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Holvik: Difference between revisions

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(Created page with "{{Infobox creature | name = Holvik | image = <gallery> Holvik.jpg|In-game Holvik Model.jpg|Model Portrait Holvik.png|Portrait </gallery> | race = Duergar | class = Ranger | level = 5 | faction = |e hp = 24 |hp = 35 |t hp = 45 | ac = 13 | size = Medium | type = Humanoid | movement m = 9 | weight kg = 75 | str = 12 | dex = 15 | con = 12 | int = 10 | wis = 12 | cha = 12 | str save prof = yes | dex save prof = yes | resistances = poison resistance full | passive...")
 
(alphabetical order of passives)
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| dex save prof = yes
| dex save prof = yes
| resistances = poison resistance full
| resistances = poison resistance full
| passives = Sunlight Sensitivity, Duergar Resilience, Dwarven Resilience, Opportunity Attack, Superior Darkvision, Extra Attack
| passives = Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision
}}
}}


'''Holvik''' is a [[Duergar]] [[Ranger]] who is a member of [[Gekh Coal]]'s squad in [[Decrepit Village]].
'''Holvik''' is a [[Duergar]] [[Ranger]] who is a member of {{CharLink|Gekh Coal|Gekh Coal's}} squad in [[Decrepit Village]].


== Combat ==
== Combat ==

Revision as of 20:56, 26 August 2024

Holvik is a Duergar Ranger who is a member of Gekh Coal Gekh Coal's squad in Decrepit Village.

Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Hunter's Mark.webp
Hunter's Mark Hunter's Mark ()

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()   –  Heavy Crossbow
Normal weapon damage
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Invisibility.webp
Invisibility Invisibility ()
Become Invisible.
 Range: Self

Notable loot

Related Quests