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[[File:Fire Surface.png|thumb|alt=A screenshot of a Fire surface.|A Fire surface.|150px]] | [[File:Fire Surface.png|thumb|alt=A screenshot of a Fire surface.|A Fire surface.|150px]] | ||
'''Surfaces''' are a type of [[area]]. It is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it. Many abilities and magical effects can create a surface, and they can sometimes be removed or converted into different surfaces with other elements or substances. The effects of surfaces can be avoided with abilities such as [[Fly]]. | |||
The player can [[Dip]] their weapon into Fire and Hellfire surfaces to receive [[Dipped in Fire (Condition)|Dipped in Fire]], and Simple Toxin surfaces to receive [[Dipped in Poison (Condition)|Dipped in Poison]]. | The player can [[Dip]] their weapon into Fire and Hellfire surfaces to receive [[Dipped in Fire (Condition)|Dipped in Fire]], and Simple Toxin surfaces to receive [[Dipped in Poison (Condition)|Dipped in Poison]]. | ||
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|{{Area|Simple Toxin (surface)}} || | |{{Area|Simple Toxin (surface)}} || | ||
* Deals {{ | * Deals {{DamageText|1d4|Poison}} damage each round. | ||
* {{dippable}}: 1d4 Poison | * {{dippable}}: 1d4 Poison | ||
|- | |- | ||
|{{Area|Smokepowder (surface)}} || | |{{Area|Smokepowder (surface)}} || | ||
* Explodes when lit by Fire damage, creating a Fire surface and dealing {{ | * Explodes when lit by Fire damage, creating a Fire surface and dealing {{DamageText|2d6|Fire}} + {{DamageText|2d6|Force}} damage | ||
|- | |- | ||
|{{Area|Spikes}} || | |{{Area|Spikes}} || | ||
* Takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} travelled. | * Takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} travelled. | ||
* {{Cond|Difficult Terrain}} | |||
|- | |- | ||
|{{Area|Twisting Vines}}|| | |{{Area|Twisting Vines}}|| | ||
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|{{Area|Water (surface)}} || | |{{Area|Water (surface)}} || | ||
* Turns into Electrified water surface if exposed to Lightning damage | |||
* Turns into Ice surface if exposed to Cold damage | |||
* Turns into Steam Cloud if exposed to Fire damage | |||
* {{dippable}}: Removes dipped fire or poison damage from other surfaces | |||
|- | |- | ||
|{{Area|Web (surface)}} || | |{{Area|Web (surface)}} || | ||
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* {{Cond|Wyvern Toxin}} - Take {{DamageText|1d8|Poison}} per turn. | * {{Cond|Wyvern Toxin}} - Take {{DamageText|1d8|Poison}} per turn. | ||
|} | |} | ||
==See Also== | |||
* [[Clouds]] | |||
[[Category: Surfaces]] | [[Category: Surfaces]] | ||
{{gameplay mechanics}} | {{gameplay mechanics}} |
Latest revision as of 21:43, 30 July 2024
Surfaces are a type of area. It is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it. Many abilities and magical effects can create a surface, and they can sometimes be removed or converted into different surfaces with other elements or substances. The effects of surfaces can be avoided with abilities such as Fly.
The player can Dip their weapon into Fire and Hellfire surfaces to receive Dipped in Fire, and Simple Toxin surfaces to receive Dipped in Poison.
Ice, Lava and Web surfaces also impose Difficult Terrain, which doubles the cost of moving while on the surface.
Types of surfaces[edit | edit source]
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