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Yy'rul

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Gish Yy'rul is a githyanki gish found in Act One. She is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W’wargaz’s.


Interactions[edit section | visual editor]

She is a leader of a squad that is sent by Kith’rak TherezzynKith’rak Therezzyn to search the ‘weapon’ wanted by Inquisitor W'wargazInquisitor W'wargaz, at the very moment when the party approach Captain’s Quarters.

Yy'rul is one of the characters in the Crèche who cannot be spoken with. As soon as the cutscene ends, she leads her squad down the corridor towards the Trade Post and disappears.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

Bestow Curse: Attack DisadvantageBestow Curse: Attack Disadvantage (Action + Level 3 Spell Slot)
Curse a creature with your touch. It has DisadvantageDisadvantage on Attack rollAttack rolls against you.
WIS SaveWIS Save
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
BlindnessBlindness (Action + Level 2 Spell Slot)
Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rollAttack rolls against it have AdvantageAdvantage and the foe attacks with DisadvantageDisadvantage.
CON SaveCON Save
Range: 18 m (60 ft) Range: 18 m (60 ft)
Burning HandsBurning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6FireFire

Each flammable target is hit with 3d6FireFire damage.

DEX SaveDEX Save
Range: Self Range: Self
Hold PersonHold Person (Action + Level 2 Spell Slot)
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving ThrowWisdom Saving Throw to end this condition.
WIS SaveWIS Save
Range: 18 m (60 ft) Range: 18 m (60 ft)
LacerateLacerate (Action)   –  Githyanki Longsword
Damage: 3~10
1d8 + 2SlashingSlashing

Slash at your target's vital points to make it BleedBleed.

Undead and constructs can't bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Githyanki Longsword
Damage: 3~10
1d8 + 2SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Misty StepMisty Step (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m (60 ft) Range: 18 m (60 ft)
Recharge: Long rest Recharge: Long rest
Pommel StrikePommel Strike (Bonus Action)   –  Githyanki Longsword
Damage: 1~4

Make a non-lethal attack against an enemy and possibly DazeDaze them.

CON SaveCON Save
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Recharge: Short rest Recharge: Short rest
Ray of FrostRay of Frost (Action)
Damage: 1~8
1d8ColdCold

Reduces the target's Movement Speed by 3 m / 10 ft.

Range: 18 m (60 ft) Range: 18 m (60 ft)
Rush AttackRush Attack (Action)   –  Githyanki Longsword
Damage: 3~6
1d4 + 2PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.

STR SaveSTR Save
Range: 9 m (30 ft) Range: 9 m (30 ft)
Recharge: Short rest Recharge: Short rest
Shocking GraspShocking Grasp (Action)
Damage: 1~8
1d8LightningLightning

The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)

Loot[edit section | visual editor]