ''not'' become a restricted area. It can be a useful place to rest between encounters with hostile githyanki in the Crèche, or even a means of escape (as the party can fast travel out of it).
* If [[Crèche Y'llek]] becomes hostile, this location does ''not'' become a restricted area. It can be a useful place to rest between encounters with hostile githyanki in the Crèche, or even a means of escape (as the party can fast travel out of it).
{{noteend}}
{{Rosymorn Monastery}}

Latest revision as of 00:27, 8 November 2024

The Secret Chamber is a Location within the Rosymorn Monastery in Act One of Baldur's Gate 3. This location serves as the resting place for the legendary weapon, The Blood of Lathander.

Overview[edit | edit source]

Approaching the pedestal
The pedestal

Rosymorn Monastery's secret chamber can be accessed through the isolated chamber where inquisitor W'wargaz Ch'r'ai W'wargaz is waiting (he can be fought or ignored). The entrance is past a set of stairs, accessible after properly rotating the two statues in the western hallway X: 1330 Y: -660 to be facing east and west.

The chamber contains several barriers and traps, with the final room holding the weapon The Blood of Lathander. This weapon can be removed with the Dawnmaster's Crest, or by force, which will trigger a sun cannon that destroys the entire monastery.

For more information on retrieving The Blood of Lathander see the quest Find the Blood of Lathander.

Entering this chamber grants 210 XP at Level 7, as a medium sized location.

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Related locations[edit | edit source]

+ Crèche Y'llek Crèche Y'llek

Related quests[edit | edit source]

Notes[edit | edit source]

  • If Crèche Y'llek becomes hostile, this location does not become a restricted area. It can be a useful place to rest between encounters with hostile githyanki in the Crèche, or even a means of escape (as the party can fast travel out of it).