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Add'ath
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Add’ath can be first encountered when the party approaches the main gate of Rosymorn Monastery, where he and Warrior Ith’dul shepherd three Absolutist cultists into the crèche for questioning. When one of the cultists, Corliss Undertump, tries to flee, Add’ath shoots her in the back.
After this cutscene, Add’ath and Ith'dul move to guard the area near the Crèche Trade Post.
If a party member speaks with Add'ath, he tells them they are lucky they were not caught by the crèche; otherwise, the captain would hold them for interrogation. If the party member is githyanki, Add’ath suggests reporting to the captain immediately because her patience wanes.
He becomes hostile if the party returns to the crèche after fighting with Inquisitor W'wargaz.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Manoeuvres[edit section | visual editor]
Add'ath can spend up to four Superiority Die on manoeuvres:
Loot[edit section | visual editor]
Idle banter[edit section | visual editor]
At the main gate of Rosymorn Monastery Add'ath and Ith'dul gloat over the three cultists.
- Add'ath
- What, given up already?
- Ith'dul
- If you make it inside, we might even kill you before the captain's pets do.
- Burrock
- Please. Just give me a moment!
- Ith'dul
- There. Moment's gone.
- Add'ath
- You're enjoying this, aren't you? Humiliation suits you.
- Burrock
- No! Please - it hurts!
- Add'ath
- Pathetic. The fool cannot march without tripping over its own boots.
- Burrock
- No - please - if you'd just - stop!

























