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Knowledge Domain: Difference between revisions
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'''Knowledge Domain''' is one of the [[Cleric#Subclass|Subclasses]] of [[Cleric]]. These Clerics are more specialized in arcane magic. | |||
Player selectable [[Deities]] associated with this domain: [[Deities#Moradin|Moradin]], [[Deities#Mystra|Mystra]], [[Deities#Oghma|Oghma]], and [[Deities#Selûne|Selûne]]. | |||
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== Subclass Features == | == Subclass Features == |
Revision as of 04:08, 29 July 2024
Knowledge Domain is one of the Subclasses of Cleric. These Clerics are more specialized in arcane magic.
Player selectable Deities associated with this domain: Moradin, Mystra, Oghma, and Selûne.
Subclass Features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- You gain Expertise in your choice of two of the following skills: Arcana, History, Nature, or Religion. Your Proficiency Bonus is doubled for any ability check you make that uses either of these skills.
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
-
- Channel Divinity Action
- Gain Proficiency in all Skills of a chosen Ability until Long Rest.
Level 3
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 6
-
- Channel Divinity Action
- Read the thoughts of certain creatures while talking to them.
Level 7
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 8
- Your god grants you even more intense power. You can add your Wisdom Modifier to the damage you deal with Cleric Cantrips.
Level 9
- Domain Spells
- You gain spells from your domain. They are Always Prepared.