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[[File:Fire Surface.png|thumb|alt=A screenshot of a Fire surface.|A Fire surface.|150px]] | {{PageSeo | ||
| description = Surfaces are a type of area. It is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it | |||
| image = Fire Surface.png | |||
}} | |||
[[File:Fire Surface.png|thumb|alt=A screenshot of a Fire surface.|{{Noexcerpt|A Fire surface.}}|150px]] | |||
'''Surfaces''' are a type of [[area]]. It is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it. Many abilities and magical effects can create a surface, and they can sometimes be removed or converted into different surfaces with other elements or substances. The effects of surfaces can be avoided with abilities such as [[Fly]]. | |||
The player can [[Dip]] their weapon into Fire and Hellfire surfaces to receive [[Dipped in Fire (Condition)|Dipped in Fire]], and Simple Toxin surfaces to receive [[Dipped in Poison (Condition)|Dipped in Poison]]. | The player can [[Dip]] their weapon into Fire and Hellfire surfaces to receive [[Dipped in Fire (Condition)|Dipped in Fire]], and Simple Toxin surfaces to receive [[Dipped in Poison (Condition)|Dipped in Poison]]. | ||
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!Surface!!Effects | !Surface!!Effects | ||
|- | |- | ||
|{{Area|Acid | |{{Area|Acid|w=40}} || | ||
* {{Cond|Acid}} - {{Armour Class}} reduced by 2 | * {{Cond|Acid}} - {{Armour Class}} reduced by 2 | ||
|- | |- | ||
|{{Area|Alcohol | |{{Area|Alcohol|w=40}} || | ||
* Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold | * Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold | ||
|- | |- | ||
|{{Area|Ash}}|| | |{{Area|Ash|w=40}}|| | ||
|- | |- | ||
|{{Area|Blood | |{{Area|Blood|w=40}}|| | ||
* Turns into Ice surface if exposed to Cold damage | * Turns into Ice surface if exposed to Cold damage | ||
|- | |- | ||
|{{Area|Black Tentacles}}|| | |{{Area|Black Tentacles|w=40}}|| | ||
* {{Cond|Black Tentacles}} - Take {{DamageText|3d6|Bludgeoning}} damage per turn. | * {{Cond|Black Tentacles}} - Take {{DamageText|3d6|Bludgeoning}} damage per turn. | ||
* {{Cond|Difficult Terrain}} | * {{Cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Caustic Brine}} || | |{{Area|Caustic Brine|w=40}} || | ||
* {{Cond|Caustic Brine}} - Take {{DamageText|1d4|Acid}} damage per turn. | * {{Cond|Caustic Brine}} - Take {{DamageText|1d4|Acid}} damage per turn. | ||
|- | |- | ||
|{{Area|Electrified Water}}|| | |{{Area|Electrified Water|w=40}}|| | ||
* {{Cond|Electrocuted}} - Take {{DamageText|1d4|Lightning}} damage per turn. | * {{Cond|Electrocuted}} - Take {{DamageText|1d4|Lightning}} damage per turn. | ||
|- | |- | ||
|{{Area|Fire | |{{Area|Fire|w=40}} || | ||
* {{Cond|Burning}} - Take {{DamageText|1d4|Fire}} damage per turn. | * {{Cond|Burning}} - Take {{DamageText|1d4|Fire}} damage per turn. | ||
* {{dippable}}: 1d4 Fire | * {{dippable}}: 1d4 Fire | ||
|- | |- | ||
|{{Area|Grease | |{{Area|Grease|w=40}} || | ||
* {{Cond|Prone}} | * {{Cond|Prone}} | ||
* {{Cond|Difficult Terrain}} | * {{Cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Hellfire}} || | |{{Area|Hellfire|w=40}} || | ||
* {{Cond|Roiling Hellfire}} - Take {{DamageText|6d6|Fire}} damage per turn. | * {{Cond|Roiling Hellfire}} - Take {{DamageText|6d6|Fire}} damage per turn. | ||
* {{dippable}}: 1d4 Fire | * {{dippable}}: 1d4 Fire | ||
|- | |- | ||
|{{Area|Holy Fire}} || | |{{Area|Holy Fire|w=40}} || | ||
* {{Cond|Holy Fire}} - Take {{DamageText|1d4|Radiant}} damage per turn. | * {{Cond|Holy Fire}} - Take {{DamageText|1d4|Radiant}} damage per turn. | ||
|- | |- | ||
|{{Area|Ice | |{{Area|Ice|w=40}} || | ||
* Turns into Water surface if exposed to Fire damage | |||
* {{cond|Prone}} | * {{cond|Prone}} | ||
* {{cond|Difficult Terrain}} | * {{cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Lava}} || | |{{Area|Lava|w=40}} || | ||
* {{cond|Melting}} - Take {{DamageText|10d6|Fire}} damage per turn. | * {{cond|Melting}} - Take {{DamageText|10d6|Fire}} damage per turn. | ||
* {{cond|Difficult Terrain}} | * {{cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Mind Flayer Blood}}|| | |{{Area|Mind Flayer Blood|w=40}}|| | ||
* Turns into Ice surface if exposed to Cold damage | * Turns into Ice surface if exposed to Cold damage | ||
|- | |- | ||
|{{Area|Mud}} || | |{{Area|Mud|w=40}} || | ||
* {{cond|Difficult Terrain}} | * {{cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Mysterious Liquid}} || | |{{Area|Mysterious Liquid|w=40}} || | ||
* Explodes when lit by Fire damage, creating a Fire surface | * Explodes when lit by Fire damage, creating a Fire surface | ||
|- | |- | ||
|{{Area|Oil}} || | |{{Area|Oil|w=40}} || | ||
* Explodes when lit by Fire damage, creating a Fire surface | * Explodes when lit by Fire damage, creating a Fire surface | ||
|- | |- | ||
|{{Area|Plant Growth | |{{Area|Plant Growth|w=40}} || | ||
* {{cond|Plant Growth}} - Quarters movement speed. | * {{cond|Plant Growth}} - Quarters movement speed. | ||
|- | |- | ||
|{{Area|Purple Worm Poison}} || | |{{Area|Purple Worm Poison|w=40}} || | ||
* {{Cond|Purple Worm Toxin}} - Take {{DamageText|1d10|Poison}} damage per turn. | * {{Cond|Purple Worm Toxin}} - Take {{DamageText|1d10|Poison}} damage per turn. | ||
|- | |- | ||
|{{Area|Serpent Venom}} || | |{{Area|Serpent Venom|w=40}} || | ||
* {{Cond|Serpent Fang Toxin}} - Take {{DamageText|1d6|Poison}} damage per turn. | * {{Cond|Serpent Fang Toxin}} - Take {{DamageText|1d6|Poison}} damage per turn. | ||
|- | |- | ||
|{{Area|Sewage}} || | |{{Area|Sewage|w=40}} || | ||
* {{Cond|Prone}} | * {{Cond|Prone}} | ||
* {{Cond|Difficult Terrain}} | * {{Cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Shadow-Cursed Vines}} || | |{{Area|Shadow-Cursed Vines|w=40}} || | ||
* {{Cond|Shadow-Cursed Vines}} - Can't move and takes {{DamageText|1d4|Necrotic}} per turn. | * {{Cond|Shadow-Cursed Vines}} - Can't move and takes {{DamageText|1d4|Necrotic}} per turn. | ||
* {{Cond|Difficult Terrain: Vines}} | * {{Cond|Difficult Terrain: Vines}} | ||
|- | |- | ||
|{{Area|Simple Toxin | |{{Area|Simple Toxin|w=40}} || | ||
* Deals {{DamageText|1d4|Poison}} damage each round. | * Deals {{DamageText|1d4|Poison}} damage each round. | ||
* {{dippable}}: 1d4 Poison | * {{dippable}}: 1d4 Poison | ||
|- | |- | ||
|{{Area|Smokepowder | |{{Area|Smokepowder|w=40}} || | ||
* Explodes when lit by Fire damage, creating a Fire surface and dealing {{DamageText|2d6|Fire}} + {{DamageText|2d6|Force}} damage | * Explodes when lit by Fire damage, creating a Fire surface and dealing {{DamageText|2d6|Fire}} + {{DamageText|2d6|Force}} damage | ||
|- | |- | ||
|{{Area|Spikes}} || | |{{Area|Spikes|w=40}} || | ||
* Takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} travelled. | * Takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} travelled. | ||
* {{Cond|Difficult Terrain}} | * {{Cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Twisting Vines}}|| | |{{Area|Twisting Vines|w=40}}|| | ||
* {{Cond|Entangled}} | * {{Cond|Entangled}} | ||
* {{Cond|Difficult Terrain}} | * {{Cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Unstable Blood | |{{Area|Unstable Blood|w=40}} || | ||
* Explodes when lit by Fire damage, creating a Fire surface | * Explodes when lit by Fire damage, creating a Fire surface | ||
|- | |- | ||
|{{Area|Water | |{{Area|Water|w=40}} || | ||
* Turns into Electrified water surface if exposed to Lightning damage | * Turns into Electrified water surface if exposed to Lightning damage | ||
* Turns into Ice surface if exposed to Cold damage | * Turns into Ice surface if exposed to Cold damage | ||
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* {{dippable}}: Removes dipped fire or poison damage from other surfaces | * {{dippable}}: Removes dipped fire or poison damage from other surfaces | ||
|- | |- | ||
|{{Area|Web | |{{Area|Web|w=40}} || | ||
* {{cond|Enwebbed}} | * {{cond|Enwebbed}} | ||
* {{cond|Difficult Terrain}} | * {{cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Wyvern Poison | |{{Area|Wyvern Poison|w=40}} || | ||
* {{Cond|Wyvern Toxin}} - Take {{DamageText|1d8|Poison}} per turn. | * {{Cond|Wyvern Toxin}} - Take {{DamageText|1d8|Poison}} per turn. | ||
|} | |} | ||
== Bugs == | |||
* If creature is already on the surface, creating new surface doesn't affect the creature. For example, if you throw water on the creature and cast Evard's Black Tentacles, creature will not affected by the tentacles, unless they move around on their turn. This includes blood, which means if you use Arrow of Acid to a living creature, targeted creature won't have Acid condition, because the weapon damage made it spill blood first and then the Acid surface created. | |||
==See Also== | |||
* [[Clouds]] | |||
[[Category: Surfaces]] | [[Category: Surfaces]] | ||
{{gameplay mechanics}} | {{gameplay mechanics}} |
Revision as of 14:10, 22 November 2024
Surfaces are a type of area. It is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it. Many abilities and magical effects can create a surface, and they can sometimes be removed or converted into different surfaces with other elements or substances. The effects of surfaces can be avoided with abilities such as Fly.
The player can Dip their weapon into Fire and Hellfire surfaces to receive Dipped in Fire, and Simple Toxin surfaces to receive Dipped in Poison.
Ice, Lava and Web surfaces also impose Difficult Terrain, which doubles the cost of moving while on the surface.
Types of surfaces
Surface | Effects |
---|---|
Acid |
|
Alcohol |
|
Ash | |
Blood |
|
Black Tentacles | |
Caustic Brine | |
Electrified Water | |
Fire |
|
Grease |
|
Hellfire |
|
Holy Fire | |
Ice |
|
Lava | |
Mind Flayer Blood |
|
Mud |
|
Mysterious Liquid |
|
Oil |
|
Plant Growth |
|
Purple Worm Poison | |
Serpent Venom | |
Sewage |
|
Shadow-Cursed Vines | |
Simple Toxin |
|
Smokepowder | |
Spikes | |
Twisting Vines |
|
Unstable Blood |
|
Water |
|
Web |
|
Wyvern Poison |
Bugs
- If creature is already on the surface, creating new surface doesn't affect the creature. For example, if you throw water on the creature and cast Evard's Black Tentacles, creature will not affected by the tentacles, unless they move around on their turn. This includes blood, which means if you use Arrow of Acid to a living creature, targeted creature won't have Acid condition, because the weapon damage made it spill blood first and then the Acid surface created.