Ad placeholder

Surfaces: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
m (Updated area template)
Line 14: Line 14:
!Surface!!Effects
!Surface!!Effects
|-
|-
|{{Area|Acid (surface)}} ||
|{{Area|Acid}} ||
* {{Cond|Acid}} - {{Armour Class}} reduced by 2
* {{Cond|Acid}} - {{Armour Class}} reduced by 2
|-
|-
|{{Area|Alcohol (surface)}} ||
|{{Area|Alcohol}} ||
* Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold  
* Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold  
|-
|-
|{{Area|Ash}}||
|{{Area|Ash}}||
|-
|-
|{{Area|Blood (surface)}}||
|{{Area|Blood}}||
* Turns into Ice surface if exposed to Cold damage  
* Turns into Ice surface if exposed to Cold damage  
|-
|-
Line 35: Line 35:
* {{Cond|Electrocuted}} - Take {{DamageText|1d4|Lightning}} damage per turn.
* {{Cond|Electrocuted}} - Take {{DamageText|1d4|Lightning}} damage per turn.
|-
|-
|{{Area|Fire (surface)}} ||
|{{Area|Fire}} ||
* {{Cond|Burning}} -  Take {{DamageText|1d4|Fire}} damage per turn.
* {{Cond|Burning}} -  Take {{DamageText|1d4|Fire}} damage per turn.
* {{dippable}}: 1d4 Fire
* {{dippable}}: 1d4 Fire
|-
|-
|{{Area|Grease (surface)}} ||
|{{Area|Grease}} ||
* {{Cond|Prone}}
* {{Cond|Prone}}
* {{Cond|Difficult Terrain}}
* {{Cond|Difficult Terrain}}
Line 50: Line 50:
* {{Cond|Holy Fire}} - Take {{DamageText|1d4|Radiant}} damage per turn.
* {{Cond|Holy Fire}} - Take {{DamageText|1d4|Radiant}} damage per turn.
|-
|-
|{{Area|Ice (surface)}} ||
|{{Area|Ice}} ||
* {{cond|Prone}}
* {{cond|Prone}}
* {{cond|Difficult Terrain}}
* {{cond|Difficult Terrain}}
Line 70: Line 70:
* Explodes when lit by Fire damage, creating a Fire surface
* Explodes when lit by Fire damage, creating a Fire surface
|-
|-
|{{Area|Plant Growth (surface)}} ||
|{{Area|Plant Growth}} ||
* {{cond|Plant Growth}} - Quarters movement speed.
* {{cond|Plant Growth}} - Quarters movement speed.
|-
|-
Line 87: Line 87:
* {{Cond|Difficult Terrain: Vines}}
* {{Cond|Difficult Terrain: Vines}}
|-
|-
|{{Area|Simple Toxin (surface)}} ||
|{{Area|Simple Toxin}} ||
* Deals {{DamageText|1d4|Poison}} damage each round.
* Deals {{DamageText|1d4|Poison}} damage each round.
* {{dippable}}: 1d4 Poison
* {{dippable}}: 1d4 Poison
|-
|-
|{{Area|Smokepowder (surface)}} ||
|{{Area|Smokepowder}} ||
* Explodes when lit by Fire damage, creating a Fire surface and dealing {{DamageText|2d6|Fire}} + {{DamageText|2d6|Force}} damage
* Explodes when lit by Fire damage, creating a Fire surface and dealing {{DamageText|2d6|Fire}} + {{DamageText|2d6|Force}} damage
|-
|-
Line 102: Line 102:
* {{Cond|Difficult Terrain}}
* {{Cond|Difficult Terrain}}
|-
|-
|{{Area|Unstable Blood (surface)}} ||
|{{Area|Unstable Blood}} ||
* Explodes when lit by Fire damage, creating a Fire surface
* Explodes when lit by Fire damage, creating a Fire surface
|-
|-
|{{Area|Water (surface)}} ||
|{{Area|Water}} ||
* Turns into Electrified water surface if exposed to Lightning damage
* Turns into Electrified water surface if exposed to Lightning damage
* Turns into Ice surface if exposed to Cold damage  
* Turns into Ice surface if exposed to Cold damage  
Line 111: Line 111:
* {{dippable}}: Removes dipped fire or poison damage from other surfaces
* {{dippable}}: Removes dipped fire or poison damage from other surfaces
|-
|-
|{{Area|Web (surface)}} ||
|{{Area|Web}} ||
* {{cond|Enwebbed}}
* {{cond|Enwebbed}}
* {{cond|Difficult Terrain}}
* {{cond|Difficult Terrain}}
|-
|-
|{{Area|Wyvern Poison (surface)}} ||
|{{Area|Wyvern Poison}} ||
* {{Cond|Wyvern Toxin}} - Take {{DamageText|1d8|Poison}} per turn.
* {{Cond|Wyvern Toxin}} - Take {{DamageText|1d8|Poison}} per turn.
|}
|}

Revision as of 20:27, 24 October 2024

A screenshot of a Fire surface.

Surfaces are a type of area. It is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it. Many abilities and magical effects can create a surface, and they can sometimes be removed or converted into different surfaces with other elements or substances. The effects of surfaces can be avoided with abilities such as Fly.

The player can Dip their weapon into Fire and Hellfire surfaces to receive Dipped in Fire, and Simple Toxin surfaces to receive Dipped in Poison.

Ice, Lava and Web surfaces also impose Difficult Terrain, which doubles the cost of moving while on the surface.

Types of surfaces

Surface Effects
Acid Acid
Alcohol Alcohol
  • Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold
Ash Ash
Blood Blood
  • Turns into Ice surface if exposed to Cold damage
Black Tentacles Black Tentacles
Caustic Brine Caustic Brine
Electrified Water Electrified Water
Fire Fire
Grease Grease
Hellfire Hellfire
Holy Fire Holy Fire
  • Holy Fire Holy Fire - Take 1d4Damage TypesRadiant damage per turn.
Ice Ice
Lava Lava
Mind Flayer Blood Mind Flayer Blood
  • Turns into Ice surface if exposed to Cold damage
Mud Mud
Mysterious Liquid Mysterious Liquid
  • Explodes when lit by Fire damage, creating a Fire surface
Oil Oil
  • Explodes when lit by Fire damage, creating a Fire surface
Plant Growth Plant Growth
Purple Worm Poison Purple Worm Poison
Serpent Venom Serpent Venom
Sewage Sewage
Shadow-Cursed Vines Shadow-Cursed Vines
Simple Toxin Simple Toxin
  • Deals 1d4Damage TypesPoison damage each round.
  • Dippable Dippable: 1d4 Poison
Smokepowder Smokepowder
  • Explodes when lit by Fire damage, creating a Fire surface and dealing 2d6Damage TypesFire + 2d6Damage TypesForce damage
Spikes Spikes
Twisting Vines Twisting Vines
Unstable Blood Unstable Blood
  • Explodes when lit by Fire damage, creating a Fire surface
Water Water
  • Turns into Electrified water surface if exposed to Lightning damage
  • Turns into Ice surface if exposed to Cold damage
  • Turns into Steam Cloud if exposed to Fire damage
  • Dippable Dippable: Removes dipped fire or poison damage from other surfaces
Web Web
Wyvern Poison Wyvern Poison

See Also