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Hellrider Cleric: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Hellrider Cleric | | name = Hellrider Cleric | ||
| image = Hellrider Cleric. | | image = Portrait Hellrider Cleric.png | ||
| race = [[Asmodeus Tiefling]] | | race = [[Asmodeus Tiefling]] | ||
| level = 10 | | level = 10 | ||
Line 25: | Line 25: | ||
| passives = Darkvision, Hellish Resistance, Superior Plate (-1) @ Half Plate Armour +1, Opportunity Attack | | passives = Darkvision, Hellish Resistance, Superior Plate (-1) @ Half Plate Armour +1, Opportunity Attack | ||
}} | }} | ||
'''Hellrider Cleric''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]]. | '''Hellrider Cleric''' is a summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]]. | ||
== | == Combat == | ||
=== Attacks and abilities === | |||
{{Feature box|Mass Healing Word}} | {{Feature box|Mass Healing Word}} | ||
{{Feature box|Lesser Restoration}} | {{Feature box|Lesser Restoration}} | ||
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== Notes == | == Notes == | ||
* Summonable as an ally through {{SAI|Gather Your Allies ( | * Summonable as an ally through {{SAI|Gather Your Allies (class action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if the player sides with [[Tiefling Refugees]] in [[Act One]] and saves [[Zevlor]] from [[Mind Flayer Colony]] in [[Act Two]]. | ||
== Gallery == | |||
<gallery heights="250px"> | |||
Hellrider Cleric.jpg|Model | |||
</gallery> | |||
{{Archetypes}} | |||
[[Category:Archetypes]] | |||
[[Category:Tieflings]] | [[Category:Tieflings]] | ||
[[Category:Humanoids]] | [[Category:Humanoids]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Characters in the Upper City]] | |||
[[Category:Clerics]] |
Latest revision as of 13:35, 4 September 2024
Hellrider Cleric is a summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notes[edit | edit source]
- Summonable as an ally through Tiefling Refugees in Act One and saves Zevlor from Mind Flayer Colony in Act Two. variant if the player sides with