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Mari: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Mari | | name = Mari | ||
| image = <gallery> | |||
| image = | |||
<gallery> | |||
Mari.png|In-game | Mari.png|In-game | ||
Portrait Mari.png|Portrait | Portrait Mari.png|Portrait | ||
</gallery> | </gallery> | ||
| identity = Female | |||
| full name = Mari | |||
| va = | |||
| faction = [[Overgrown Ruin Looters]] | | faction = [[Overgrown Ruin Looters]] | ||
| size = [[Medium]] | |||
| race = [[Human]] | | race = [[Human]] | ||
| type = [[Humanoid]] | |||
| class = [[Rogue]] | |||
| occupation = Lockpick | |||
| level = 2 | | level = 2 | ||
| e hp = 10 | | e hp = 10 | ||
| hp = 15 | | hp = 15 | ||
| t hp = 19 | | t hp = 19 | ||
| ac = 13 | |||
| movement m = 9 | | movement m = 9 | ||
| weight kg = 75 | | weight kg = 75 | ||
| xp = 15 | |||
| str = 10 | | str = 10 | ||
| dex = 15 | | dex = 15 | ||
Line 31: | Line 35: | ||
| dex save prof = yes | | dex save prof = yes | ||
| int save prof = yes | | int save prof = yes | ||
| athletics = 0 | |||
| acrobatics = 2 | |||
| perception = 0 | |||
}} | }} | ||
'''Mari''' is | '''Mari''' is one of the bandits raiding the [[Overgrown Ruins]] in [[Act One]]. | ||
{{DiQ|I know when I've got a lock beaten and I didn't beat this one.|Mari|, after the door she's lockpicking opens on its own.}} | |||
== Description == | |||
Mari is the group's lockpick and has been trying to break into the crypt for days alongside her friend, {{CharLink|Barton}}. She is alert and suspicious, like the rest of the crew. If opening the door she is trying to lockpick, she is surprised and questions it (even when Barton tries to dismiss it). If letting the masonry stone fall through the roof, she is easily spooked from it. She is more loyal than the rest of her group, and reacts emotionally and becomes enraged if she finds Barton dead. | |||
== Involvement == | == Involvement == | ||
=== Act One === | === Act One === | ||
Mari is instantly hostile to the party | Mari is instantly hostile to the party. If spotted in the [[Refectory]], Mari quickly flees the area to alert the other bandits. | ||
== Combat == | == Combat == | ||
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=== Notable loot === | === Notable loot === | ||
*{{MdRarityItem|Basic Poison}} | *{{MdRarityItem|Basic Poison}} | ||
*{{MdRarityItem|Thieves' Tools}} | *{{MdRarityItem|Thieves' Tools}} | ||
*{{MdRarityItem|Trap Disarm Toolkit}} | *{{MdRarityItem|Trap Disarm Toolkit}} | ||
== External links == | == External links == |
Latest revision as of 05:20, 10 December 2024
Mari is one of the bandits raiding the Overgrown Ruins in Act One.
“I know when I've got a lock beaten and I didn't beat this one.„
Description[edit | edit source]
Mari is the group's lockpick and has been trying to break into the crypt for days alongside her friend, Barton. She is alert and suspicious, like the rest of the crew. If opening the door she is trying to lockpick, she is surprised and questions it (even when Barton tries to dismiss it). If letting the masonry stone fall through the roof, she is easily spooked from it. She is more loyal than the rest of her group, and reacts emotionally and becomes enraged if she finds Barton dead.
Involvement[edit | edit source]
Act One[edit | edit source]
Mari is instantly hostile to the party. If spotted in the Refectory, Mari quickly flees the area to alert the other bandits.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable loot[edit | edit source]
External links[edit | edit source]
- Mari on the Forgotten Realms Wiki