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The Fire Set is a set of equipment that deals {{DamageType|Fire}} damage and inflicts the {{Cond|Burning}} condition. Synergizes with items from the [[Heat Set]], which are not duplicated here. It consists of the following pieces:  
The Fire Set is a set of equipment that deals {{DamageType|Fire}} damage and inflicts the {{Cond|Burning}} condition. Synergizes with items from the [[Heat Set]], [[Helldusk set|Helldusk Set]], and [[Elemental set]], which are not duplicated here. It consists of the following pieces:  
{| class="wikitable"
{{Table alignment}}
|+Fire Set
{| class="wikitable defaultleft col1center sortable"
!Name
!Name
!Type
!Slot
!Effect
!Effect
|-
|-
|{{MdRarityItem|Exterminator's Axe}}
|{{Image rarity item|Azer Warhammer}}
|[[Weapons]] ([[Greataxes|Greataxe]])
|{{Equipment slot|Main Hand Melee}} ([[Warhammers|Warhammer]])
|{{Passive|Scourge of Pests}}
|-
|{{MdRarityItem|Everburn Blade}}
|[[Weapons]] ([[Greatswords|Greatsword]])
|
|
* Deal an additional {{DamageText|1d4|Fire}} damage.
* Exploit only.
* Deal an additional {{DamageText|1d6|Fire}} damage.
{{WeaponAction|Overheat}}
|-
|-
|{{MdRarityItem|Firestoker}}
|{{Image rarity item|Cindermoth Cloak}}
|[[Weapons]] ([[Hand Crossbows|Hand Crossbow]])
|{{Equipment slot|Armour}} ([[Clothing]])
|{{Passive|Burned Alive}}
|{{Passive|Flaming Shroud}}
|-
|-
|{{MdRarityItem|Hellfire Hand Crossbow}}
|{{Image rarity item|Circlet of Blasting}}
|[[Weapons]] ([[Hand Crossbows|Hand Crossbow]])
|{{Equipment slot|Headgear}} ([[Headwear#Non-Armour|Non-Armour]])
|
|{{SpellAction|Scorching Ray|level = 2|recharge = long rest}}
{{Passive|Hellstalker}}
{{SpellAction|Scorching Ray|level = 3|recharge = long rest}}
|-
|-
|{{MdRarityItem|Dragon's Grasp}}
|{{Image rarity item|Emblazoned Plate of the Marshal}}
|[[Weapons]] ([[Handaxes|Handaxe]])
|{{Equipment slot|Armour}} ([[Heavy Armour]])
|{{Passive|Burned Alive}}
|-
|{{MdRarityItem|Skybreaker}}
||[[Weapons]] ([[Light Hammers|Light Hammer]])
|{{SpellAction|Searing Smite|level = 1|recharge = long rest}}
|-
|{{MdRarityItem|Gold Wyrmling Staff}}
|[[Weapons]] ([[Quarterstaves|Quarterstaff]])
|
|
* Deal an additional {{DamageText|1d4|Fire}} damage.
{{SpellAction|Fire Shield|level = 4|recharge = long rest}}
{{SpellAction|Fire Bolt}}
{{Passive|Magical Plate (-2)}}
{{Passive|Endurance by Fire}}
|-
|-
|{{MdRarityItem|Incandescent Staff}}
|{{Image rarity item|Everburn Blade}}
|[[Weapons]] ([[Quarterstaves|Quarterstaff]])
|{{Equipment slot|Main Hand Melee}} ([[Greatswords|Greatsword]])
|
|
* Ranged [[Spell Attack]] + 1.
* Deal an additional {{DamageText|1d4|Fire}} damage.
* Resistance to {{DamageType|Fire}} damage.
{{SpellAction|Fire Bolt}}
{{SpellAction|Fireball|level = 3|recharge = long rest}}
|-
|-
|{{MdRarityItem|Staff of a Mumbling Wizard}}
|{{Image rarity item|Exterminator's Axe}}
|[[Weapons]] ([[Quarterstaves|Quarterstaff]])
|{{Equipment slot|Main Hand Melee}} ([[Greataxes|Greataxe]])
|{{SpellAction|Firebolt?}} Has a 1/20 chance to cast {{SAI|Fireball}} instead.
|{{Passive|Scourge of Pests}}
|-
|-
|{{MdRarityItem|Rupturing Blade}}
|{{Image rarity item|Flame Enamelled Armour}}
|[[Weapons]] ([[Rapiers|Rapier]])
|{{Equipment slot|Armour}} ([[Armour#List_of_medium_armour|Medium Armour]])
|{{WeaponAction|Searing Blood}}
|-
|{{MdRarityItem|Kurwin's Cauteriser}}
|[[Weapons]] ([[Scimitars|Scimitar]])
|{{Passive|Cauteriser}}
|-
|{{MdRarityItem|Scimitar of Cinder}}
|[[Weapons]] ([[Scimitars|Scimitar]])
|
|
* Exploit only.
{{SpellAction|Fire Shield: Warm|level = 4|recharge = long rest}}
* Deal an additional {{DamageText|1d6|Fire}} damage.
{{Passive|Seldom Caught Unawares (+2)}}
{{WeaponAction|Scorching Strike}}
{{Passive|Endurance by Fire}}
|-
|-
|{{MdRarityItem|Azer Warhammer}}
|{{Image rarity item|Gloves of Cinder and Sizzle}}
|[[Weapons]] ([[Warhammers|Warhammer]])
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
|
|{{SpellAction|Scorching Ray|level = 3|recharge = long rest}}
* Exploit only.
{{Passive|Dragonfire Fists}}
* Deal an additional {{DamageText|1d6|Fire}} damage.
{{WeaponAction|Overheat}}
|-
|-
|{{MdRarityItem|Shield of Scorching Reprisal}}
|{{Image rarity item|Gloves of Flint and Steel}}
|[[Shields]]
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
|
|
* [[Resistance]] to {{DamageType|Fire}} damage.
* Inaccessible via normal gameplay; requires third-party tools to access.
{{WeaponAction|Shield Blow}}
{{Passive|Hot Little Hands}}
{{WeaponAction|Blazing Retaliation}}
|-
|-
|{{MdRarityItem| Helldusk Helmet  }}
|{{Image rarity item|Gold Wyrmling Staff}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Main Hand Melee}} ([[Quarterstaves|Quarterstaff]])
|
|
* Attackers can't land [[Critical Hit]]s on the wearer.
* Deal an additional {{DamageText|1d4|Fire}} damage.
{{SpellAction|Immolating Gaze}}
{{SpellAction|Fire Bolt}}
{{Passive|Infernal Sight}}
{{Passive|Magical Durability (+2)}}
|-
|{{MdRarityItem|Circlet of Blasting}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|{{SpellAction|Scorching Ray|level = 2|recharge = long rest}}
|-
|-
|{{MdRarityItem|Hat of Fire Acuity}}
|{{Image rarity item|Hat of Fire Acuity}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Headgear}} ([[Headwear#Non-Armour|Non-Armour]])
|{{Passive|Fire Acuity}}
|{{Passive|Fire Acuity}}
|-
|-
|{{MdRarityItem|Pyroquickness Hat}}
|{{Image rarity item|Hellfire Hand Crossbow}}
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Main Hand Ranged}} ([[Hand Crossbows|Hand Crossbow]])
|{{Passive|Fiery Return}}
|
{{Passive|Hellstalker}}
{{SpellAction|Scorching Ray|level = 3|recharge = long rest}}
|-
|-
|{{MdRarityItem| Obsidian Laced Robe  }}
|{{Image rarity item|Incandescent Staff}}
|[[Clothing]]
|{{Equipment slot|Main Hand Melee}} ([[Quarterstaves|Quarterstaff]])
|
|
* [[Resistance]] to {{DamageType|Fire}} damage.
* Ranged [[Spell Attack]] + 1.
* {{Passive|Flaming Revenge}}
* Resistance to {{DamageType|Fire}} damage.
{{SpellAction|Fire Bolt}}
{{SpellAction|Fireball|level = 3|recharge = long rest}}
|-
|-
|{{MdRarityItem| Infernal Robe }}
|{{Image rarity item|Infernal Robe}}
|[[Clothing]]
|{{Equipment slot|Armour}} ([[Clothing]])
|
|
* Resistance to {{DamageType|Fire}} damage.
* Resistance to {{DamageType|Fire}} damage.
Line 113: Line 86:
{{SpellAction|Fire Shield: Warm|level = 4|recharge = long rest}}
{{SpellAction|Fire Shield: Warm|level = 4|recharge = long rest}}
|-
|-
|{{MdRarityItem|Emblazoned Plate of the Marshal}}
|{{Image rarity item|Kurwin's Cauteriser}}
|[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]])
|{{Equipment slot|Main Hand Melee}} ([[Scimitars|Scimitar]])
|{{Passive|Cauteriser}}
|-
|{{Image rarity item|Obsidian Laced Robe}}
|{{Equipment slot|Armour}} ([[Clothing]])
|
|
{{SpellAction|Fire Shield|level = 4|recharge = long rest}}
* [[Resistance]] to {{DamageType|Fire}} damage.
{{Passive|Magical Plate (-2)}}
* {{Passive|Flaming Revenge}}
{{Passive|Endurance by Fire}}
|-
|-
|{{MdRarityItem|Flawed Helldusk Armour}}:
|{{Image rarity item|Pyroquickness Hat}}
|[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]])
|{{Equipment slot|Headgear}} ([[Headwear#Non-Armour|Non-Armour]])
|{{Passive|Lesser Infernal Retribution}}
|{{Passive|Fiery Return}}
{{Passive|Superior Plate (-1)}}
|-
|-
|{{MdRarityItem|Helldusk Armour}}
|{{Image rarity item|Rupturing Blade}}
|[[Armour]] ([[Armour#List_of_heavy_armour|Heavy Armour]])
|{{Equipment slot|Main Hand Melee}} ([[Rapiers|Rapier]])
|{{SpellAction|Fly (bonus action)|level = 3|recharge = long rest}}
|{{WeaponAction|Searing Blood}}
{{Passive|Helldusk Armour}}
{{Passive|Infernal Retribution}}
{{Passive|Prime Aegis of Fire}}
|-
|-
|{{MdRarityItem|Flame Enamelled Armour}}
|{{Image rarity item|Scimitar of Cinder}}
|[[Armour]] ([[Armour#List_of_medium_armour|Medium Armour]])
|{{Equipment slot|Main Hand Melee}} ([[Scimitars|Scimitar]])
|
|
{{SpellAction|Fire Shield: Warm|level = 4|recharge = long rest}}
* Exploit only.
{{Passive|Seldom Caught Unawares (+2)}}
* Deal an additional {{DamageText|1d6|Fire}} damage.
{{Passive|Endurance by Fire}}
{{WeaponAction|Scorching Strike}}
|-
|-
|{{MdRarityItem|Flawed Helldusk Gloves}}
|{{Image rarity item|Shield of Scorching Reprisal}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Off-Hand Melee}} ([[Shields|Shield]])
|
|
* [[Strength]] {{Saving Throw}}s +1
* [[Resistance]] to {{DamageType|Fire}} damage.
{{Passive|Lesser Infernal Touch}}
{{WeaponAction|Shield Blow}}
{{WeaponAction|Blazing Retaliation}}
|-
|-
|{{MdRarityItem|Gloves of Cinder and Sizzle}}
|{{Image rarity item|Skybreaker}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Main Hand Melee}} ([[Light Hammers|Light Hammer]])
|
|{{SpellAction|Searing Smite|level = 1|recharge = long rest}}
{{SpellAction|Scorching Ray|level = 3|recharge = long rest}}
{{Passive|Dragonfire Fists}}
|-
|-
|{{MdRarityItem| Gloves of Flint and Steel  }}
|{{Image rarity item|Staff of a Mumbling Wizard}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Main Hand Melee}} ([[Quarterstaves|Quarterstaff]])
|'''Hot Little Hands:''' When the wearer deals {{DamageType|Fire}} damage, the target has to succeed a [[Constitution]] {{Saving Throw}} or start {{Cond|Burning}}.
|{{SpellAction|Firebolt?}} Has a 1/20 chance to cast {{SAI|Fireball}} instead.
|-
|{{MdRarityItem|Helldusk Gloves}}
|[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]])
|
*Weapon attacks deal an additional {{DamageText|1d6|Fire}} damage.
*{{SAI|Rays of Fire|w=40}}: Cast as a [[Spells|cantrip]] ({{recharge|short rest}}).
|-
|{{MdRarityItem|Helldusk Boots}}
|[[Footwear]] ([[Footwear#Non-Armour|Non-Armour]])
|'''Hellcrawler:''' Teleport to an area and deal {{DamageText|2d8|Fire}} damage where you land. The impact blast spreads in a 3m / 10ft zone.
|-
|{{MdRarityItem|Cindermoth Cloak}}
|[[Cloaks]]
|Inflicts [[Burning (Condition)|Burning]] on any foe within 2m / 7ft that damages the wearer.
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Latest revision as of 17:47, 8 November 2024

The Fire Set is a set of equipment that deals Damage TypesFire damage and inflicts the Burning Burning condition. Synergizes with items from the Heat Set, Helldusk Set, and Elemental set, which are not duplicated here. It consists of the following pieces:

Name Slot Effect

Azer Warhammer

Main Hand Melee Main Hand Melee (Warhammer)
  • Exploit only.
  • Deal an additional 1d6Damage TypesFire damage.
Overheat Overheat ()

Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely Burning Fiercely.


Cindermoth Cloak

Armour Armour (Clothing)
Flaming Shroud
A creature that damages the wearer within 2 m / 7 ft receives Burning Burning.

Circlet of Blasting

Headgear Headgear (Non-Armour)
Scorching Ray Scorching Ray ()
Cast as a level 2 spell ( Recharge: Long rest.)

Emblazoned Plate of the Marshal

Armour Armour (Heavy Armour)
Fire Shield Fire Shield ()
Cast as a level 4 spell ( Recharge: Long rest.)
Magical Plate
All incoming damage is reduced by 2.
Endurance by Fire
You have Resistance to Damage TypesFire damage and a +2 bonus to Saving throws.

Everburn Blade

Main Hand Melee Main Hand Melee (Greatsword)
  • Deal an additional 1d4Damage TypesFire damage.

Exterminator's Axe

Main Hand Melee Main Hand Melee (Greataxe)
Scourge of Pests
Deals an additional 1d6Damage TypesFire damage to Plants, Myconids[See Notes], and Small creatures.

Flame Enamelled Armour

Armour Armour (Medium Armour)
Fire Shield: Warm Fire Shield: Warm ()
Cast as a level 4 spell ( Recharge: Long rest.)
Seldom Caught Unawares
You gain a +2 bonus to Initiative rolls Initiative rolls.
Endurance by Fire
You have Resistance to Damage TypesFire damage and a +2 bonus to Saving throws.

Gloves of Cinder and Sizzle

Gloves Gloves (Non-Armour)
Scorching Ray Scorching Ray ()
Cast as a level 3 spell ( Recharge: Long rest.)
Dragonfire Fists
Your unarmed attacks deal an additional 1d4Damage TypesFire.

Gloves of Flint and Steel

Gloves Gloves (Non-Armour)
  • Inaccessible via normal gameplay; requires third-party tools to access.
Hot Little Hands
When the wearer deals Damage TypesFire damage, the target has to succeed a Constitution Saving throw or start Burning Burning.

Gold Wyrmling Staff

Main Hand Melee Main Hand Melee (Quarterstaff)
  • Deal an additional 1d4Damage TypesFire damage.
Fire Bolt Fire Bolt ()
Cast as a cantrip at will.

Hat of Fire Acuity

Headgear Headgear (Non-Armour)
Fire Acuity
Whenever you deal Damage TypesFire damage, you gain Arcane Acuity Arcane Acuity for 2 turns.

Hellfire Hand Crossbow

Main Hand Ranged Main Hand Ranged (Hand Crossbow)
Hellstalker
Possibly inflict Burning Burning when attacking while Hiding Hiding or Invisible Invisible.
Scorching Ray Scorching Ray ()
Cast as a level 3 spell ( Recharge: Long rest.)

Incandescent Staff

Main Hand Melee Main Hand Melee (Quarterstaff)
Fire Bolt Fire Bolt ()
Cast as a cantrip at will.
Fireball Fireball ()
Cast as a level 3 spell ( Recharge: Long rest.)

Infernal Robe

Armour Armour (Clothing)
Fire Shield: Warm Fire Shield: Warm ()
Cast as a level 4 spell ( Recharge: Long rest.)

Kurwin's Cauteriser

Main Hand Melee Main Hand Melee (Scimitar)
Cauteriser
Deals an additional 1d4Damage TypesFire. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving throw.

Obsidian Laced Robe

Armour Armour (Clothing)
Flaming Revenge
On a successful Saving throw against a foe's spell, deal 1d4 + proficiency bonusDamage TypesFire damage to them.

Pyroquickness Hat

Headgear Headgear (Non-Armour)
Fiery Return
When you deal Damage TypesFire damage with a non-cantrip spell, you Burn Burn yourself and gain an additional Bonus action this round.

Rupturing Blade

Main Hand Melee Main Hand Melee (Rapier)
Searing Blood Searing Blood ()

Cut into an enemy, dealing an extra proficiency bonusDamage TypesFire and 1d6Damage TypesFire damage to them, while you yourself take 1d6Damage TypesSlashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn.


Scimitar of Cinder

Main Hand Melee Main Hand Melee (Scimitar)
  • Exploit only.
  • Deal an additional 1d6Damage TypesFire damage.
Scorching Strike Scorching Strike ()

Lash out with a blazing strike and possibly Burn Burn your target.


Shield of Scorching Reprisal

Off-Hand Melee Off-Hand Melee (Shield)
Shield Blow Shield Blow ()

When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.

Blazing Retaliation Blazing Retaliation ()

Huddle behind your shield to increase your Armour Class Armour Class by 1 and reap scorching retaliation upon attacks who miss you.


Skybreaker

Main Hand Melee Main Hand Melee (Light Hammer)
Searing Smite Searing Smite ()
Cast as a level 1 spell ( Recharge: Long rest.)

Staff of a Mumbling Wizard

Main Hand Melee Main Hand Melee (Quarterstaff)
Firebolt? Firebolt? ()
Cast as a cantrip at will. Has a 1/20 chance to cast Fireball Fireball instead.