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Andorn: Difference between revisions

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{{PageSeo
{{PageSeo
| title = Andorn
| title = Andorn
| description = Andorn is a Human NPC in Baldur's Gate 3. He is a hostile bandit in the Overgrown Ruins.
| description = Andorn guards the Chapel Entrance while his friends raid the Overgrown Ruins in Act One.
| image = Andorn.png
| image = Andorn.png
}}
}}
{{Infobox creature
{{Infobox creature
| name = Andorn
| name = Andorn
| image = <gallery>
Andorn.png|In-game
Portrait Andorn.png|Portrait
</gallery>
| identity = Male
| va = Matthew Biddulph
| faction = [[Overgrown Ruin Looters]]
| size = [[Medium]]
| type = [[Humanoid]]
| race = [[Human]]
| class = [[Rogue]]
| class = [[Rogue]]
| race = [[Human]]
| image = Andorn.png
| va = [https://www.imdb.com/name/nm9890041 Matthew Biddulph]
| level = 2
| level = 2
| size = Medium
| e hp = 12
| type = Humanoid
| ac = 13
| hp = 18
| hp = 18
| t hp = 23
| t hp = 23
| ac = 13
| movement m = 9
| movement m = 9
| weight kg = 75
| weight kg = 75
| hiddenlevel = 2
| xp = 15
| str = 12
| str = 12
| dex = 14
| dex = 14
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| dex save prof = yes
| dex save prof = yes
| int save prof = yes
| int save prof = yes
| athletics = 1
| acrobatics = 2
| perception = 0
| passives = Opportunity Attack
| uuid = 4000f859-71fe-49ef-8400-da44b6fef92a
| uid = S_CHA_FL1_BanditGuard
| stats = CHA_BanditInterior_Human_Melee
}}
}}
'''Andorn''' is one of the bandits raiding the [[Overgrown Ruins]] dungeon in [[Act One]].  
'''Andorn''' guards the [[Chapel Entrance]] while his friends raid the [[Overgrown Ruins]] in [[Act One]].
{{DiQ|Be ready for anything. I told you this wouldn't be easy...|Andorn}}


== Involvement ==
== Involvement ==
If approached from within the ruins, he is instantly hostile to the party as he spots them. Alternatively, he can be spoken to through the door from the outside.
=== Act One ===
The party can speak with Andorn through the door from outside the Chapel Entrance at {{Coords|284|372}}. If he feels threatened while speaking to the party through the door, he tries to bluff, claiming that he has much stronger allies inside. If informing him that {{CharLink|Gimblebock|Gimblebock's}} group has fled, he is unsurprised, even describing them as "a bit soft".


==Attacks==
The party can convince Andorn to open the door by impersonating Gimblebock or claiming he is injured:
* {{Dialogue option|Yes, it's me. Lemme in!|tags=Bard, Gnome|roll=Performance|dc=5}}
* {{Dialogue option|Yes, it's me. Let me in!|tags=Non-Bard, Non-Gnome|roll=Performance|dc=10}}
* {{Dialogue option|Gimblebock triggered some trap. He needs help - now!|roll=Deception|dc=10}}
 
If Andorn opens the door for the party, entering the room causes him to become hostile and {{Condition inline|Surprised}}. If the party fail to convince Andorn to open the door and enter via lockpicking by passing a {{Ability Check|Sleight of Hand|7}}, he leaves a blast mine trap at the entrance and informs the other looters of the party's presence. All bandits in the [[Refectory]] are prepared for combat.
 
Alternatively, if approaching Andorn from within the Refectory ruins, he assumes the party members are after the same loot that his crew is, and becomes instantly hostile. He calls his allies for help.
 
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Shortsword}}
{{Feature box|Main Hand Attack|item=Shortsword}}
{{Feature box|Sneak Attack (Melee)|item=Shortsword}}


==Notable Loot==
=== Difficulty changes ===
* Andorn cannot make attacks of opportunity in [[Explorer]] difficulty.
* On [[Balanced]] difficulty and below, Andorn's attacks cannot critically hit.
 
=== Loot ===
*{{MdRarityItem|Bandit's Key}}
*{{MdRarityItem|Bandit's Key}}
*{{MdRarityItem|Bottle}}
*{{MdRarityItem|Leather Armour}}
*{{MdRarityItem|Shortsword}}
*{{MdRarityItem|Shortsword}}
*{{MdRarityItem|Torch}}
*{{MdRarityItem|Torch}}
*{{MdRarityItem|Leather Armour}}
 
*{{MdRarityItem|Bottle}}
== Related quests ==
* {{Quest|Explore the Ruins}}
 
== External links ==
* {{FRWiki|Andorn|long}}


{{Ravaged Beach}}
{{Ravaged Beach}}
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[[Category:Humans]]
[[Category:Humans]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in Act One]]
[[Category:Characters in the Ravaged Beach]]
[[Category:Characters in the Ravaged Beach]]
[[Category:Characters in Act One]]
[[Category:Rogues]]

Latest revision as of 23:46, 15 February 2025

Andorn guards the Chapel Entrance while his friends raid the Overgrown Ruins in Act One.

Portrait Andorn.png
Be ready for anything. I told you this wouldn't be easy...
Andorn

Involvement[edit | edit source]

Act One[edit | edit source]

The party can speak with Andorn through the door from outside the Chapel Entrance at X: 284 Y: 372. If he feels threatened while speaking to the party through the door, he tries to bluff, claiming that he has much stronger allies inside. If informing him that Gimblebock Gimblebock's group has fled, he is unsurprised, even describing them as "a bit soft".

The party can convince Andorn to open the door by impersonating Gimblebock or claiming he is injured:

  • [BARD] [GNOME] [PERFORMANCE] Yes, it's me. Lemme in! (DC 5)
  • [NON-BARD] [NON-GNOME] [PERFORMANCE] Yes, it's me. Let me in! (DC 10)
  • [DECEPTION] Gimblebock triggered some trap. He needs help - now! (DC 10)

If Andorn opens the door for the party, entering the room causes him to become hostile and Surprised Surprised. If the party fail to convince Andorn to open the door and enter via lockpicking by passing a DC 7 Sleight of Hand check, he leaves a blast mine trap at the entrance and informs the other looters of the party's presence. All bandits in the Refectory are prepared for combat.

Alternatively, if approaching Andorn from within the Refectory ruins, he assumes the party members are after the same loot that his crew is, and becomes instantly hostile. He calls his allies for help.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Shortsword
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()   –  Shortsword
Damage: 4~14
D6 Piercing.pngD6 Weapon.png
1d6 + 2Damage TypesPiercing
+ 1d6Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

Difficulty changes[edit | edit source]

  • Andorn cannot make attacks of opportunity in Explorer difficulty.
  • On Balanced difficulty and below, Andorn's attacks cannot critically hit.

Loot[edit | edit source]

Related quests[edit | edit source]

External links[edit | edit source]