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Mauls: Difference between revisions
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| type = Mauls | | type = Mauls |
Revision as of 16:39, 23 September 2023
Weapons |
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are a type of two-handed martial melee weapon. The following are some base attributes common to most mauls, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Maul. Further down below, you can find a list of all mauls in the game.
Properties
- Damage
2d6 (2~12) + Strength modifier
Bludgeoning
- Details
Two-Handed
Melee: 1.5 m / 5 ft
Dippable
Actions
If you have proficiency, equip in main hand to gain:
Tenacity (
)
When you miss an attack, deal
Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Backbreaker (
)
Put extra force behind your strike to possibly knock your enemy .
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
List of mauls
Weapon | Enchant. | Damage | Damage Type | Weight | Price | Special |
---|---|---|---|---|---|---|
2d6 |
Bludgeoning |
4.5 kg |
40 | |||
2d6 |
Bludgeoning |
4.5 kg |
3 | |||
2d6 |
Bludgeoning |
4.5 kg |
65 |
|
||
2d6 |
Bludgeoning |
4.5 kg |
65 | |||
+1 |
2d6 + 1 |
Bludgeoning |
4.5 kg |
40 | ||
+2 |
2d6 + 2 |
Bludgeoning |
4.5 kg |
190 |
|
|
+2 |
2d6 + 2 |
Bludgeoning |
4.5 kg |
480 |
|