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Mari: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Mari
| name = Mari
| class = [[Rogue]]
| image = <gallery>
| image =
<gallery>
Mari.png|In-game
Mari.png|In-game
Portrait Mari.png|Portrait
Portrait Mari.png|Portrait
</gallery>
</gallery>
| identity = Female
| full name = Mari
| va =
| faction = [[Overgrown Ruin Looters]]
| faction = [[Overgrown Ruin Looters]]
| size = [[Medium]]
| race = [[Human]]
| race = [[Human]]
| type = [[Humanoid]]
| class = [[Rogue]]
| occupation = Lockpick
| level = 2
| level = 2
| size = Medium
| type = [[Humanoid]]
| ac = 13
| e hp = 10
| e hp = 10
| hp = 15
| hp = 15
| t hp = 19
| t hp = 19
| ac = 13
| movement m = 9
| movement m = 9
| weight kg = 75
| weight kg = 75
| xp = 15
| str = 10
| str = 10
| dex = 15
| dex = 15
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| dex save prof = yes
| dex save prof = yes
| int save prof = yes
| int save prof = yes
| athletics = 0
| acrobatics = 2
| perception = 0
}}
}}
'''Mari''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]].  
'''Mari''' is one of the bandits raiding the [[Overgrown Ruins]] in [[Act One]].
 
{{DiQ|I know when I've got a lock beaten and I didn't beat this one.|Mari|, after the door she's lockpicking opens on its own.}}
 
== Description ==
Mari is the group's lockpick and has been trying to break into the crypt for days alongside her friend, {{CharLink|Barton}}. She is alert and suspicious, like the rest of the crew. If opening the door she is trying to lockpick, she is surprised and questions it (even when Barton tries to dismiss it). If letting the masonry stone fall through the roof, she is easily spooked from it. She is more loyal than the rest of her group, and reacts emotionally and becomes enraged if she finds Barton dead.


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Mari is instantly hostile to the party and can be found within the [[Refectory]]. If she sees the party, she will try to alert the other bandits.
Mari is instantly hostile to the party. If spotted in the [[Refectory]], Mari quickly flees the area to alert the other bandits.


== Combat ==
== Combat ==
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=== Notable loot ===
=== Notable loot ===
*{{MdRarityItem|Basic Poison}}
*{{MdRarityItem|Basic Poison}}
*{{MdRarityItem|Dagger}}
*{{MdRarityItem|Gold}}
*{{MdRarityItem|Leather Armour}}
*{{MdRarityItem|Shortbow}}
*{{MdRarityItem|Thieves' Tools}}
*{{MdRarityItem|Thieves' Tools}}
*{{MdRarityItem|Trap Disarm Toolkit}}
*{{MdRarityItem|Trap Disarm Toolkit}}
== Notes ==
{{notebegin}}
* Mari grants 15 [[Experience|XP]] when killed.
{{noteend}}


== External links ==
== External links ==

Latest revision as of 05:20, 10 December 2024

Mari is one of the bandits raiding the Overgrown Ruins in Act One.


Portrait Mari.png
I know when I've got a lock beaten and I didn't beat this one.
Mari, after the door she's lockpicking opens on its own.

Description[edit | edit source]

Mari is the group's lockpick and has been trying to break into the crypt for days alongside her friend, Barton Barton. She is alert and suspicious, like the rest of the crew. If opening the door she is trying to lockpick, she is surprised and questions it (even when Barton tries to dismiss it). If letting the masonry stone fall through the roof, she is easily spooked from it. She is more loyal than the rest of her group, and reacts emotionally and becomes enraged if she finds Barton dead.

Involvement[edit | edit source]

Act One[edit | edit source]

Mari is instantly hostile to the party. If spotted in the Refectory, Mari quickly flees the area to alert the other bandits.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()   –  Dagger
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()   –  Shortbow
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

Notable loot[edit | edit source]

External links[edit | edit source]