Ad placeholder
Strength: Difference between revisions
(Restructure a bit) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{quote|Muscles and physical power.}} | {{quote|Muscles and physical power.}} | ||
[[File:Strength Score Icon.png|frameless|left|150px]] '''Strength''' is an [[Abilities|ability score]] and the primary ability of [[Barbarian]], [[Fighter]], [[Paladin]]. | [[File:Strength Score Icon.png|frameless|left|150px]] | ||
'''Strength''' is an [[Abilities|ability score]] and the primary ability of [[Barbarian]], [[Fighter]], [[Paladin]]. | |||
Strength affects your [[Athletics]] skill and [[attack rolls]] so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics). | Strength affects your [[Athletics]] skill and [[attack rolls]] so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics). |
Revision as of 14:04, 21 March 2024
Muscles and physical power.
Strength is an ability score and the primary ability of Barbarian, Fighter, Paladin.
Strength affects your Athletics skill and attack rolls so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).
Strength modifier chart
Baldur's Gate 3 uses the Point Buy ruleset.
Score | Modifier | Jump distance | Carrying capacity | Throwable weight |
---|---|---|---|---|
1 | - 5 | - | - | - |
2 - 3 | - 4 | - | - | - |
4 - 5 | - 3 | - | - | - |
6 - 7 | - 2 | - | - | - |
8 - 9 | - 1 | 4.5 m / 15 ft | 80-90 kg / 160-180 lbs | 12.8 - 16.2 kg |
10 - 11 | + 0 | 4.5 m / 15 ft | 100-110 kg / 200-220 lbs | 20 - 24.2 kg |
12 - 13 | + 1 | 5.5 m / 18.3 ft | 120-130 kg / 240-260 lbs | 28.8 - 33.8 kg |
14 - 15 | + 2 | 6.5 m / 21.6 ft | 140-150 kg / 280-300 lbs | 39.2 - 45 kg |
16 - 17 | + 3 | 7.5 m / 25 ft | 160-170 kg / 320-340 lbs | 51.2 - 57.8 kg |
18 - 19 | + 4 | 8.5 m / 28.3 ft | 180-190 kg / 360-380 lbs | 64.8 - 72.2 kg |
20 - 21 | + 5 | 9.5 m / 31.6 ft | 200-210 kg / 400-420 lbs | 80 - 88.2 kg |
22 - 23 | + 6 | 10.5 m / 35 ft | 220-230 kg / 440-460 lbs | 96.8 - 105.8 kg |
24 - 25 | + 7 | 11.5 m / 38.3 ft | 240-250 kg / 480-500 lbs | 115.2 - 125 kg |
26 - 27 | + 8 | 12.5 m / 41.6 ft | 260-270 kg / 520-540 lbs | 135.2 - 145.8 kg |
28 - 29 | + 9 | 13.5 m / 45 ft | 280-290 kg / 560-580 lbs | 156.8 - 168.2 kg |
30 | + 10 | 14.5 m / 48.3 ft | 300 kg / 600 lbs | 180 kg |
Exceeding 70% of carrying capacity results in becoming Encumbered, and exceeding 90% results in becoming Heavily Encumbered.
- Carrying too much weight.
- Movement Speed reduced by
3 m / 10 ft, and Jump distance is halved.
- Carrying far too much weight.
- Movement Speed heavily reduced, and you can no longer climb or Jump. You also have
Disadvantage on Ability Checks and Attack Rolls, as well as Strength, Dexterity, and Constitution Saving Throws.
Ways to increase
- Auntie Ethel's Hair permanently increases any chosen ability score by +1
- Potion of Everlasting Vigour permanently increases Strength by +2
- The Mirror of Loss permanently increases any chosen ability score by +2 (up to 24)
Related items
Affecting Strength
The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them.
Elixir of Hill Giant Strength sets Strength to 21
Elixir of Cloud Giant Strength sets Strength to 27
Club of Hill Giant Strength sets Strength to 19
Handmaiden's Mace sets Strength to 18
Gauntlets of Hill Giant Strength sets Strength to 23
The following items increase Strength while equipped, or until the effect wears off.
The Mighty Cloth increases Strength by +2 (up to 20)
Harmonium Halberd increases Strength by +2 (up to 23)
Devilfoil Mask increases Strength by +1 per nearby creature also wearing a mask
Broken Promises increases Strength by +2 until long rest, and then permanently reduces it by -1
Affecting saving throws
The following items grant a +1 bonus to Strength saving throws:
Ring Mail Armour
Metallic Gloves
Dark Justiciar Gauntlets (Uncommon)
Gloves of Heroism
Gloves of the Growling Underdog
Luminous Gloves
Gloves of Succour
Hellrider's Pride
Dwarven Splintmail
Ring Mail Armour +2
Splint Armour +2
Dark Justiciar Gauntlets (Rare)
Cerebral Citadel Gloves
Craterflesh Gloves
Flawed Helldusk Gloves
Gloves of Battlemage's Power
Blackguard's Gauntlets
Unwanted Masterwork Gauntlets
Gauntlets of Hill Giant Strength
Helldusk Gloves
Hr'a'cknir Bracers
Legacy of the Masters
The Reviving Hands
Affecting ability checks
The following items grant the passive feature Body Aid, which grants a +1 bonus to Strength ability checks and saving throws:
Benefiting from Strength
Titanstring Bow deals additional damage equal to your Strength modifier
Balduran's Giantslayer on a hit, double the damage from your Strength modifier
Hr'a'cknir Bracers cast Telekinesis using Strength as the spellcasting ability