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Surfaces: Difference between revisions
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* Explodes when lit by Fire damage, creating a Fire surface and dealing {{damage color|Fire|2d6 Fire}} + {{damage color|Force|2d6 Force}} damage | * Explodes when lit by Fire damage, creating a Fire surface and dealing {{damage color|Fire|2d6 Fire}} + {{damage color|Force|2d6 Force}} damage | ||
|- | |- | ||
|{{Area|Spikes|inline=true}} | |{{Area|Spikes|inline=true}} || | ||
* Takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} travelled. | * Takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} travelled. | ||
|- | |- | ||
|{{Area|Twisting Vines|inline=true}} | |{{Area|Twisting Vines|inline=true}}|| | ||
* {{Cond|Entangled}} | * {{Cond|Entangled}} | ||
* {{Cond|Difficult Terrain}} | * {{Cond|Difficult Terrain}} |
Revision as of 08:53, 5 May 2024
A Surface is a type of area. It is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it. Many abilities and magical effects can create a surface, and they can sometimes be removed or converted into different surfaces with other elements or substances. The effects of surfaces can be avoided with abilities such as Fly.
The player can Dip their weapon into Fire and Hellfire surfaces to receive Dipped in Fire, and Simple Toxin surfaces to receive Dipped in Poison.
Ice, Lava and Web surfaces also impose Difficult Terrain, which doubles the cost of moving while on the surface.
Types of surfaces
Surface | Effects |
---|---|
Acid |
|
Alcohol |
|
Ash | |
Blood |
|
Black Tentacles | |
Caustic Brine | |
Electrified Water | |
Fire |
|
Grease |
|
Hellfire |
|
Holy Fire | |
Ice |
|
Lava | |
Mud |
|
Mysterious Liquid |
|
Oil |
|
Plant Growth |
|
Purple Worm Poison |
|
Serpent Venom | |
Sewage |
|
Shadow-Cursed Vines | |
Simple Toxin |
|
Smokepowder |
|
Spikes | |
Twisting Vines |
|
Unstable Blood |
|
Water | |
Web |
|
Wyvern Poison |