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Radiant set: Difference between revisions

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The Radiant set is a set of equipment that helps the user deal {{DamageType|Radiant}} damage. Synergizes with items from the [[Luminous set]], which are not duplicated here.  
The Radiant set is a set of equipment that helps the user deal {{DamageType|Radiant}} damage. Synergizes with items from the [[Luminous set]], which are not duplicated here.  
{| class="wikitable" style="text-align:center;"
{{Table alignment}}
|+Radiant Set
{| class="wikitable defaultleft col1center sortable"
!Name
!Name
!Type
!Slot
!Effect
!Effect
|-
|-
|{{MdRarityItem|Creation's Echo}}
|{{Image rarity item|Callous Glow Ring}}
|[[Weapons|Weapon]] ([[Quarterstaves|Quarterstaff]])
|{{Equipment slot|Ring}}
|{{Passive|Elemental Resonance}}
|{{Passive|Callous Glow}}
|-
|{{Image rarity item|Deva Mace}}
|{{Equipment slot|Main Hand Melee}} ([[Maces|Mace]])
|
* Deal an additional {{DamageText|4d8|Radiant}} damage.
* Exploit only.
|-
|{{Image rarity item|Devotee's Mace}}
|{{Equipment slot|Main Hand Melee}} ([[Maces|Mace]])
|
* Deal an additional {{DamageText|4d8|Radiant}} damage.
{{WeaponAction|Healing Incense Aura}}
|-
|{{Image rarity item|Gloves of Belligerent Skies}}
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
|{{Passive|Thunderous Conversion}}
|-
|{{Image rarity item|Gontr Mael}}
|{{Equipment slot|Main Hand Ranged}} ([[Longbows|Longbow]])
|{{Passive|Promised Victory}}
{{Passive|Gontr Mael: Glowing}}
{{SpellAction|Celestial Haste}}
{{WeaponAction|Bolt of Celestial Light}}
|-
|{{Image rarity item|Hammer of the Just}}
|{{Equipment slot|Main Hand Melee}} ([[Warhammers|Warhammer]])
|
* Deal an additional {{DamageText|1d4|Radiant}} damage.
{{Passive|Slay the Wicked}}
{{SpellAction|Detect Thoughts|level = 1|recharge = long rest}}
|-
|{{Image rarity item|Holy Lance Helm}}
|{{Equipment slot|Headgear}} ([[Headwear#Medium|Medium Armour]])
|
* [[Constitution]] {{Saving Throw}}s +1
{{Passive|Smite the Graceless}}
|-
|{{Image rarity item|Mantle of the Holy Warrior}}
|{{Equipment slot|Cloak}}
|{{SpellAction|Crusader's Mantle|level = 3|recharge = short rest}}
|-
|{{Image rarity item|Moon Devotion Robe}}
|{{Equipment slot|Armour}} ([[Clothing]])
|
* {{Advantage}} on [[Constitution]] {{Saving Throw}}s.
* {{Saving Throw}}s +1
{{SpellAction|Lunar Bulwark|level = 1|recharge = long rest}}
{{SpellAction|Produce Flame}}
{{Passive|Selûne's Protection}}
|-
|{{Image rarity item|Moonlight Glaive}}
|{{Equipment slot|Main Hand Melee}} ([[Glaives|Glaive]])
|
* Deal an additional {{DamageText|1d4|Radiant}} damage.
{{Passive|Moonlight Glaive: Glowing}}
{{WeaponAction|Moonlight Butterflies}}
|-
|{{Image rarity item|Pelorsun Blade}}
|{{Equipment slot|Main Hand Melee}} ([[Rapiers|Rapier]])
|
* Deal an additional {{DamageText|1d4|Radiant}} damage.
{{Passive|Undead Bane}}
|-
|{{Image rarity item|Seraphic Pugilist Gloves}}
|{{Equipment slot|Gloves}} ([[Handwear#Non-Armour|Non-Armour]])
|{{SpellAction|Guiding Bolt|level = 4|recharge = long rest}}
{{Passive|Angelclocker Knuckles}}
|-
|{{Image rarity item|Selûne's Spear of Night}}
|{{Equipment slot|Main Hand Melee}} ([[Spears|Spear]])
|{{Passive|Selûne's Blessing}}
{{Passive|Darkvision}}
{{SpellAction|Moonbeam|level = 3|recharge = long rest}}
{{SpellAction|Moonmote|recharge = long rest}}
|-
|{{Image rarity item|Shining Staver-of-Skulls}}
|{{Equipment slot|Main Hand Melee}} ([[Light Hammers|Light Hammer]])
|
* Deal an additional {{DamageText|1d4|Radiant}} damage.
* {{SAI|Light}} - This object has an aura of light with a radius of {{Radius|m = 7.5|ft = 25}}.
|-
|{{Image rarity item|The Blood of Lathander}}
|{{Equipment slot|Main Hand Melee}} ([[Maces|Mace]])
|{{Passive|Lathander's Blessing}}
{{Passive|Lathander's Light}}
{{SpellAction|Sunbeam|level = 6|recharge = long rest}}
|-
|-
|{{MdRarityItem|Callous Glow Ring}}
|{{Image rarity item|The Oak Father's Embrace}}
|[[Rings]]
|{{Equipment slot|Armour}} ([[Medium Armour]])
|{{Passive|Callous Glow}}
|{{Passive|Order of Nature}}
|}
|}
*{{MdRarityItem|Deva Mace}}
*{{MdRarityItem|Devotee's Mace}}
*{{MdRarityItem|Gloves of Belligerent Skies}}
* {{MdRarityItem|Gontr Mael}}
* {{MdRarityItem|Hammer of the Just}}
* {{Medium rarity item|Holy Lance Helm}}
* {{MdRarityItem|Mantle of the Holy Warrior}}
* {{MdRarityItem|Markoheshkir}}
* {{MdRarityItem|Moon Devotion Robe}}
* {{MdRarityItem|Moonlight Glaive}}
* {{MdRarityItem|Pelorsun Blade}}
* {{MdRarityItem|Selûne's Spear of Night}}
*{{MdRarityItem|Seraphic Pugilist Gloves}}
*{{MdRarityItem|Shining Staver-of-Skulls}}
* {{MdRarityItem|The Oak Father's Embrace}}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Latest revision as of 17:51, 8 November 2024

The Radiant set is a set of equipment that helps the user deal Damage TypesRadiant damage. Synergizes with items from the Luminous set, which are not duplicated here.

Name Slot Effect

Callous Glow Ring

Ring Ring
Callous Glow
The wearer deals an additional 2 points of Damage TypesRadiant damage against creatures that are illuminated.

Deva Mace

Main Hand Melee Main Hand Melee (Mace)
  • Deal an additional 4d8Damage TypesRadiant damage.
  • Exploit only.

Devotee's Mace

Main Hand Melee Main Hand Melee (Mace)
  • Deal an additional 4d8Damage TypesRadiant damage.
Healing Incense Aura Healing Incense Aura ()

Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn


Gloves of Belligerent Skies

Gloves Gloves (Non-Armour)
Thunderous Conversion
When the wearer deals Damage TypesThunder, Damage TypesLightning, or Damage TypesRadiant damage, inflict 2 turns of Reverberation Reverberation upon the target(s).

Gontr Mael

Main Hand Ranged Main Hand Ranged (Longbow)
Promised Victory
On a hit, possibly inflict Guiding Bolt Guiding Bolt upon the target.
Gontr Mael: Glowing Gontr Mael: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft. Toggle this to douse and rekindle the light.
Celestial Haste Celestial Haste ()
Cast as a level 3 spell at will.
Bolt of Celestial Light Bolt of Celestial Light ()

Frighten Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4Damage TypesRadiant damage.


Hammer of the Just

Main Hand Melee Main Hand Melee (Warhammer)
  • Deal an additional 1d4Damage TypesRadiant damage.
Slay the Wicked
This weapon deals an additional 1d6Damage TypesSlashing damage against Fiends and Undead.
Detect Thoughts Detect Thoughts ()
Cast as a level 1 spell ( Recharge: Long rest.)

Holy Lance Helm

Headgear Headgear (Medium Armour)
Smite the Graceless
Creatures who miss their Attack rolls against the wearer must make a DC 14  Dexterity saving throw or take 1d4Damage TypesRadiant damage.

Mantle of the Holy Warrior

Cloak Cloak
Crusader's Mantle Crusader's Mantle ()
Cast as a level 3 spell ( Recharge: Short rest.)

Moon Devotion Robe

Armour Armour (Clothing)
Lunar Bulwark Lunar Bulwark ()
Cast as a level 1 spell ( Recharge: Long rest.)
Produce Flame Produce Flame ()
Cast as a cantrip at will.
Selûne's Protection
While the wearer has Mage Armour Mage Armour, each successful Saving throw causes the source of the Saving Throw to take 1-4Damage TypesRadiant damage.

Moonlight Glaive

Main Hand Melee Main Hand Melee (Glaive)
  • Deal an additional 1d4Damage TypesRadiant damage.
Moonlight Glaive: Glowing Moonlight Glaive: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.
Moonlight Butterflies Moonlight Butterflies ()

Strike a foe, conjuring an illusory swarm of moon-pale butterflies and gaining Advantage Icon.png Advantage on attacks against the target.


Pelorsun Blade

Main Hand Melee Main Hand Melee (Rapier)
  • Deal an additional 1d4Damage TypesRadiant damage.
Undead Bane
All Attack rolls have Advantage Icon.png Advantage against Undead.[See Notes]

Seraphic Pugilist Gloves

Gloves Gloves (Non-Armour)
Guiding Bolt Guiding Bolt ()
Cast as a level 4 spell ( Recharge: Long rest.)
Angelclocker Knuckles
Your unarmed attacks deal an additional 1d4Damage TypesRadiant damage.

Selûne's Spear of Night

Main Hand Melee Main Hand Melee (Spear)
Selûne's Blessing
You gain Advantage Icon.png Advantage on Wisdom Saving throws and Perception Checks.
Darkvision Darkvision
Can see in the dark up to 12 m / 40 ft.
Moonbeam Moonbeam ()
Cast as a level 3 spell ( Recharge: Long rest.)
Moonmote Moonmote ()
Cast as a cantrip ( Recharge: Long rest.)

Shining Staver-of-Skulls

Main Hand Melee Main Hand Melee (Light Hammer)
  • Deal an additional 1d4Damage TypesRadiant damage.
  • Light Light - This object has an aura of light with a radius of 7.5 m / 25 ft.

The Blood of Lathander

Main Hand Melee Main Hand Melee (Mace)
Lathander's Blessing
Once per Long Rest, when your hit points are reduced to 0, you regain 2d6hit points. Allies within 9 m / 30 ft also regain 1d6hit points.
Lathander's Light Lathander's Light
Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded if they fail a DC 14 Constitution throw.
Sunbeam Sunbeam ()
Cast as a level 6 spell ( Recharge: Long rest.)

The Oak Father's Embrace

Armour Armour (Medium Armour)
Order of Nature
Undead creatures that hit the wearer receive 1d6Damage TypesRadiant. Beasts that hit the wearer deal an additional 1d6Damage TypesRadiant.