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The Mind Flayer Colony is a [[List of Locations|location]] you can find from the [[Oubliette]] under the [[Moonrise Towers Prison]] in the [[Shadow-Cursed Lands]] in [[Chapter Two]]. You can access this area once you have faced [[Ketheric Thorm]] for the first time on the [[Moonrise Towers Rooftop]].
{{Location page
| prefix = The
| name = Mind Flayer Colony
| alt name =
| image = Rick-van-den-berg-rick-vdberg-larian-bg3-act2-mindflayercolony-01.webp
| image description = The Mind Flayer Colony
| act = two
| summary = It is located under the [[Moonrise Towers Prison]] in the [[Shadow-Cursed Lands]].
| region prefix = the
| region = Shadow-Cursed Lands
| north =
| west =
| east =
| south =
}}
[[File:MindFlayerColonyMap.png|thumb|400px|Map of the Mind Flayer Colony]]
== Access ==
This area is accessed by jumping down into a tower after the fight against {{CharLink|Ketheric Thorm}} on the [[Moonrise Towers Rooftop]]. Upon arriving from the Moonrise Towers Rooftop, the party must destroy the membrane to move forward. The colony has many intellect devourers moving  around, which only become hostile if a fight breaks out nearby.


{{Stub}}
While inside the Mind Flayer Colony, the party cannot [[waypoint|fast-travel]] or go to [[camp]].
If you arrive here from the Moonrise Towers Rooftop, destroy the membrane and move forward. There will lots of Intellect Devourers running around the colony. They are not hostile.


== Areas ==
== Points of interest ==


=== Morgue ===
=== Morgue ===


* You'll find [[Us]] here if they weren't destroyed on the [[Nautiloid]]. You can free Us to get the item [[Summon Us|Summon Us.]]You'll also meet [[Chop]] here.
The morgue is run by {{CharLink|Chop}}, a strange bugbear who butchers humanoids to create new {{CharLink|Intellect Devourer|Intellect Devourers}}.
* If the player threatens to kill Chop, he will respond as though he wants the player to kill him; despite this, attacking him will still make Chop and the surrounding Intellect Devourers (except for Us) hostile. Nonetheless, Chop will comment that he is "free at last" as he is killed.


=== Necrotic Laboratory ===
If not killed on the [[Nautiloid]], {{CharLink|Us}} can be found imprisoned here. After talking to Us, the party can convince Chop to give a Morgue Cage Key with a successful{{Ability check|Persuasion|14}}, {{Ability check|Intimidation|18}}, or Illithid Wisdom. If freed, Us rewards the party with the item {{SmRarityItem|Summon Us}}.
In the southeast of the map, at {{Coords|715|-49}}.


* When you enter the area, a battle with several undead will commence.
If threatening to kill Chop, he responds as though he wants the party to kill him. Despite this, attacking him still makes Chop and the surrounding intellect devourers (except for Us) hostile. Nonetheless, as he is killed, Chop comments that he is "free at last". The intellect devourers outside of the morgue remain neutral.
* You can find [[Circlet of Mental Anguish]] and [[Braindrain Gloves]] on a skeleton at {{Coords|748|-141}}.
* The Mind-Archive Interface at {{Coords|699|-117}} allows you to talk to the brain jars found scattered across the area.
** The [[Waking Mind]] found behind the brain mapping puzzle can grant a permanent buff: [[Githzerai Mind Barrier]].
** The [[True Mind]], [[Willing Mind]], [[Butchered Mind]], [[Closed Mind]] and [[Fresh Mind]] brain jars elsewhere in the Colony, as well as the [[Dark Mind]] and [[Slave Mind]] brain jars from the [[Nautiloid]], will only give dialogue.
** A note concerning Enver Gortash and The Dark Urge can be found here.
* Solving the [[Brain Mapping Puzzle|brain mapping puzzle]] will give access to the [[Blade of Oppressed Souls]] and the [[Waking Mind]].  


=== Tadpoling Centre ===
There is also a mechanical device called ''Touch'', which controls the pipe that transports corpses. Upon the first interaction, the pipe drops a [[Nimias|corpse]], on which {{SAI|Speak with Dead}} can be used.


* You'll find [[Zevlor]] here for the [[Find Zevlor]] quest. If you want to free him you will have to fight three mind flayers and several intellect devourers.  
=== Necrotic laboratory ===
** Zevlor and the other survivors can potentially turn hostile if they are damaged by the player, including via spell AOE effects such as Cloud of Daggers or Flame Wall.
Balthazar's [[Necrotic Laboratory]] can be found in the south-east of the map, at {{Coords|715|-49}}. Upon entering the area, a battle with a large number of undead commences, including a {{CharLink|Death Shepherd}}, four {{CharLink|Winged Horror|Winged Horrors}} and {{CharLink|Greater Zombie|Greater Zombies}}, as well as six {{CharLink|Zombie|Zombies}}.
* In the next area you can find [[Mizora]] stuck in a pod. Free her if you want to advance Wyll's quest ([[The Blade of Frontiers]]).
 
** The left control is "annihilate," the right one is "release."
Further southeast is a [[Brain Mapping Puzzle]], consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle, each mental faculty must be connected to its identical matching faculty on the far side of the puzzle by selecting intervening nodes. Successfully solving the puzzle grants the [[Inspiration|Inspirational Event]] '''Brain Blast!''' ([[Sage]]) and access to the {{SmRarityItem|Blade of Oppressed Souls}} and the {{SmRarityItem|Waking Mind}}. Beside the Waking Mind is a skeleton at {{Coords|750|-138}} with the {{SmRarityItem|Circlet of Mental Anguish}} and {{SmRarityItem|Braindrain Gloves}}.
*** If you decide to free her, you can then persuade her (DC 14) for a reward to get [[Infernal Rapier]].
 
*** Killing Mizora via the "annihilate" button results in Wyll dying as well.
The Mind-Archive Interface at {{Coords|699|-117}} allows the party to talk to the brain jars found scattered across the area.
* The {{SmRarityItem|Waking Mind}} found behind the brain mapping puzzle can grant a permanent buff: [[Githzerai Mind Barrier]].
* The {{SmRarityItem|True Mind}}, {{SmRarityItem|Willing Mind}}, {{SmRarityItem|Butchered Mind}}, {{SmRarityItem|Closed Mind}} and {{SmRarityItem|Fresh Mind}} brain jars elsewhere in the Colony, as well as the {{SmRarityItem|Dark Mind}} and {{SmRarityItem|Slave Mind}} brain jars from the [[Nautiloid]], will only give dialogue.
 
{{SmRarityItem|Mol's Eyepatch}} and a {{SmRarityItem|Prayer for Forgiveness}} shedding some light on [[The Dark Urge]] can be found on a table near the mind-archive interface.
 
=== Tadpoling centre ===
The [[Tadpoling Centre]] is a roughly-round room filled with [[Mind Flayer Pod|Mind Flayer Pods]]; some contain non-hostile humanoid characters, including {{CharLink|Zevlor}} ({{Quest|Find Zevlor}} quest), while others contain [[Mind Flayer|Mind Flayers]]. A Neural Apparatus at {{Coords|689|17}} gives the party a choice between purging all of the pods (illithid and humanoid alike) and opening them all.
 
If choosing to purge the pods, Zevlor and all the other characters in the pods die; if opened, the party must fight several mind flayers and intellect devourers (though the newly-freed characters fight alongside the party, providing significant aid.)
 
Zevlor and the other survivors may turn hostile if damaged by the party, including via spell AOE effects such as {{SAI|Cloud of Daggers}} or {{SAI|Flame Strike}}.
 
In the next area (Brine pools room), {{CharLink|Mizora}} is stuck in a pod. The party can free her to advance {{Quest|The Blade of Frontiers}}, Wyll's companion quest.
 
Mizora's pod has its own controls. The left is "annihilate," the right is "unleash", each requires {{Ability check|Arcana|10}} to decipher its function, but can be passed automatically if the same words were deciphered on the [[Nautiloid]] in the Ceremorphosis chambers. If freeing Mizora with Wyll in the party, she rewards them ({{Ability check|Persuasion|14}} required) with the {{SmRarityItem|Infernal Rapier}}. Killing Mizora via the "annihilate" button results in Wyll's death as well.
 
Interacting with the brine pool near Mizora ({{Ability check|Perception|16}}) yields a {{SmRarityItem|Mind Flayer Parasite Specimen}}.


=== Barracks ===
=== Barracks ===
* Here you will meet [[Kressa Bonedaughter]], who will recognize The Dark Urge. After some dialogue, battle comments with her and her crew. Fight them or deceive them. There are several notes that can shed light on [[The Dark Urge]].  
In the north-eastern corner of the colony are the barracks, where the party can meet {{CharLink|Kressa Bonedaughter}} and her Skull Lashers. After brief dialogue, it is possible to fight against Kressa or convince her to stand down with a successful {{Ability check|Deception|21}}. If friendly, Kressa can be persuaded ({{Ability check|Persuasion|18}}) to grant her blessing, {{Condition inline|Myrkul's Gift}}, to each party member that speaks to her. Only one check is needed for the whole party.
 
Kressa recognises [[The Dark Urge]], if present and undisguised, and recalls the time spent under her ''care'' in the colony. This conversation inevitably leads to combat.
 
In the chambers are also several notes in the area that can shed light on The Dark Urge.


== Advance to Ketheric Thorm ==
== Advance to Ketheric Thorm ==
To the east is the big showdown with [[Ketheric Thorm]]. Before descending down the lift use the Restoration Pod to the right of the lift to get a free [[Long Rest]].
To complete {{Quest|Defeat Ketheric Thorm}}, the party must head to the lift in the eastern part of the Mind Flayer Colony. Before descending down the lift the party can use the [[Restoration|Restoration Pod]] to the right of the lift to receive the benefits of a [[Long Rest]].


A cutscene will then play, wherein the player will see [[Ketheric Thorm]], [[Enver Gortash|Gortash]] and [[Orin]], learn of their plans, and meet [[the Netherbrain]], thus discovering the true identity of the [[Absolute]]. If [[Gale]] is in the party, the player will have the option to allow him to explode the Netherese Orb; this will kill the Netherbrain, all three Chosen, and your party, resulting in a very early endgame and the credits rolling. If this action is not taken and the party remains unexploded, this cutscene continues with the Elder Brain infecting [[Ulder Ravengard|Duke Ravengard]] with a Tadpole, before the Chosen of the [[Dead Three]] unleash their assault on Baldur's Gate.
Upon descending, a cutscene is triggered, wherein the party can watch {{CharLink|Ketheric Thorm}}, {{CharLink|Enver Gortash}} and {{CharLink|Orin|Orin the Red}}, learn of their plans, and see the {{CharLink|The Netherbrain|Netherbrain}}, thus discovering the true identity of the [[Absolute]]. If {{CharLink|Gale}} is in the party, there is the option to allow him to explode the Netherese Orb, killing the Netherbrain, all three Chosen, and the party, resulting in a very early endgame. Otherwise the cutscene continues with the Elder Brain infecting {{CharLink|Ulder Ravengard|Duke Ravengard}} with a Tadpole, before the Chosen of the [[Dead Three]] unleash their assault on Baldur's Gate.


=== Fight with Ketheric ===
=== Fight with Ketheric ===
When the second fight with Ketheric starts, Ketheric will begin by calling on [[Myrkul]] for aid. Ketheric remains invulnerable so long as he has the [[Dame Aylin|Nightsong]] captured. The player's initial goal is to free Nightsong with the Help action, as she is trapped inside a soul cage by Ketheric.  
If passing multiple {{Skill|Persuasion}} and / or {{Skill|Intimidation}} checks, both atop Moonrise Towers and in the Mind Flayer Colony, Ketheric Thorm can be asked to repent. Doing so skips the first half of his [[Ketheric Thorm/Combat|fight]] in the Mind Flayer Colony as Ketheric gives himself to Myrkul.
 
Otherwise, when the second fight with Ketheric starts, Ketheric begins by calling on {{CharLink|Myrkul}} for aid. As Ketheric remains invulnerable as long as he has the {{CharLink|Dame Aylin|Nightsong}} captured, the party's initial goal should be freeing Aylin with the {{SAI|Help}} action, as she is trapped inside a soul cage by Ketheric.
 
After the battle there are a series of cutscenes. The party is teleported back to [[Moonrise Towers]] ground floor, where they can speak with some of the characters met in the [[Shadow-Cursed Lands]] before heading west to Baldur's Gate. It is also possible to travel to the [[Last Light Inn]] and talk with the remaining characters there.


After the battle will be a series of cutscenes. The player will be teleported back to [[Moonrise Towers]] ground floor, where they can speak with some of the characters met in the [[Shadow-Cursed Lands]] before heading west to Baldur's Gate. This is the end of [[Act Two]].
==Notable characters==
{{div col}}
* {{MdCharLink|Balthazar}} (conditional)
* {{MdCharLink|Chop}}
* {{MdCharLink|Enver Gortash}}
* {{MdCharLink|Ketheric Thorm}}
* {{MdCharLink|Kressa Bonedaughter}}
* {{MdCharLink|Mizora}}
* {{MdCharLink|Orin|Orin the Red}}
* {{MdCharLink|Shuurga}}
* {{MdCharLink|Us}}
* {{MdCharLink|Yeva}}
* {{MdCharLink|Zevlor}}
{{div col end}}


==Related Locations==
=== Available to Speak with Dead ===
* [[Moonrise Towers Prison]]
* {{MdCharLink|Nimias}}
* [[Oubliette]]


== Related Quests ==
== Related locations ==
* {{Loc|Moonrise Towers}}
* {{Loc|Moonrise Towers Rooftop}}
* {{Loc|Oubliette}}


* [[Lift the Shadow Curse]]
== Related quests ==
* [[Defeat Ketheric Thorm]]
{{div col}}
* [[Find Mol]]
* {{Quest|Defeat Ketheric Thorm}}
* [[Find Zevlor]]
* {{Quest|Embrace Your Potential}}
* [[The Grand Duke]]
* {{Quest|Find Mol}}
* [[Embrace Your Potential]]
* {{Quest|Find Zevlor}}
* [[The Wizard of Waterdeep]]
* {{Quest|Lift the Shadow Curse}}
* [[The Blade of Frontiers]]
* {{Quest|The Blade of Frontiers}}
* [[The Urge]]
* {{Quest|The Grand Duke}}
* {{Quest|The Urge}}
* {{Quest|The Wizard of Waterdeep}}
{{div col end}}


==Notable Loot==
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* {{SmIconLink|Infernal Rapier Icon.png|Infernal Rapier}} - Given by Mizora
* {{SmIconLink|Flail PlusOne Icon.png|Myrkulite Scourge}} - Looted from Kressa Bonedaughter
* {{SmIconLink|Intellect_Devourer_Cerebellum_Item_Icon.png|Summon Us}}  - Given by [[Us]]
* {{SmIconLink|Resonance Stone.png|Resonance Stone}}
* {{SmIconLink|Longsword PlusOne Icon.png|Blade of Oppressed Souls}} - Found in the Necrotic Laboratory after solving the brain puzzle
* {{SmIconLink|Ketheric's Warhammer Icon.png|Ketheric's Warhammer}} - Looted from Ketheric Thorm
* {{SmIconLink|Ketheric's Shield Icon.png|Ketheric's Shield}} - Looted from Ketheric Thorm
* {{SmIconLink|Reaper's_Embrace_Icon.png|Reaper's Embrace}} - Looted from Ketheric Thorm
* {{SmIconLink|Gloves_of_the_Balanced_Hands_Icon.png|Braindrain Gloves}} - Can be looted from a skeleton near Necrotic Laboratory {{Coords|748|-141}}
* {{SmIconLink|Circlet_of_Mental_Anguish_Icon.png|Circlet of Mental Anguish}} - Can be looted from a skeleton in the Necrotic Laboratory {{Coords|748|-141}}
* {{SmIconLink|Brain Jar C Icon.webp|Waking Mind}} - Found in the Necrotic Laboratory after solving the brain puzzle


==Notable NPCs==
=== Quest items ===
* [[Ketheric Thorm]]
* {{MdRarityItem|Mol's Eyepatch}} - in the necrotic laboratory at {{coords|693|-111}}, advances {{Quest|Find Mol}}
* [[Zevlor]]
 
* [[Balthazar]] (conditional)
=== Quest rewards ===
* [[Us]]
* {{MdRarityItem|Infernal Rapier}} - given by Mizora
* [[Chop]]
* {{MdRarityItem|Ketheric's Netherstone}} - looted from Ketheric Thorm
* [[Kressa Bonedaughter]]
* {{MdRarityItem|Ketheric's Shield}} - looted from Ketheric Thorm
* [[Enver Gortash]]
* {{MdRarityItem|Ketheric's Warhammer}} - looted from Ketheric Thorm
* [[Orin]]
* {{MdRarityItem|Reaper's Embrace}} - looted from Ketheric Thorm
 
=== Other ===
* {{MdRarityItem|Blade of Oppressed Souls}} - found in the Necrotic Laboratory after solving the brain puzzle
* {{MdRarityItem|Braindrain Gloves}} - can be looted from a skeleton near Necrotic Laboratory at {{Coords|748|-141}}
* {{MdRarityItem|Circlet of Mental Anguish}} - can be looted from a skeleton in the Necrotic Laboratory at {{Coords|748|-141}}
* {{MdRarityItem|Myrkulite Scourge}} - looted from Kressa Bonedaughter
* {{MdRarityItem|Summon Us}} - given by Us
* {{MdRarityItem|Resonance Stone}} - found in Balthazar's necrotic laboratory
* {{MdRarityItem|Waking Mind}} - found in the Necrotic Laboratory after solving the brain puzzle
 
==Notes==
{{notebegin}}
* It is possible to overhear Chop from the [[Oubliette]], suggesting that the Morgue and Oubliette share a wall. However, the Mind Flayer Colony cannot be accessed until the end of Act Two, and the player character notes aloud there is no way through.
{{noteend}}
 
{{Mind Flayer Colony}}
[[Category:Locations]]
[[Category:Act Two Locations]]

Latest revision as of 20:08, 11 February 2025

The Mind Flayer Colony is a Location within the Shadow-Cursed Lands in Act Two of Baldur's Gate 3. It is located under the Moonrise Towers Prison in the Shadow-Cursed Lands.
Map of the Mind Flayer Colony

Access[edit | edit source]

This area is accessed by jumping down into a tower after the fight against Ketheric Thorm Ketheric Thorm on the Moonrise Towers Rooftop. Upon arriving from the Moonrise Towers Rooftop, the party must destroy the membrane to move forward. The colony has many intellect devourers moving around, which only become hostile if a fight breaks out nearby.

While inside the Mind Flayer Colony, the party cannot fast-travel or go to camp.

Points of interest[edit | edit source]

Morgue[edit | edit source]

The morgue is run by Chop Chop, a strange bugbear who butchers humanoids to create new Intellect Devourer Intellect Devourers.

If not killed on the Nautiloid, Us Us can be found imprisoned here. After talking to Us, the party can convince Chop to give a Morgue Cage Key with a successful DC 14 Persuasion check, DC 18 Intimidation check, or Illithid Wisdom. If freed, Us rewards the party with the item Summon Us.

If threatening to kill Chop, he responds as though he wants the party to kill him. Despite this, attacking him still makes Chop and the surrounding intellect devourers (except for Us) hostile. Nonetheless, as he is killed, Chop comments that he is "free at last". The intellect devourers outside of the morgue remain neutral.

There is also a mechanical device called Touch, which controls the pipe that transports corpses. Upon the first interaction, the pipe drops a corpse, on which Speak with Dead Speak with Dead can be used.

Necrotic laboratory[edit | edit source]

Balthazar's Necrotic Laboratory can be found in the south-east of the map, at X: 715 Y: -49. Upon entering the area, a battle with a large number of undead commences, including a Death Shepherd Death Shepherd, four Winged Horror Winged Horrors and Greater Zombie Greater Zombies, as well as six Zombie Zombies.

Further southeast is a Brain Mapping Puzzle, consisting of four mental faculties (Emotion, Speech, Memory, and Reason). To solve this puzzle, each mental faculty must be connected to its identical matching faculty on the far side of the puzzle by selecting intervening nodes. Successfully solving the puzzle grants the Inspirational Event Brain Blast! (Sage) and access to the Blade of Oppressed Souls and the Waking Mind. Beside the Waking Mind is a skeleton at X: 750 Y: -138 with the Circlet of Mental Anguish and Braindrain Gloves.

The Mind-Archive Interface at X: 699 Y: -117 allows the party to talk to the brain jars found scattered across the area.

Mol's Eyepatch and a Prayer for Forgiveness shedding some light on The Dark Urge can be found on a table near the mind-archive interface.

Tadpoling centre[edit | edit source]

The Tadpoling Centre is a roughly-round room filled with Mind Flayer Pods; some contain non-hostile humanoid characters, including Zevlor Zevlor (Find Zevlor Find Zevlor quest), while others contain Mind Flayers. A Neural Apparatus at X: 689 Y: 17 gives the party a choice between purging all of the pods (illithid and humanoid alike) and opening them all.

If choosing to purge the pods, Zevlor and all the other characters in the pods die; if opened, the party must fight several mind flayers and intellect devourers (though the newly-freed characters fight alongside the party, providing significant aid.)

Zevlor and the other survivors may turn hostile if damaged by the party, including via spell AOE effects such as Cloud of Daggers Cloud of Daggers or Flame Strike Flame Strike.

In the next area (Brine pools room), Mizora Mizora is stuck in a pod. The party can free her to advance The Blade of Frontiers The Blade of Frontiers, Wyll's companion quest.

Mizora's pod has its own controls. The left is "annihilate," the right is "unleash", each requires DC 10 Arcana check to decipher its function, but can be passed automatically if the same words were deciphered on the Nautiloid in the Ceremorphosis chambers. If freeing Mizora with Wyll in the party, she rewards them ( DC 14 Persuasion check required) with the Infernal Rapier. Killing Mizora via the "annihilate" button results in Wyll's death as well.

Interacting with the brine pool near Mizora ( DC 16 Perception check) yields a Mind Flayer Parasite Specimen.

Barracks[edit | edit source]

In the north-eastern corner of the colony are the barracks, where the party can meet Kressa Bonedaughter Kressa Bonedaughter and her Skull Lashers. After brief dialogue, it is possible to fight against Kressa or convince her to stand down with a successful DC 21 Deception check. If friendly, Kressa can be persuaded ( DC 18 Persuasion check) to grant her blessing, Myrkul's Gift Myrkul's Gift, to each party member that speaks to her. Only one check is needed for the whole party.

Kressa recognises The Dark Urge, if present and undisguised, and recalls the time spent under her care in the colony. This conversation inevitably leads to combat.

In the chambers are also several notes in the area that can shed light on The Dark Urge.

Advance to Ketheric Thorm[edit | edit source]

To complete Defeat Ketheric Thorm Defeat Ketheric Thorm, the party must head to the lift in the eastern part of the Mind Flayer Colony. Before descending down the lift the party can use the Restoration Pod to the right of the lift to receive the benefits of a Long Rest.

Upon descending, a cutscene is triggered, wherein the party can watch Ketheric Thorm Ketheric Thorm, Enver Gortash Enver Gortash and Orin Orin the Red, learn of their plans, and see the The Netherbrain Netherbrain, thus discovering the true identity of the Absolute. If Gale Gale is in the party, there is the option to allow him to explode the Netherese Orb, killing the Netherbrain, all three Chosen, and the party, resulting in a very early endgame. Otherwise the cutscene continues with the Elder Brain infecting Ulder Ravengard Duke Ravengard with a Tadpole, before the Chosen of the Dead Three unleash their assault on Baldur's Gate.

Fight with Ketheric[edit | edit source]

If passing multiple Persuasion Persuasion and / or Intimidation Intimidation checks, both atop Moonrise Towers and in the Mind Flayer Colony, Ketheric Thorm can be asked to repent. Doing so skips the first half of his fight in the Mind Flayer Colony as Ketheric gives himself to Myrkul.

Otherwise, when the second fight with Ketheric starts, Ketheric begins by calling on Myrkul Myrkul for aid. As Ketheric remains invulnerable as long as he has the Dame Aylin Nightsong captured, the party's initial goal should be freeing Aylin with the Help Help action, as she is trapped inside a soul cage by Ketheric.

After the battle there are a series of cutscenes. The party is teleported back to Moonrise Towers ground floor, where they can speak with some of the characters met in the Shadow-Cursed Lands before heading west to Baldur's Gate. It is also possible to travel to the Last Light Inn and talk with the remaining characters there.

Notable characters[edit | edit source]

Available to Speak with Dead[edit | edit source]

Related locations[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Quest items[edit | edit source]

Quest rewards[edit | edit source]

Other[edit | edit source]

Notes[edit | edit source]

  • It is possible to overhear Chop from the Oubliette, suggesting that the Morgue and Oubliette share a wall. However, the Mind Flayer Colony cannot be accessed until the end of Act Two, and the player character notes aloud there is no way through.