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(Created page with "The Fire Set is a set of equipment that deals {{DamageType|Fire}} damage and inflicts the {{Cond|Burning}} condition. See also Heat Set. It consists of the following pieces : {| class="wikitable" |+Fire Set !Name !Type !Effect |- |{{MdRarityItem|Azer Warhammer}} |Weapons (Warhammer) | *Deal an additional {{DamageText|1d6|Fire}} damage. *{{SAI|Overheat|w=40}}: Weapon action. |- |{{MdRarityItem|Dragon's Grasp}} |Weapons (Handaxe) |'''Burned Alive:''' Deals an...")
 
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The Fire Set is a set of equipment that deals {{DamageType|Fire}} damage and inflicts the {{Cond|Burning}} condition. See also [[Heat Set]]. It consists of the following pieces :  
The Fire Set is a set of equipment that deals {{DamageType|Fire}} damage and inflicts the {{Cond|Burning}} condition. Synergizes with items from the [[Heat Set]], [[Helldusk set|Helldusk Set]], and [[Elemental set]], which are not duplicated here. It consists of the following pieces:  
{| class="wikitable"
{{Table alignment}}
|+Fire Set
{| class="wikitable defaultleft col1center sortable"
!Name
!Name
!Type
!Slot
!Effect
!Effect
|-
|-
|{{MdRarityItem|Azer Warhammer}}
|{{Image rarity item|Azer Warhammer}}
|[[Weapons]] (Warhammer)
|{{Equipment slot|Main Hand Melee}} ([[Warhammers|Warhammer]])
|
|
*Deal an additional {{DamageText|1d6|Fire}} damage.
* Exploit only.
*{{SAI|Overheat|w=40}}: Weapon action.
* Deal an additional {{DamageText|1d6|Fire}} damage.
{{WeaponAction|Overheat}}
|-
|-
|{{MdRarityItem|Dragon's Grasp}}
|{{Image rarity item|Cindermoth Cloak}}
|[[Weapons]] (Handaxe)
|{{Equipment slot|Armour}} ([[Clothing]])
|'''Burned Alive:''' Deals an additional {{DamageText|1d4|Slashing}} damage to {{Cond|Burning}} targets.
|{{Passive|Flaming Shroud}}
|-
|-
|{{MdRarityItem|Exterminator's Axe}}
|{{Image rarity item|Circlet of Blasting}}
|[[Weapons]] (Greataxe)
|{{Equipment slot|Headgear}} ([[Headwear#Non-Armour|Non-Armour]])
|'''Scourge of Pests:''' Deals an additional {{DamageText|1d6|Fire}} damage to [[Plant]]s, [[Myconid]]s, and [[Small]] creatures.
|{{SpellAction|Scorching Ray|level = 2|recharge = long rest}}
|-
|-
|{{MdRarityItem|Everburn Blade}}
|{{Image rarity item|Emblazoned Plate of the Marshal}}
|[[Weapons]] (Greatsword)
|{{Equipment slot|Armour}} ([[Heavy Armour]])
|Deal an additional {{DamageText|1d4|Fire}} damage.
|-
|{{MdRarityItem|Firestoker}}
|[[Weapons]] (Hand Crossbow)
|'''Burned Alive:''' Deals an additional {{DamageText|1d4|Slashing}} damage to {{Cond|Burning}} targets.
|-
|{{MdRarityItem|Gold Wyrmling Staff}}
|[[Weapons]] (Quarterstaff)
|
|
*Deal an additional {{DamageText|1d4|Fire}} damage.
{{SpellAction|Fire Shield|level = 4|recharge = long rest}}
*Gain access to the {{SAI|Fire Bolt}} cantrip.
{{Passive|Magical Plate (-2)}}
{{Passive|Endurance by Fire}}
|-
|-
|{{MdRarityItem| Hellfire Greataxe }}
|{{Image rarity item|Everburn Blade}}
|[[Weapons]] (Greataxe)
|{{Equipment slot|Main Hand Melee}} ([[Greatswords|Greatsword]])
|
|
*'''Thermodynamo :''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}}.
* Deal an additional {{DamageText|1d4|Fire}} damage.
*Deal an additional {{DamageText|1d6|Fire}} damage.
*{{SAI|Hellflame Cleave|w=40}} weapon action
|-
|-
|{{MdRarityItem|Hellfire Hand Crossbow}}
|{{Image rarity item|Exterminator's Axe}}
|[[Weapons]] (Hand Crossbow)
|{{Equipment slot|Main Hand Melee}} ([[Greataxes|Greataxe]])
|
|{{Passive|Scourge of Pests}}
*'''Hellstalker:''' Possibly inflict {{Cond|Burning}} when attacking while {{Cond|Hiding}} or {{Cond|Invisible}}.
*{{SAI|Scorching Ray|w=40}}: Cast as a level 3 [[Spells|spell]] ({{recharge|long rest}}).
|-
|-
|{{MdRarityItem|Incandescent Staff}}
|{{Image rarity item|Flame Enamelled Armour}}
|[[Weapons]] (Quarterstaff)
|{{Equipment slot|Armour}} ([[Armour#List_of_medium_armour|Medium Armour]])
|
|
*{{SAI|Fireball|w=40}}: Cast as a level 3 [[Spells|spell]] ({{recharge|long rest}}).
{{SpellAction|Fire Shield: Warm|level = 4|recharge = long rest}}
*Gain access to the {{SAI|Fire Bolt}} cantrip.
{{Passive|Seldom Caught Unawares (+2)}}
*Ranged [[Spell Attack]] + 1.
{{Passive|Endurance by Fire}}
*Also grants resistance to {{DamageColor|Fire}} damage.
|-
|-
|{{MdRarityItem|Kurwin's Cauteriser}}
|{{Image rarity item|Gloves of Cinder and Sizzle}}
|[[Weapons]] (Scimitar)
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
|'''Cauteriser:''' Deals an additional {{DamageText|1d4|Fire}} damage. On a hit, the target starts {{Cond|Burning}} unless it succeeds a Constitution {{Saving Throw}}.
|{{SpellAction|Scorching Ray|level = 3|recharge = long rest}}
{{Passive|Dragonfire Fists}}
|-
|-
|{{MdRarityItem|Rupturing Blade}}
|{{Image rarity item|Gloves of Flint and Steel}}
|[[Weapons]] (Rapier)
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
|{{SAI|Searing Blood|w=40}}: Weapon action ({{recharge|short rest}}).
|
* Inaccessible via normal gameplay; requires third-party tools to access.
{{Passive|Hot Little Hands}}
|-
|-
|{{MdRarityItem|Scimitar of Cinder}}
|{{Image rarity item|Gold Wyrmling Staff}}
|[[Weapons]] (Scimitar)
|{{Equipment slot|Main Hand Melee}} ([[Quarterstaves|Quarterstaff]])
|
|
*Deal an additional {{DamageText|1d6|Fire}} damage.  
* Deal an additional {{DamageText|1d4|Fire}} damage.  
*{{SAI|Scorching Strike|w=40}}: Weapon action.
{{SpellAction|Fire Bolt}}
|-
|-
|{{MdRarityItem|Skybreaker}}
|{{Image rarity item|Hat of Fire Acuity}}
||[[Weapons]] (Light Hammer)
|{{Equipment slot|Headgear}} ([[Headwear#Non-Armour|Non-Armour]])
|{{SAI|Searing Smite|w=40}}: Cast as a level 1 [[Spells|spell]] ({{recharge|long rest}}).
|{{Passive|Fire Acuity}}
|-
|-
|{{MdRarityItem|Staff of a Mumbling Wizard}}
|{{Image rarity item|Hellfire Hand Crossbow}}
|[[Weapons]] (Quarterstaff)
|{{Equipment slot|Main Hand Ranged}} ([[Hand Crossbows|Hand Crossbow]])
|Gain access to the cantrip {{SAI|Firebolt?}}.
|-
|{{MdRarityItem| Thermodynamo Axe  }}
|[[Weapons]] (Battleaxe)
|'''Thermodynamo :''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}}.
|-
|{{MdRarityItem|Shield of Scorching Reprisal}}
|[[Shields]]
|'''Blazing Retaliation:''' Huddle behind your shield to increase your {{ArmourClass}} by 1 and deal {{DamageText|1d6|Fire}} when a creature misses you ({{recharge|short rest}}).
|-
|{{MdRarityItem| Helldusk Helmet  }}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|'''{{SAI|Immolating Gaze|w=40}}:''' Sear and {{Cond|Frightened|Frighten}} a target with nothing but your glower. You deal an additional {{DamageText|2d8|Fire}} damage against {{Cond|Burning}} creatures.
|-
|{{MdRarityItem|Circlet of Blasting}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|Cast {{SAI|Scorching Ray}} once per long rest.
|-
|{{MdRarityItem|Hat of Fire Acuity}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|Gain 2 stacks of {{Cond|Arcane Acuity}} each time you deal {{damage color|Fire}} damage.
|-
|{{MdRarityItem|Pyroquickness Hat}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|Gain an additional {{Action|Bonus}} when you cast a non-cantrip {{damage color|Fire}} spell.
|-
|{{MdRarityItem| Obsidian Laced Robe  }}
|[[Clothing]]
|
|
* '''Flaming Revenge:''' On a successful {{SavingThrow}} against a foe's [[spell]], deal {{DamageText|1d4 + [[proficiency bonus]]|Fire}} damage to them.
{{Passive|Hellstalker}}
* Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
{{SpellAction|Scorching Ray|level = 3|recharge = long rest}}
|-
|-
|{{MdRarityItem| Infernal Robe }}
|{{Image rarity item|Incandescent Staff}}
|[[Clothing]]
|{{Equipment slot|Main Hand Melee}} ([[Quarterstaves|Quarterstaff]])
|
|
*'''{{SAI|Fire Shield (Warm)|w=40}}:''' Cast as a level 4 [[Spells|spell]] ({{recharge|long rest}}).
* Ranged [[Spell Attack]] + 1.
*Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
* Resistance to {{DamageType|Fire}} damage.
{{SpellAction|Fire Bolt}}
{{SpellAction|Fireball|level = 3|recharge = long rest}}
|-
|-
|{{MdRarityItem|Emblazoned Plate of the Marshal}}
|{{Image rarity item|Infernal Robe}}
|[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]])
|{{Equipment slot|Armour}} ([[Clothing]])
|
|
*'''{{SAI|Fire Shield|w=40}}:''' Cast as a level 4 [[Spells|spell]] ({{recharge|long rest}}).
* Resistance to {{DamageType|Fire}} damage.
*Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
* {{ArmourClass}} +1
{{SpellAction|Fire Shield: Warm|level = 4|recharge = long rest}}
|-
|-
|{{MdRarityItem|Flawed Helldusk Armour}}:
|{{Image rarity item|Kurwin's Cauteriser}}
|[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]])
|{{Equipment slot|Main Hand Melee}} ([[Scimitars|Scimitar]])
|When you are hit by a foe within {{Distance|m=2|ft=7}}, it might take {{DamageText|1d4|Fire}} damage.
|{{Passive|Cauteriser}}
|-
|-
|{{MdRarityItem|Helldusk Armour}}
|{{Image rarity item|Obsidian Laced Robe}}
|[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]])
|{{Equipment slot|Armour}} ([[Clothing]])
|
|
*'''Flaming Revenge:''' On a successful {{SavingThrow}} against a foe's [[spell]], deal {{DamageText|1d4 + [[proficiency bonus]]|Fire}} damage to them.
* [[Resistance]] to {{DamageType|Fire}} damage.
*Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
* {{Passive|Flaming Revenge}}
*Grants [[Immunity]] to [[Burning (Condition)|Burning]].
|-
|-
|{{MdRarityItem|Flame Enamelled Armour}}
|{{Image rarity item|Pyroquickness Hat}}
|[[Armour]] ([[Armour#List_of_medium_armour|Medium Armour]])
|{{Equipment slot|Headgear}} ([[Headwear#Non-Armour|Non-Armour]])
|
|{{Passive|Fiery Return}}
*'''{{SAI|Fire Shield (Warm)|w=40}}:''' Cast as a level 4 [[Spells|spell]] ({{recharge|long rest}}).
*Grants [[Resistance]] to {{DamageColor|Fire|Fire}} damage.
|-
|-
|{{MdRarityItem|Flawed Helldusk Gloves}}
|{{Image rarity item|Rupturing Blade}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Main Hand Melee}} ([[Rapiers|Rapier]])
|Weapon attacks deal an additional {{DamageText|1d4|Fire}} damage
|{{WeaponAction|Searing Blood}}
|-
|-
|{{MdRarityItem|Gloves of Cinder and Sizzle}}
|{{Image rarity item|Scimitar of Cinder}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Main Hand Melee}} ([[Scimitars|Scimitar]])
|
|
*Unarmed attacks deal an additional {{DamageText|1d4|Fire}} damage.  
* Exploit only.
*{{SAI|Scorching Ray|w=40}} as a level 3 [[Spells|spell]] ({{recharge|long rest}}).
* Deal an additional {{DamageText|1d6|Fire}} damage.  
|-
{{WeaponAction|Scorching Strike}}
|{{MdRarityItem| Gloves of Flint and Steel  }}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|'''Hot Little Hands:''' When the wearer deals {{DamageType|Fire}} damage, the target has to succeed a [[Constitution]] {{Saving Throw}} or start {{Cond|Burning}}.
|-
|-
|{{MdRarityItem|Helldusk Gloves}}
|{{Image rarity item|Shield of Scorching Reprisal}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Off-Hand Melee}} ([[Shields|Shield]])
|
|
*Weapon attacks deal an additional {{DamageText|1d6|Fire}} damage.
* [[Resistance]] to {{DamageType|Fire}} damage.
*{{SAI|Rays of Fire|w=40}}: Cast as a [[Spells|cantrip]] ({{recharge|short rest}}).
{{WeaponAction|Shield Blow}}
|-
{{WeaponAction|Blazing Retaliation}}
|{{MdRarityItem| Thermoarcanic Gloves  }}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|'''Arcane Ashes:''' Whenever you deal {{DamageType|Fire}} damage, you gain 2 turns of {{Cond|Heat}}.
|-
|{{MdRarityItem| Cinder Shoes  }}
|[[Footwear]] ([[Footwear#Non-Armour|Non-Armour]])
|Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{Cond|Heat}}.
|-
|{{MdRarityItem|Helldusk Boots}}
|[[Footwear]] ([[Footwear#Non-Armour|Non-Armour]])
|'''Hellcrawler:''' Teleport to an area and deal {{DamageText|2d8|Fire}} damage where you land. The impact blast spreads in a 3m / 10ft zone.
|-
|{{MdRarityItem| Fireheart  }}
|[[Amulets]]
|'''Fervent Flames :''' Whenever you take {{DamageType|Fire}} damage dealt by another creature, you gain 2 turns of {{Cond|Heat}}.
|-
|-
|{{MdRarityItem| Ring of Self Immolation }}
|{{Image rarity item|Skybreaker}}
|[[Rings]]
|{{Equipment slot|Main Hand Melee}} ([[Light Hammers|Light Hammer]])
|'''{{SAI|Self Immolation|w=40}} :''' Set yourself on fire as a {{Action|Bonus}} to gain {{Cond|Heat}} for 2 turns ({{Recharge|Short Rest}}).
|{{SpellAction|Searing Smite|level = 1|recharge = long rest}}
|-
|-
|{{MdRarityItem|Cindermoth Cloak}}
|{{Image rarity item|Staff of a Mumbling Wizard}}
|[[Cloaks]]
|{{Equipment slot|Main Hand Melee}} ([[Quarterstaves|Quarterstaff]])
|Inflicts [[Burning (Condition)|Burning]] on any foe within 2m / 7ft that damages the wearer.
|{{SpellAction|Firebolt?}} Has a 1/20 chance to cast {{SAI|Fireball}} instead.
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Latest revision as of 17:47, 8 November 2024

The Fire Set is a set of equipment that deals Damage TypesFire damage and inflicts the Burning Burning condition. Synergizes with items from the Heat Set, Helldusk Set, and Elemental set, which are not duplicated here. It consists of the following pieces:

Name Slot Effect

Azer Warhammer

Main Hand Melee Main Hand Melee (Warhammer)
  • Exploit only.
  • Deal an additional 1d6Damage TypesFire damage.
Overheat Overheat ()

Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely Burning Fiercely.


Cindermoth Cloak

Armour Armour (Clothing)
Flaming Shroud
A creature that damages the wearer within 2 m / 7 ft receives Burning Burning.

Circlet of Blasting

Headgear Headgear (Non-Armour)
Scorching Ray Scorching Ray ()
Cast as a level 2 spell ( Recharge: Long rest.)

Emblazoned Plate of the Marshal

Armour Armour (Heavy Armour)
Fire Shield Fire Shield ()
Cast as a level 4 spell ( Recharge: Long rest.)
Magical Plate
All incoming damage is reduced by 2.
Endurance by Fire
You have Resistance to Damage TypesFire damage and a +2 bonus to Saving throws.

Everburn Blade

Main Hand Melee Main Hand Melee (Greatsword)
  • Deal an additional 1d4Damage TypesFire damage.

Exterminator's Axe

Main Hand Melee Main Hand Melee (Greataxe)
Scourge of Pests
Deals an additional 1d6Damage TypesFire damage to Plants, Myconids[See Notes], and Small creatures.

Flame Enamelled Armour

Armour Armour (Medium Armour)
Fire Shield: Warm Fire Shield: Warm ()
Cast as a level 4 spell ( Recharge: Long rest.)
Seldom Caught Unawares
You gain a +2 bonus to Initiative rolls Initiative rolls.
Endurance by Fire
You have Resistance to Damage TypesFire damage and a +2 bonus to Saving throws.

Gloves of Cinder and Sizzle

Gloves Gloves (Non-Armour)
Scorching Ray Scorching Ray ()
Cast as a level 3 spell ( Recharge: Long rest.)
Dragonfire Fists
Your unarmed attacks deal an additional 1d4Damage TypesFire.

Gloves of Flint and Steel

Gloves Gloves (Non-Armour)
  • Inaccessible via normal gameplay; requires third-party tools to access.
Hot Little Hands
When the wearer deals Damage TypesFire damage, the target has to succeed a Constitution Saving throw or start Burning Burning.

Gold Wyrmling Staff

Main Hand Melee Main Hand Melee (Quarterstaff)
  • Deal an additional 1d4Damage TypesFire damage.
Fire Bolt Fire Bolt ()
Cast as a cantrip at will.

Hat of Fire Acuity

Headgear Headgear (Non-Armour)
Fire Acuity
Whenever you deal Damage TypesFire damage, you gain Arcane Acuity Arcane Acuity for 2 turns.

Hellfire Hand Crossbow

Main Hand Ranged Main Hand Ranged (Hand Crossbow)
Hellstalker
Possibly inflict Burning Burning when attacking while Hiding Hiding or Invisible Invisible.
Scorching Ray Scorching Ray ()
Cast as a level 3 spell ( Recharge: Long rest.)

Incandescent Staff

Main Hand Melee Main Hand Melee (Quarterstaff)
Fire Bolt Fire Bolt ()
Cast as a cantrip at will.
Fireball Fireball ()
Cast as a level 3 spell ( Recharge: Long rest.)

Infernal Robe

Armour Armour (Clothing)
Fire Shield: Warm Fire Shield: Warm ()
Cast as a level 4 spell ( Recharge: Long rest.)

Kurwin's Cauteriser

Main Hand Melee Main Hand Melee (Scimitar)
Cauteriser
Deals an additional 1d4Damage TypesFire. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving throw.

Obsidian Laced Robe

Armour Armour (Clothing)
Flaming Revenge
On a successful Saving throw against a foe's spell, deal 1d4 + proficiency bonusDamage TypesFire damage to them.

Pyroquickness Hat

Headgear Headgear (Non-Armour)
Fiery Return
When you deal Damage TypesFire damage with a non-cantrip spell, you Burn Burn yourself and gain an additional Bonus action this round.

Rupturing Blade

Main Hand Melee Main Hand Melee (Rapier)
Searing Blood Searing Blood ()

Cut into an enemy, dealing an extra proficiency bonusDamage TypesFire and 1d6Damage TypesFire damage to them, while you yourself take 1d6Damage TypesSlashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn.


Scimitar of Cinder

Main Hand Melee Main Hand Melee (Scimitar)
  • Exploit only.
  • Deal an additional 1d6Damage TypesFire damage.
Scorching Strike Scorching Strike ()

Lash out with a blazing strike and possibly Burn Burn your target.


Shield of Scorching Reprisal

Off-Hand Melee Off-Hand Melee (Shield)
Shield Blow Shield Blow ()

When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.

Blazing Retaliation Blazing Retaliation ()

Huddle behind your shield to increase your Armour Class Armour Class by 1 and reap scorching retaliation upon attacks who miss you.


Skybreaker

Main Hand Melee Main Hand Melee (Light Hammer)
Searing Smite Searing Smite ()
Cast as a level 1 spell ( Recharge: Long rest.)

Staff of a Mumbling Wizard

Main Hand Melee Main Hand Melee (Quarterstaff)
Firebolt? Firebolt? ()
Cast as a cantrip at will. Has a 1/20 chance to cast Fireball Fireball instead.