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Surfaces: Difference between revisions
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HiddenDragon (talk | contribs) m (Updated area template) |
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!Surface!!Effects | !Surface!!Effects | ||
|- | |- | ||
|{{Area|Acid | |{{Area|Acid}} || | ||
* {{Cond|Acid}} - {{Armour Class}} reduced by 2 | * {{Cond|Acid}} - {{Armour Class}} reduced by 2 | ||
|- | |- | ||
|{{Area|Alcohol | |{{Area|Alcohol}} || | ||
* Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold | * Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold | ||
|- | |- | ||
|{{Area|Ash}}|| | |{{Area|Ash}}|| | ||
|- | |- | ||
|{{Area|Blood | |{{Area|Blood}}|| | ||
* Turns into Ice surface if exposed to Cold damage | * Turns into Ice surface if exposed to Cold damage | ||
|- | |- | ||
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* {{Cond|Electrocuted}} - Take {{DamageText|1d4|Lightning}} damage per turn. | * {{Cond|Electrocuted}} - Take {{DamageText|1d4|Lightning}} damage per turn. | ||
|- | |- | ||
|{{Area|Fire | |{{Area|Fire}} || | ||
* {{Cond|Burning}} - Take {{DamageText|1d4|Fire}} damage per turn. | * {{Cond|Burning}} - Take {{DamageText|1d4|Fire}} damage per turn. | ||
* {{dippable}}: 1d4 Fire | * {{dippable}}: 1d4 Fire | ||
|- | |- | ||
|{{Area|Grease | |{{Area|Grease}} || | ||
* {{Cond|Prone}} | * {{Cond|Prone}} | ||
* {{Cond|Difficult Terrain}} | * {{Cond|Difficult Terrain}} | ||
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* {{Cond|Holy Fire}} - Take {{DamageText|1d4|Radiant}} damage per turn. | * {{Cond|Holy Fire}} - Take {{DamageText|1d4|Radiant}} damage per turn. | ||
|- | |- | ||
|{{Area|Ice | |{{Area|Ice}} || | ||
* {{cond|Prone}} | * {{cond|Prone}} | ||
* {{cond|Difficult Terrain}} | * {{cond|Difficult Terrain}} | ||
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* Explodes when lit by Fire damage, creating a Fire surface | * Explodes when lit by Fire damage, creating a Fire surface | ||
|- | |- | ||
|{{Area|Plant Growth | |{{Area|Plant Growth}} || | ||
* {{cond|Plant Growth}} - Quarters movement speed. | * {{cond|Plant Growth}} - Quarters movement speed. | ||
|- | |- | ||
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* {{Cond|Difficult Terrain: Vines}} | * {{Cond|Difficult Terrain: Vines}} | ||
|- | |- | ||
|{{Area|Simple Toxin | |{{Area|Simple Toxin}} || | ||
* Deals {{DamageText|1d4|Poison}} damage each round. | * Deals {{DamageText|1d4|Poison}} damage each round. | ||
* {{dippable}}: 1d4 Poison | * {{dippable}}: 1d4 Poison | ||
|- | |- | ||
|{{Area|Smokepowder | |{{Area|Smokepowder}} || | ||
* Explodes when lit by Fire damage, creating a Fire surface and dealing {{DamageText|2d6|Fire}} + {{DamageText|2d6|Force}} damage | * Explodes when lit by Fire damage, creating a Fire surface and dealing {{DamageText|2d6|Fire}} + {{DamageText|2d6|Force}} damage | ||
|- | |- | ||
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* {{Cond|Difficult Terrain}} | * {{Cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Unstable Blood | |{{Area|Unstable Blood}} || | ||
* Explodes when lit by Fire damage, creating a Fire surface | * Explodes when lit by Fire damage, creating a Fire surface | ||
|- | |- | ||
|{{Area|Water | |{{Area|Water}} || | ||
* Turns into Electrified water surface if exposed to Lightning damage | * Turns into Electrified water surface if exposed to Lightning damage | ||
* Turns into Ice surface if exposed to Cold damage | * Turns into Ice surface if exposed to Cold damage | ||
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* {{dippable}}: Removes dipped fire or poison damage from other surfaces | * {{dippable}}: Removes dipped fire or poison damage from other surfaces | ||
|- | |- | ||
|{{Area|Web | |{{Area|Web}} || | ||
* {{cond|Enwebbed}} | * {{cond|Enwebbed}} | ||
* {{cond|Difficult Terrain}} | * {{cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Wyvern Poison | |{{Area|Wyvern Poison}} || | ||
* {{Cond|Wyvern Toxin}} - Take {{DamageText|1d8|Poison}} per turn. | * {{Cond|Wyvern Toxin}} - Take {{DamageText|1d8|Poison}} per turn. | ||
|} | |} |
Revision as of 20:27, 24 October 2024
Surfaces are a type of area. It is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it. Many abilities and magical effects can create a surface, and they can sometimes be removed or converted into different surfaces with other elements or substances. The effects of surfaces can be avoided with abilities such as Fly.
The player can Dip their weapon into Fire and Hellfire surfaces to receive Dipped in Fire, and Simple Toxin surfaces to receive Dipped in Poison.
Ice, Lava and Web surfaces also impose Difficult Terrain, which doubles the cost of moving while on the surface.
Types of surfaces
Surface | Effects |
---|---|
Acid |
|
Alcohol |
|
Ash | |
Blood |
|
Black Tentacles | |
Caustic Brine | |
Electrified Water | |
Fire |
|
Grease |
|
Hellfire |
|
Holy Fire | |
Ice |
|
Lava | |
Mind Flayer Blood |
|
Mud |
|
Mysterious Liquid |
|
Oil |
|
Plant Growth |
|
Purple Worm Poison | |
Serpent Venom | |
Sewage |
|
Shadow-Cursed Vines | |
Simple Toxin |
|
Smokepowder | |
Spikes | |
Twisting Vines |
|
Unstable Blood |
|
Water |
|
Web |
|
Wyvern Poison |