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Ith'dul

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Warrior Ith’dul is at the entrance of Crèche Y’llek before the arrival of Inquisitor W'wargaz'sInquisitor W'wargaz's during Act One.
Best hope the captain's wolves have enough kibble, Absolutists.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Ith’dul can be first seen when the party approach the main gate of the Rosymorn Monastery, in the cutscene where she and Raider Add’athRaider Add’ath are shepherding several captured followers of Cult of the Absolute inside the Crèche for questioning.

After this cutscene, Ith’dul and Add’ath move to guard the area near the Trade Post of the Crèche.

If a party member speaks with her, she tells them that the CaptainCaptain is expecting them, and bids them not to waste time reporting to her. If the party member appears to be githyanki, Ith’dul complains about the weapon which still has not been found.

She becomes hostile if the party walks back through the Crèche after speaking to the Inquisitor and fighting with him.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage
Normal weapon damage
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

Triple a creature's Jumping distance.

Damage: 6~16
2d6 + 4SlashingSlashing
Make a melee attack with your equipped weapon.
Healing: 1~10 + modifiers
1d10 + Fighter levelHealingHealing
Draw on your stamina to protect yourself. You regain 1d10 + Fighter LevelHit PointsHit Points.

Loot[edit section | visual editor]

Idle banter[edit section | visual editor]

At the main gate of Rosymorn Monastery Add'ath and Ith'dul gloat over the three cultists.

  • Add'ath
    What, given up already?
  • Ith'dul
    If you make it inside, we might even kill you before the captain's pets do.
  • Burrock
    Please. Just give me a moment!
  • Ith'dul
    There. Moment's gone.
  • Add'ath
    You're enjoying this, aren't you? Humiliation suits you.
  • Burrock
    No! Please - it hurts!
  • Add'ath
    Pathetic. The fool cannot march without tripping over its own boots.
  • Burrock
    No - please - if you'd just - stop!