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Yy'rul

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Gish Yy'rul is a githyanki gish found in Act One. She is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W’wargaz’s.


Interactions[edit | edit source]

She is a leader of a squad that is sent by Kith’rak TherezzynKith’rak Therezzyn to search the ‘weapon’ wanted by Inquisitor W'wargazInquisitor W'wargaz, at the very moment when the party approach Captain’s Quarters.

Yy'rul is one of the characters in the Crèche who cannot be spoken with. As soon as the cutscene ends, she leads her squad down the corridor towards the Trade Post and disappears.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bestow CurseBestow Curse (Action + Level 3 Spell Slot)
Curse a creature with your touch. The curse either bestows DisadvantageDisadvantage on Ability checkAbility checks and Saving throwSaving throws, DisadvantageDisadvantage on Attack rollAttack rolls, lets you deal additional damage to the target, or robs it of its Actions. The effect of the curse is based on the variant selected and lasts for 10 turns.
WIS SaveWIS Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
BlindnessBlindness (Action + Level 2 Spell Slot)
Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage Icon.png Advantage and the foe attacks with Disadvantage Icon.png Disadvantage.
CON SaveCON Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Burning HandsBurning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6FireFire

Each flammable target is hit with 3d6FireFire damage.

DEX SaveDEX Save
Range: Self Range: Self
CleaveCleave (Action)   –  Githyanki Longsword
Damage: 2 + modifiers
2 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
Hold PersonHold Person (Action + Level 2 Spell Slot)
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Githyanki Longsword
Damage: 3~10
1d8 + 2SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Misty StepMisty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Pommel StrikePommel Strike (Bonus Action)   –  Githyanki Longsword
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Short rest Recharge: Short rest
Ray of FrostRay of Frost (Action)
Damage: 1~8
1d8ColdCold

Reduces the target's Movement Speed by 3 m / 10 ft.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Rush AttackRush Attack (Action)   –  Githyanki Longsword
Damage: 3~6
1d4 + 2PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
Shocking GraspShocking Grasp (Action)
Damage: 1~8
1d8LightningLightning

The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

Loot[edit | edit source]