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Surfaces: Difference between revisions

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|[[Smokepowder (area)|Smokepowder]] ||
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* Explodes when lit by Fire damage, creating a Fire surface and dealing {{damage color|Fire|2d6 Fire}} + {{damage color|Force|2d6 Force}} damage
* Explodes when lit by Fire damage, creating a Fire surface and dealing {{damage color|Fire|2d6 Fire}} + {{damage color|Force|2d6 Force}} damage
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|[[Unstable Blood]]
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* Explodes when lit by Fire damage, creating a Fire surface
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|[[Water (area)|Water]] ||
|[[Water (area)|Water]] ||

Revision as of 21:17, 5 March 2024

A screenshot of a Fire surface.
A Fire surface.

A Surface is a type of area. It is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it. Many abilities and magical effects can create a surface, and they can sometimes be removed or converted into different surfaces with other elements or substances. The effects of surfaces can be avoided with abilities such as Fly.

The player can Dip their weapon into Fire and Hellfire surfaces to receive Dipped in Fire, and Simple Toxin surfaces to receive Dipped in Poison.

Ice, Lava and Web surfaces also impose Difficult Terrain, which doubles the cost of moving while on the surface.

Types of surfaces

Surface Effects
Ash
Acid
Alcohol
  • Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold
Blood
  • Turns into Ice surface if exposed to Cold damage
Caustic Brine
  • Deals 1d4 Acid damage
Electrified Surface
Fire
Hellfire
Ice
Lava
Mud
Mysterious Liquid
  • Explodes when lit by Fire damage, creating a Fire surface
Oil
  • Explodes when lit by Fire damage, creating a Fire surface
Simple toxin
  • Deals 1d4 Poison damage each round.
  • Dippable Dippable: 1d4 Poison
Smokepowder
  • Explodes when lit by Fire damage, creating a Fire surface and dealing 2d6 Fire + 2d6 Force damage
Unstable Blood
  • Explodes when lit by Fire damage, creating a Fire surface
Water
Web