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Add'ath

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Raider Add'ath is a githyanki in Crèche Y'llek in Act One.
If I need to speak to a creature like you, I will do so. Begone.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Add’ath can be first encountered when the party approaches the main gate of Rosymorn Monastery, where he and Warrior Ith’dulWarrior Ith’dul shepherd three Absolutist cultists into the crèche for questioning. When one of the cultists, Corliss UndertumpCorliss Undertump, tries to flee, Add’ath shoots her in the back.

After this cutscene, Add’ath and Ith'dul move to guard the area near the Crèche Trade Post.

If a party member speaks with Add'ath, he tells them they are lucky they were not caught by the crèche; otherwise, the captain would hold them for interrogation. If the party member is githyanki, Add’ath suggests reporting to the captain immediately because her patience wanes.

He becomes hostile if the party returns to the crèche after fighting with Inquisitor W'wargaz.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 5~14
1d10 + 4PiercingPiercing
Make a ranged attack with your equipped weapon.

Manoeuvres[edit section | visual editor]

Add'ath can spend up to four Superiority Die on manoeuvres:

RallyRally (Bonus Action + Superiority Die)
Healing
8 TemporaryHealingHealing
Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional HP Icon.png 8 temporary hit points.
Damage: 5~14 + modifiers
A powerful shot that possibly knocks the target ProneProne.

Loot[edit section | visual editor]

Idle banter[edit section | visual editor]

At the main gate of Rosymorn Monastery Add'ath and Ith'dul gloat over the three cultists.

  • Add'ath
    What, given up already?
  • Ith'dul
    If you make it inside, we might even kill you before the captain's pets do.
  • Burrock
    Please. Just give me a moment!
  • Ith'dul
    There. Moment's gone.
  • Add'ath
    You're enjoying this, aren't you? Humiliation suits you.
  • Burrock
    No! Please - it hurts!
  • Add'ath
    Pathetic. The fool cannot march without tripping over its own boots.
  • Burrock
    No - please - if you'd just - stop!