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| |{{Image rarity item|Cindermoth Cloak}} | | |{{Image rarity item|Cindermoth Cloak}} |
| |{{Equipment slot|Cloak}} | | |{{Equipment slot|Armour}} ([[Clothing]]) |
| |{{Passive|Flaming Shroud}} | | |{{Passive|Flaming Shroud}} |
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| |{{Image rarity item|Obsidian Laced Robe}} | | |{{Image rarity item|Obsidian Laced Robe}} |
| |{{Equipment slot|Cloak}} | | |{{Equipment slot|Armour}} ([[Clothing]]) |
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| * [[Resistance]] to {{DamageType|Fire}} damage. | | * [[Resistance]] to {{DamageType|Fire}} damage. |
Latest revision as of 17:47, 8 November 2024
The Fire Set is a set of equipment that deals Fire damage and inflicts the Burning condition. Synergizes with items from the Heat Set, Helldusk Set, and Elemental set, which are not duplicated here. It consists of the following pieces:
Name
|
Slot
|
Effect
|
Azer Warhammer
|
Main Hand Melee (Warhammer)
|
- Exploit only.
- Deal an additional 1d6Fire damage.
- Overheat ()
Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely.
|
Cindermoth Cloak
|
Armour (Clothing)
|
- Flaming Shroud
- A creature that damages the wearer within 2 m / 7 ft receives Burning.
|
Circlet of Blasting
|
Headgear (Non-Armour)
|
- Scorching Ray ()
- Cast as a level 2 spell ( Recharge: Long rest.)
|
Emblazoned Plate of the Marshal
|
Armour (Heavy Armour)
|
- Fire Shield ()
- Cast as a level 4 spell ( Recharge: Long rest.)
- Magical Plate
- All incoming damage is reduced by 2.
- Endurance by Fire
- You have Resistance to Fire damage and a +2 bonus to Saving throws.
|
Everburn Blade
|
Main Hand Melee (Greatsword)
|
- Deal an additional 1d4Fire damage.
|
Exterminator's Axe
|
Main Hand Melee (Greataxe)
|
- Scourge of Pests
- Deals an additional 1d6Fire damage to Plants, Myconids[See Notes], and Small creatures.
|
Flame Enamelled Armour
|
Armour (Medium Armour)
|
- Fire Shield: Warm ()
- Cast as a level 4 spell ( Recharge: Long rest.)
- Seldom Caught Unawares
- You gain a +2 bonus to Initiative rolls.
- Endurance by Fire
- You have Resistance to Fire damage and a +2 bonus to Saving throws.
|
Gloves of Cinder and Sizzle
|
Gloves (Non-Armour)
|
- Scorching Ray ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Dragonfire Fists
- Your unarmed attacks deal an additional 1d4Fire.
|
Gloves of Flint and Steel
|
Gloves (Non-Armour)
|
- Inaccessible via normal gameplay; requires third-party tools to access.
- Hot Little Hands
- When the wearer deals Fire damage, the target has to succeed a Constitution Saving throw or start Burning.
|
Gold Wyrmling Staff
|
Main Hand Melee (Quarterstaff)
|
- Deal an additional 1d4Fire damage.
- Fire Bolt ()
- Cast as a cantrip at will.
|
Hat of Fire Acuity
|
Headgear (Non-Armour)
|
- Fire Acuity
- Whenever you deal Fire damage, you gain Arcane Acuity for 2 turns.
|
Hellfire Hand Crossbow
|
Main Hand Ranged (Hand Crossbow)
|
- Hellstalker
- Possibly inflict Burning when attacking while Hiding or Invisible.
- Scorching Ray ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Incandescent Staff
|
Main Hand Melee (Quarterstaff)
|
- Fire Bolt ()
- Cast as a cantrip at will.
- Fireball ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Infernal Robe
|
Armour (Clothing)
|
- Fire Shield: Warm ()
- Cast as a level 4 spell ( Recharge: Long rest.)
|
Kurwin's Cauteriser
|
Main Hand Melee (Scimitar)
|
- Cauteriser
- Deals an additional 1d4Fire. On a hit, the target starts Burning unless it succeeds a Constitution Saving throw.
|
Obsidian Laced Robe
|
Armour (Clothing)
|
- Flaming Revenge
- On a successful Saving throw against a foe's spell, deal 1d4 + proficiency bonusFire damage to them.
|
Pyroquickness Hat
|
Headgear (Non-Armour)
|
- Fiery Return
- When you deal Fire damage with a non-cantrip spell, you Burn yourself and gain an additional Bonus action this round.
|
Rupturing Blade
|
Main Hand Melee (Rapier)
|
- Searing Blood ()
Cut into an enemy, dealing an extra proficiency bonusFire and 1d6Fire damage to them, while you yourself take 1d6Slashing damage. Additionally, the attack might cause the target to Bleed and Burn.
|
Scimitar of Cinder
|
Main Hand Melee (Scimitar)
|
- Exploit only.
- Deal an additional 1d6Fire damage.
- Scorching Strike ()
Lash out with a blazing strike and possibly Burn your target.
|
Shield of Scorching Reprisal
|
Off-Hand Melee (Shield)
|
- Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw.
- Blazing Retaliation ()
Huddle behind your shield to increase your Armour Class by 1 and reap scorching retaliation upon attacks who miss you.
|
Skybreaker
|
Main Hand Melee (Light Hammer)
|
- Searing Smite ()
- Cast as a level 1 spell ( Recharge: Long rest.)
|
Staff of a Mumbling Wizard
|
Main Hand Melee (Quarterstaff)
|
- Firebolt? ()
- Cast as a cantrip at will. Has a 1/20 chance to cast Fireball instead.
|