Brithvar: Difference between revisions

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(Added loot table.)
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{{CharacterInfo
|name = Brithvar
|file=Elder Brithvar.jpeg
|STR=18
|DEX=12
|CON=14
|INT=10
|WIS=12
|CHA=12
|level=5
|race=[[Dwarf#Duergar|Duergar]]
|type=Humanoid
|HP=36
|AC=16
|speed=8m / 25ft
|size=Medium
|weight=50kg / 100lbs
|proficiency=3
|initiative=+1
|passive = {{PAS|Superior Darkvision}}
{{PAS|Duergar Resilience}}
{{PAS|Dwarven Resilience}}
{{PAS|Sunlight Sensitivity}}
{{PAS|Extra Attack}}
|class =
|location = [[Grymforge]]
|allies =
|exp=}}
{{stub}}
{{stub}}
'''Brithvar''' is a [[Duergar]] NPC located in [[Grymforge]].  Brithvar is the leader of a group of Duergar mercenaries hired by [[Nere|True Soul Nere]] to find and/or excavate [[The Adamantine Forge (Location)|the Adamantine Forge]].
{{Infobox character
| name = Elder Brithvar
| image = Elder Brithvar.jpeg
| titles = Elder
| race = [[Duergar]]
| level = 5


== Act One ==
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| type = Humanoid
| armour_class = 16
| hit_points = 36
| movement_speed_meters = 8
| movement_speed_feet = 25
| weight_kg = 50
| weight_lb = 100
| hiddenlevel = 5
| str = 18
| dex = 12
| con = 14
| int = 10
| wis = 12
| cha = 12
 
| feature1_name = Superior Darkvision
| feature1_description = Can see in the dark up to 24m.
| feature2_name = Duergar Resilience
| feature2_description = Advantage on saving throws against illusions and against being Charmed or Paralysed.
| feature3_name = Dwarven Resilience
| feature3_description = Advantage on saving throws against being Poisoned. Resistance against Poison damage.
| feature4_name = Sunlight Sensitivity
| feature4_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight.
| feature5_name = Extra Attack
| feature5_description = Make an additional free attack after making an unarmed or weapon attack.
}}
}}
'''Brithvar''' is a [[duergar]] located in [[Grymforge]].  Brithvar is the leader of a group of Duergar mercenaries hired by [[Nere|True Soul Nere]] to find and/or excavate [[The Adamantine Forge (Location)|the Adamantine Forge]].
 
== Involvement ==
=== Act One ===
Like many of the Duergar at Grymforge, Brithvar holds no real loyalty towards the Absolute and resents Nere for withholding his money. While initially suspicious of the player, as his ability as a Duergar to detect [[Illithid]] presences makes him believe them to be a [[True Soul]], he can be convinced otherwise and talked into leading a mutiny against Nere, causing roughly half the Duergar to fight him alongside the player once he is released. Afterwards, he and the surviving Duergar will leave Grymforge after a Long Rest before any [[Absolute]] reinforcements can show up. He can be persuaded or intimidated into leaving the gnome slaves behind before he leaves, allowing them to head back to Baldur's Gate.
Like many of the Duergar at Grymforge, Brithvar holds no real loyalty towards the Absolute and resents Nere for withholding his money. While initially suspicious of the player, as his ability as a Duergar to detect [[Illithid]] presences makes him believe them to be a [[True Soul]], he can be convinced otherwise and talked into leading a mutiny against Nere, causing roughly half the Duergar to fight him alongside the player once he is released. Afterwards, he and the surviving Duergar will leave Grymforge after a Long Rest before any [[Absolute]] reinforcements can show up. He can be persuaded or intimidated into leaving the gnome slaves behind before he leaves, allowing them to head back to Baldur's Gate.


== Attacks and abilities ==
== Combat ==
=== Attacks and abilities ===
* {{SAI|Maiming Strike}}
* {{SAI|Maiming Strike}}
* {{SAI|Weakening Strike}}
* {{SAI|Weakening Strike}}

Revision as of 12:26, 10 February 2024

Brithvar is a duergar located in Grymforge. Brithvar is the leader of a group of Duergar mercenaries hired by True Soul Nere to find and/or excavate the Adamantine Forge.

Involvement

Act One

Like many of the Duergar at Grymforge, Brithvar holds no real loyalty towards the Absolute and resents Nere for withholding his money. While initially suspicious of the player, as his ability as a Duergar to detect Illithid presences makes him believe them to be a True Soul, he can be convinced otherwise and talked into leading a mutiny against Nere, causing roughly half the Duergar to fight him alongside the player once he is released. Afterwards, he and the surviving Duergar will leave Grymforge after a Long Rest before any Absolute reinforcements can show up. He can be persuaded or intimidated into leaving the gnome slaves behind before he leaves, allowing them to head back to Baldur's Gate.

Combat

Attacks and abilities

Loot